Commit graph

82 commits

Author SHA1 Message Date
Jaime Passos
cc14910896 Only set OpenGL as the target renderer if it loaded successfully 2020-02-17 01:14:48 -03:00
Jaime Passos
5c1b3baf18 Fix -OGLlib 2020-02-17 01:08:15 -03:00
Jaime Passos
34e5b13acf Don't stop the automap (just restart it instead.) 2020-01-26 23:12:28 -03:00
James R
ec72c69614 Make the menu option for renderer switching transparent under NOHW 2019-12-30 21:45:19 -08:00
James R
3b30fcc5fa Don't let the user switch to OpenGL if NOHW 2019-12-30 20:29:41 -08:00
James R
3883d44bb5 Warn when going to OpenGL from the menu 2019-12-29 18:37:22 -08:00
Jaime Passos
518714a51a Fix sprite rotation crashes. 2019-12-27 00:37:40 -03:00
James R
02104402ed Save the renderer 2019-12-26 18:44:02 -08:00
James R
e3d08831f2 Make cv_renderer CV_NOLUA instead of hidden!!! 2019-12-26 18:15:52 -08:00
James R
0b87dd3554 Fix switching to software
Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
2019-12-19 17:13:23 -03:00
Jaime Passos
11dc6801dc Update comments 2019-12-17 16:14:26 -03:00
Jaime Passos
1002c47407 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-17 16:12:44 -03:00
Jaime Passos
96bfc1da8f Merge remote-tracking branch 'origin/master' into ripple2 2019-12-14 19:36:54 -03:00
Jaime Passos
ea52225869 Remove SPANDRAWFUNC_MMX, as it's not needed anymore. 2019-12-13 19:02:36 -03:00
Jaime Passos
b47cc01f50 Separate non-powers-of-two draw routines into its own file 2019-12-13 13:11:56 -03:00
Jaime Passos
9a5876f9d3 stuff 2019-12-13 12:26:47 -03:00
Jaime Passos
6976b9bf01 Merge remote-tracking branch 'origin/master' into renderswitch 2019-12-10 23:01:10 -03:00
Steel Titanium
a5cdb0a4b3 Update copyright date on source files 2019-12-06 13:49:42 -05:00
Jaime Passos
2527e85108 fix showfps with st_translucency 2019-11-23 18:41:28 -03:00
James R
2b9a62a6bc Shift showping display up a bit 2019-11-17 18:54:23 -08:00
James R
51a2b76970 Snapping for showping, so it doesn't jump way up on non-green 2019-11-17 18:52:05 -08:00
Steel Titanium
b1f39e836d Better ping implementation. 2019-11-17 20:22:47 -05:00
Jaime Passos
d3fb98dfe4 Make cv_renderer a hidden command
Finally! Renderer switching IS SAVED!! 🎉 🎉 🎉 🎉 🎉 🎉
2019-11-12 21:44:43 -03:00
Jaime Passos
845b82668b Merge remote-tracking branch 'origin/master' into renderswitch 2019-11-12 20:25:40 -03:00
toaster
b501e5b358 Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
James R
32d450fbe7 Apply HUD translucency to ping and FPS counters 2019-10-22 21:54:09 -07:00
Jaime Passos
e95bd8add3 Merge remote-tracking branch 'origin/master' into renderswitch 2019-09-27 22:53:57 -03:00
Jaime Passos
ce8b821691 Merge remote-tracking branch 'jimita/renderswitch' into renderswitch 2019-09-10 18:12:01 -03:00
Jaime Passos
285ba4ee06 Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions 2019-09-10 17:25:21 -03:00
Jaime Passos
2b6ae5081a Attempt to fix warnings 2019-09-09 19:34:51 -03:00
Jaime Passos
fe737c33f6 Comments 2019-09-09 19:27:08 -03:00
Jaime Passos
073e33de21 yet even more cleanup here 2019-09-09 16:31:30 -03:00
Jaime Passos
11077c2bac still making things better 2019-09-08 21:37:24 -03:00
Jaime Passos
1cb22d5e6b initial stuff 2019-09-08 18:44:40 -03:00
Jaime Passos
398b320aec initial stuff 2019-09-08 18:27:35 -03:00
Jaime Passos
b28af03b1c Merge remote-tracking branch 'jimita/flats-png' into flats-png_port 2019-09-06 19:20:45 -03:00
toaster
8ac6d43886 * Made the evaluation screen even more attractive.
* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Jaime Passos
775b64f540 Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz
81352aece1 WIP 20190101 merge
d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MPC
9372baf427 Software plane fixes 2018-12-14 14:08:25 -03:00
mazmazz
c91b2b4456 Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
mazmazz
3bb75690c4 Merge remote-tracking branch 'origin/master' into HEAD 2018-11-20 23:19:36 -05:00
Monster Iestyn
eb4eef6104 Merge branch 'public_next'
# Conflicts:
#	src/Makefile.cfg
#	src/d_clisrv.c
#	src/p_setup.c
#	src/r_segs.c
#	src/r_things.c
2018-11-20 14:33:10 +00:00
Monster Iestyn
f114f8cd26 Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy 2018-11-13 18:14:59 +00:00
Monster Iestyn
4c3bfe81bd Merge branch 'public_next'
# Conflicts:
#	src/Makefile
#	src/doomtype.h
#	src/hardware/hw_clip.c
#	src/hardware/hw_main.c
#	src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00
Monster Iestyn
b34e8c5390 Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
Monster Iestyn
fc90876a0e Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
...that was a mouthful
2018-10-11 17:05:13 +01:00
Monster Iestyn
9d8d239eab Apparently I am blind and missed that splitscreen only CC offset that overrides the code for the other offset below 2018-08-30 20:08:17 +01:00
Monster Iestyn
edf9c4ebc5 At toaster's suggestion, have 2p control whether closed captioning is moved up if the powerup display is 1st person only 2018-08-28 20:57:43 +01:00
Monster Iestyn
6c85af79f6 Merge branch 'master' into hud-n-menu-tidbits
# Conflicts:
#	src/m_menu.c
#	src/screen.c
#	src/st_stuff.c
2018-08-28 20:51:46 +01:00