Steel Titanium
ccecb4c6cd
Some few comments
2019-07-09 00:56:22 -04:00
Steel Titanium
86c8a0a5d9
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into libopenmpt-fixes
2019-07-09 00:17:27 -04:00
Steel Titanium
f4275cf4ce
Merge branch 'master' into libopenmpt-fixes
2019-07-08 23:37:56 -04:00
Monster Iestyn
a10514b5ef
Merge branch 'sound-menu-fix' into 'master'
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Sound options menu fixes
Closes #160
See merge request STJr/SRB2Internal!250
2019-07-08 19:42:47 -04:00
Monster Iestyn
ba0455ab47
Merge branch 'cezbricks' into 'master'
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Hardcode CEZ brick debris
See merge request STJr/SRB2Internal!247
2019-07-08 17:03:31 -04:00
Monster Iestyn
59b346b6d1
Use M_SetupNextMenu to actually set up the Sound Options menu "properly" instead of the old hacks.
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If you wanted the game to reset the item selected to the top option like before though, I left a line commented out that would do that for you. Unlike the old item = 0 way, it would automatically be corrected for headers and other spaces (thus kind of future-proofing this code)
2019-07-08 21:17:40 +01:00
Steel Titanium
5dc55712e1
Update info.h
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Also add a case for MT_BRICKDEBRIS to P_MobjThinker
2019-07-06 18:11:49 -04:00
Steel Titanium
c7527ad58b
Change this, not that it really matters but
2019-07-06 00:39:36 -04:00
Steel Titanium
0374101ca1
Hardcode brick debris
2019-07-06 00:36:02 -04:00
MascaraSnake
a7f1efafce
Merge branch 'thinkerlists' into 'master'
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Separate thinkers into different lists
See merge request STJr/SRB2Internal!219
2019-07-02 17:30:31 -04:00
MascaraSnake
a3d00e546e
Merge branch 'thinkerlists' of git.magicalgirl.moe:STJr/SRB2Internal into thinkerlists
2019-07-02 23:09:17 +02:00
MascaraSnake
9f666e125e
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:08:37 +02:00
Jonas Sauer
2102f80431
Merge branch 'master' into thinkerlists
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# Conflicts:
# src/f_finale.c
# src/p_enemy.c
2019-07-02 23:03:06 +02:00
Monster Iestyn
2277b28a5c
correctly use P_UnsetThingPosition, P_SetThingPosition + P_DelSeclist around MF_NOBLOCKMAP addition in the TNT explosion code
2019-06-30 22:22:12 +01:00
Monster Iestyn
0c49a33b2e
comment out unused variable
2019-06-30 19:33:41 +01:00
Steel Titanium
2b3118b288
Better loading code for modules
2019-06-29 20:35:31 -04:00
Monster Iestyn
0fb5a82215
Merge branch 'public_next'
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# Conflicts:
# src/g_game.c
# src/p_setup.c
# src/p_user.c
# src/r_data.c
2019-06-29 20:55:58 +01:00
MascaraSnake
b9ab01d4f2
Merge branch 'wooddebris-fix' into 'master'
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Wood debris fix
See merge request STJr/SRB2Internal!240
2019-06-29 03:21:15 -04:00
Monster Iestyn
9933f98dc2
Merge branch 'master' into next
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# Conflicts:
# src/r_data.c
2019-06-28 23:24:36 +01:00
Steel Titanium
1a4d1b670d
Merge branch 'jimita-unfuck-awayview' into 'next'
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unfuck awayview
See merge request STJr/SRB2!493
2019-06-28 18:21:52 -04:00
Steel Titanium
8a80426408
Merge branch 'public-musicplus-feature-endoflevel' into 'next'
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Fade out music at end of level, before intermission
See merge request STJr/SRB2!472
2019-06-28 18:21:07 -04:00
MascaraSnake
851b32bf34
Fixed Canarivore gas going through the floor
2019-06-29 00:19:46 +02:00
Steel Titanium
55d09de2ee
Merge branch 'pk3-folders-are-not-textures-backport' into 'next'
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Pk3 folders are not textures!
