Steel Titanium
8f19878781
Upped freeslots limit
2019-06-03 15:23:48 -04:00
Monster Iestyn
36415b0050
Hardcode the bomb's explosion states, the dust object type and states, and the sprite prefixes for both
2019-05-23 21:51:58 +01:00
Monster Iestyn
3cb336bdbc
Merge branch 'master' into acz-boss-hardcode
2019-05-23 20:38:25 +01:00
Monster Iestyn
10430628e6
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
TehRealSalt
02bd05ff2b
Bubble Shield waves
2019-05-21 15:46:42 -04:00
TehRealSalt
99ed66ac46
Bubble Shield, Flame Shield changes
2019-05-21 01:01:29 -04:00
Steel Titanium
ed6bd64014
Hardcode some ACZ things
2019-05-11 22:56:23 -04:00
TehRealSalt
c2a07b486b
Add Flame Shield
2019-05-11 15:20:06 -04:00
TehRealSalt
b5ba4f959d
More drafting tweaks
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- Drafting dust now only shows up when you reach maximum draft power. This should illustrate how the mechanic works more clearly.
- Drafting power increase per tic has been rebalanced. Tails now takes around 2 seconds to reach maximum power (nerfed from 0.5 seconds), and Metal now takes around 6 seconds to reach maximum power (buffed from 12 seconds)
- Drafting leniency period is now dependent on weight -- characters who can't control their line as much have a bit more leniency to get back into the drafting area.
- Drafting dust now shows up during drifts.
- Added a sound cue when reaching maximum draft power.
- Removed the draft ambient sound.
2019-05-06 20:50:52 -04:00
TehRealSalt
10b9cd9115
Add (unfinished) drafting effect
2019-05-05 01:24:05 -04:00
Monster Iestyn
ccf78f3660
S_FANG_SLIDE wasn't defined in the Lua script, despite being declared :|
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Also Fang seems to turn invisible after his first jump for some reason, and I can't figure out why???
2019-05-04 21:31:46 +01:00
Monster Iestyn
faf353b546
Hardcoded A_Boss5FindWaypoint
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...that took a while x_x
2019-05-03 22:58:54 +01:00
Monster Iestyn
59c345d68f
Hardcoded A_Boss5MakeItRain
2019-05-03 20:52:56 +01:00
Monster Iestyn
fd2c5a31a6
Hardcode A_DoNPCSkid
2019-05-03 20:00:31 +01:00
Monster Iestyn
1c8ec85019
Hardcoded A_Boss5PinchShot
2019-05-03 19:46:41 +01:00
Monster Iestyn
e1482e1f6b
Hardcoded A_LookForBetter
2019-05-03 19:14:17 +01:00
Monster Iestyn
2dd9c81259
Hardcoded A_PrepareRepeat and A_Boss5Calm, added missing prototype for A_Boss5ExtraRepeat (and also fixed its description)
2019-05-03 18:51:17 +01:00
Monster Iestyn
d10a524d9a
Hardcoded A_Boss5CheckFalling
2019-05-02 21:32:28 +01:00
Monster Iestyn
2b7614b3db
Hardcoded A_Boss5ExtraRepeat
2019-05-02 21:21:15 +01:00
Monster Iestyn
6083771dd2
Hardcoded A_Boss5CheckOnGround
2019-05-02 19:09:40 +01:00
Monster Iestyn
2feca194f7
hardcoded A_DoNPCPain
2019-05-02 18:32:43 +01:00
Monster Iestyn
5979fc8540
Hardcode Fang waypoint object type (turns out no state is needed)
2019-05-02 18:11:44 +01:00
Monster Iestyn
61693e3f2e
Hardcoded all the main Fang-specific object types, states and sprites.
...
This cannot be compiled as-is right now for the following reasons:
* Numerous actions still need to be hardcoded.
* MT_FBOMB uses the TNT barrel explosion (and by extention A_TNTExplode) for its death state. This is a pickle, I'll deal with it when I get to it.
Also missing:
* Fang waypoint object type+states.