See merge request STJr/SRB2!502
2019-06-28 18:18:53 -04:00
Steel Titanium
5cbf0692d6
Merge branch 'morememoryshenanigans' into 'master'
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More Memory Shenanigans
See merge request STJr/SRB2!501
2019-06-28 18:18:14 -04:00
Monster Iestyn
66b7cac849
Merge branch 'console-colors-touchup' into 'master'
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Console color shenanigans
Closes #156
See merge request STJr/SRB2Internal!238
2019-06-28 18:16:12 -04:00
Monster Iestyn
c4fd565db5
Merge branch 'titlemap-fix' into 'master'
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Fix Titlemap with mazmazz's fancy menu stuff
See merge request STJr/SRB2Internal!228
2019-06-28 18:15:46 -04:00
Monster Iestyn
f5b0d4b94e
Give MT_WOODDEBRIS the MF_SCENERY flag, so it can be made to join its MT_ROCKCRUMBLEn friends in dying after hitting the ground.
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(Untested)
2019-06-28 21:40:20 +01:00
Steel Titanium
8d1db45599
Fix console back color not being correct.
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This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
Monster Iestyn
c146778c2e
Merge branch 'levelselect-tweaks' into 'master'
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Some small tweaks to level select
See merge request STJr/SRB2Internal!230
2019-06-25 16:50:44 -04:00
Monster Iestyn
0e81440ed0
Merge branch 'levelheader-startrings' into 'master'
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Startrings level header option
Closes #155
See merge request STJr/SRB2Internal!237
2019-06-25 16:43:16 -04:00
Monster Iestyn
52bca4f417
Merge branch 'bossfixes' into 'master'
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Boss fixes
See merge request STJr/SRB2Internal!235
2019-06-25 16:36:23 -04:00
Monster Iestyn
ebc02c4e0c
Merge branch 'HUDfixes' into 'master'
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HUD fixes
See merge request STJr/SRB2Internal!234
2019-06-24 17:47:44 -04:00
Steel Titanium
c314c4b208
Some few changes.
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The amount of rings you start with also applies when you respawn from a starpost.
Startrings counts the ring total requirement for a perfect bonus.
2019-06-24 16:21:03 -04:00
Nev3r
c2badc927f
Merge branch 'rainfixes' into 'master'
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Rain fixes and associated
See merge request STJr/SRB2Internal!233
2019-06-24 15:07:35 -04:00
Steel Titanium
c2a8c82b6a
Forgot to do this.
2019-06-23 18:51:42 -04:00
Steel Titanium
f2a98a32cf
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal into levelheader-startrings
2019-06-23 18:24:15 -04:00
Steel Titanium
25e67ee061
Add startrings level header option
2019-06-23 18:15:40 -04:00
Monster Iestyn
050d9e1922
Merge branch 'drawanglefixes' into 'master'
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Drawangle fixes
Closes #153
See merge request STJr/SRB2Internal!236
2019-06-23 17:33:40 -04:00
Monster Iestyn
9c9b674262
Fixed goofups I missed back 3 months ago
2019-06-23 17:51:58 +01:00
Monster Iestyn
fea05ff9c5
Saving work so far, UNTESTED
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# Conflicts:
# src/r_data.c
2019-06-23 17:51:36 +01:00
Sryder
ef9ad551f6
Simply truncate the per-map COLORMAP lump instead of not reading it at all.
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Keep the warning though.
2019-06-23 15:02:32 +01:00
Sryder
d1b0a31e2b
Don't overlap strncpy in WAD file load
2019-06-23 14:52:49 +01:00
Sryder
1aa03c01dc
Change COLORMAP lump size check to be exact
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A lower size could technically be valid, but could easily run into strange issues.
2019-06-23 13:49:39 +01:00
Sryder
ac80cc3834
Kill Texture SOC feature.
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As far as I know it's basically unused, and the strstr is inherently unsafe because there's no guarantee that a patch's contents are NULL terminated.
2019-06-23 13:48:29 +01:00
Sryder
d491c62c7c
Don't read from a per-map COLORMAP if it is too big.
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Could this be changed to only read the first so many bytes?
2019-06-23 12:47:20 +01:00
Monster Iestyn
0368689e27
Merge branch 'public_next'
2019-06-22 22:44:42 +01:00
Monster Iestyn
fe633a9f57
Merge branch 'master' into next
2019-06-22 22:42:13 +01:00
Monster Iestyn
1e29d627f0
Merge branch 'make-credits-great-again' into 'next'
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Prevent just anyone from skipping credits but allow admins
See merge request STJr/SRB2!478
2019-06-22 16:13:04 -04:00
Monster Iestyn
4ed81519e8
Merge branch 'pk3_leak' into 'master'
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Pk3 Leaks
See merge request STJr/SRB2!500
2019-06-22 15:56:52 -04:00
toaster
b2488f11b7
Remove some more 2.1-related ringslinger offsets to the chat.
2019-06-22 20:17:09 +01:00