* Fang's good looks (to be put in the resource files obviously).
* Fang's brain.
2019-05-02 18:01:18 +01:00
TehRealSalt
6733a485cf
wip ring sparkles
2019-04-12 23:29:32 -04:00
TehRealSalt
68ac9080f3
New ring debt indicator & SPB ring lock animations
2019-04-10 23:33:01 -04:00
TehRealSalt
f67e2b5ce1
Add a ring debt indicator for other players
2019-04-09 14:13:34 -04:00
TehRealSalt
3dd89eb7c8
Extra touches
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- Re-enable ring respawn
- Make Attraction Shield chasing rings faster
- Combi-band is invisible to non-affected players
- Used rings animate faster
- Sync ring animation to a global timer
2019-04-07 14:49:51 -04:00
Jaime Passos
fd5fb73671
gl4
2019-03-17 22:27:50 -03:00
TehRealSalt
b0ae2f1cfa
Finishing touches
2019-03-15 00:29:12 -04:00
TehRealSalt
f2bbcbefa2
Drafting
2019-03-14 19:43:58 -04:00
TehRealSalt
6aa55bdbe2
Merge remote-tracking branch 'kartpublic/next' into fortnite
2019-03-11 13:49:12 -04:00
wolfy852
b19d9f69f1
Merge remote-tracking branch 'remotes/pub/next' into followme
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# Conflicts:
# src/dehacked.c
# src/info.c
# src/info.h
2019-03-08 02:34:04 -06:00
Sally Cochenour
2f9719f80e
uncommited change...
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💢
2019-03-05 21:25:37 -05:00
Alam Arias
2967638cf3
remove whitespaces
2019-03-02 19:49:21 -05:00
Latapostrophe
92ab2845c8
Followers but they crash when you join netgames
2019-02-14 03:56:28 +01:00
Alam Arias
380bce88a0
remove whitespaces
2019-02-05 15:42:37 -05:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
TehRealSalt
b27c709879
a bunch of stuff I left uncommited
2018-12-15 19:14:30 -05:00
TehRealSalt
dfa0522326
Battle Mode overtime
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After the time limit is up, spawn a shrinking kill-field. This is one hefty initial commit!
2018-12-06 13:46:38 -05:00
TehRealSalt
4507ee18fd
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
TehRealSalt
1419eef5db
Karma fireworks
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Additionally:
- FZ boom no longer has that weird smoke bit before it spawns the smoke column
- Item blinking color is brighter
2018-11-26 02:17:14 -05:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Digiku
7e48af8afd
Merge branch 'nights-ideyaspawn-dronebox' into 'master'
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NiGHTS: Ideya Anchor Points
See merge request STJr/SRB2Internal!160
2018-11-21 21:03:29 -05:00
Digiku
aed64a7c73
Merge branch 'nights-dronebox' into 'master'
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NiGHTS: Drone hitbox improvements and player position correction on Nightserize
See merge request STJr/SRB2Internal!158
2018-11-21 20:19:39 -05:00
TehRealSalt
bb88a9150e
Remove duplicate/removed objects
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As well as other compile errors
2018-11-18 03:43:33 -05:00
toaster
886613164f
MT_POKEY, MT_ENEMYFLIP and the fancharacters - and the associated states/thinker modifications - gone.
2018-11-05 23:06:28 +00:00
mazmazz
8f5f32a1b8
Trigger line exec by whether mobj is facing its tracer
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* MFE_TRACERANGLE
* Thing 758 MT_ANGLEMAN
* mobj thinker behavior
* Line Exec 457/458 Enable/Disable
2018-11-04 16:28:25 -05:00
TehRealSalt
ab02ea1e1a
Merge branch 'master' into all_hardcode
2018-11-02 01:42:34 -04:00
TehRealSalt
9223b06ff4
Merge branch 'master' into brake-drift
2018-11-01 17:37:10 -04:00
TehRealSalt
e59102365f
Battle points are visible
2018-11-01 00:57:38 -04:00