Monster Iestyn
cfa4bbd75b
change return type of M_CheckMODVersion to boolean
2018-11-19 17:47:23 +00:00
Monster Iestyn
1fa80d57dd
Make sure GetMODVersion and its console equiv properly detect failing to get a reply from the MS, also added extra console/menu messages
2018-11-19 17:46:38 +00:00
Alam Ed Arias
1ff6cb01c7
Travis-CI: allow GCC 8.x to fail
2018-11-18 21:25:33 -05:00
Alam Ed Arias
674d31e808
Merge branch 'master' into Travis_CI-gcc8
2018-11-18 21:23:27 -05:00
Alam Ed Arias
dbf6884b37
We need to include the NUL char
2018-11-18 20:21:32 -05:00
Alam Ed Arias
913e6aeeb7
Merge remote-tracking branch 'public/master' into Travis_CI-gcc8
2018-11-18 19:59:21 -05:00
Monster Iestyn
07fc73dbad
Merge branch 'mingw-64bit' into 'master'
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MinGW: Fix compiling on 64-bit Windows.
See merge request STJr/SRB2!329
2018-11-18 19:49:18 -05:00
Steel Titanium
e1f7717f24
Statically link stdc++ and libgcc into libgme
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Should fix libgme depending on two DLLs externally.
2018-11-18 18:09:34 -05:00
Monster Iestyn
dbb308e284
Merge branch 'camera-subsector-crash-fix' into 'master'
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Camera subsector crash fix
See merge request STJr/SRB2!318
2018-11-18 08:28:38 -05:00
Steel Titanium
15a70109ae
Add missing 64-bit libgme dll
2018-11-15 13:30:59 -05:00
Steel Titanium
a84c49d7d6
Some small changes
2018-11-14 21:01:54 -05:00
Steel Titanium
ae2b331a11
Fix up compiling on DD version
2018-11-14 18:00:10 -05:00
Steel Titanium
a817c84836
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2 into mingw-64bit
2018-11-14 17:28:41 -05:00
Alam Ed Arias
8277f32b67
fix format-truncation: need bigger string buffers
2018-11-14 16:50:52 -05:00
Monster Iestyn
9e3e9a3248
Merge branch 'opengl-hud-scale-fix' into 'master'
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OpenGL HUD scaling fix
See merge request STJr/SRB2!320
2018-11-14 16:48:13 -05:00
Alam Ed Arias
270ec5e2b9
Fix stringop-truncation: ‘strncpy’ output truncated before terminating nul copying 8 bytes from a string of the same length
2018-11-14 16:32:57 -05:00
Alam Ed Arias
e2249b3f08
Fix =sizeof-pointer-memaccess: argument to ‘sizeof’ in ‘strncpy’ call is the same expression as the source; did you mean to use the size of the destination?
2018-11-14 16:26:46 -05:00
Alam Ed Arias
f2f02c6095
TravisCI: test build on GCC 8.x
2018-11-14 15:56:46 -05:00
MonsterIestyn
0ea835058c
Merge pull request #313 from LJSonik/analog-flipcam-synch-fix
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Fix desynch when toggling analog mode or flipcam
2018-11-14 19:57:47 +00:00
MonsterIestyn
44646db6af
Merge branch 'master' into analog-flipcam-synch-fix
2018-11-14 19:36:39 +00:00
Monster Iestyn
a0bec73904
Merge branch 'public-sdl2mixer-update' into 'master'
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Update SDL Mixer to 2.0.4
See merge request STJr/SRB2!322
2018-11-14 12:58:07 -05:00
Monster Iestyn
16451363b9
Merge branch 'public-sdl2-update' into 'master'
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Update SDL2 to 2.0.9
See merge request STJr/SRB2!321
2018-11-14 12:57:54 -05:00
Alam Ed Arias
3bd88acf25
Merge branch 'vc-xpm-fix' into 'master'
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Remove unnecessary SDLCALL from IMG_xpm.c declarations
See merge request STJr/SRB2!327
2018-11-14 11:00:20 -05:00
Alam Ed Arias
45c8920bb1
Clean up warnings
2018-11-14 10:52:16 -05:00
Marco Z
999a03aada
Comment context for declaration changes; remove extern terms
2018-11-14 08:15:38 -05:00
Marco Z
f5fe8c46fa
Remove unnecessary SDLCALL from xpm declarations
2018-11-14 08:06:07 -05:00
Monster Iestyn
3350096b2f
Fix VC project files to include hw_clip.c/h
2018-11-14 12:11:57 +00:00
Monster Iestyn
fabcb3d842
Merge branch 'public-winsnd-libgme-fix' into 'master'
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Missed #ifdef HAVE_LIBGME in win_snd
See merge request STJr/SRB2!326
2018-11-14 06:40:07 -05:00
Marco Z
af0fdfe6e5
Missed #ifdef HAVE_LIBGME in win_snd
2018-11-13 22:50:08 -05:00
mazmazz
98ba84f50d
Add SDL Mixer 2.0.4 VC package
2018-11-13 22:05:05 -05:00
mazmazz
b438361869
Add SDL 2.0.9 VC package
2018-11-13 22:02:18 -05:00
Steel Titanium
be3fac2908
Fix up 64-bit MINGW
2018-11-13 20:32:18 -05:00
Monster Iestyn
0c0cbb3b00
Merge branch 'mixer-sound-x64-fix' into 'master'
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mixer_sound fix x64 build issue
See merge request STJr/SRB2!323
2018-11-13 17:42:23 -05:00
Monster Iestyn
a09ee2729c
Merge branch 'extend-png-metadata' into 'master'
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Save the current renderer to screenshots.
See merge request STJr/SRB2!324
2018-11-13 17:28:29 -05:00
mazmazz
86f48304ba
Win32 boolean fixes
2018-11-13 17:24:19 -05:00
Steel Titanium
792d42ebd9
Save current renderer to screenshots
2018-11-13 17:19:22 -05:00
mazmazz
366aeadac4
Fix x64 build issue
2018-11-13 17:12:18 -05:00
mazmazz
9086d880a3
Update SDL Mixer to 2.0.4; remove unnecessary extra lib and include folders
2018-11-13 16:43:16 -05:00
mazmazz
b4de5baa08
Update SDL2 to 2.0.9; remove unnecessary extra lib and include folders
2018-11-13 16:40:43 -05:00
Monster Iestyn
f114f8cd26
Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy
2018-11-13 18:14:59 +00:00
Monster Iestyn
0ed4efdb58
Fix V_SNAPTOx code to consider dupx/dupy the same way as Software mode
2018-11-13 18:13:51 +00:00
Monster Iestyn
ad8f789935
Split camera initialisation code from P_SetupLevel, make sure the camera has an initial subsector set!
2018-11-12 20:07:45 +00:00
Monster Iestyn
d3271c5797
Merge branch 'opengl-new-clipping-backport' into 'master'
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OpenGL new clipping backport
See merge request STJr/SRB2!315
2018-11-10 13:57:16 -05:00
Monster Iestyn
51ee510b85
Merge branch 'gcc-compiling-cleanup' into 'master'
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Compiling cleanup and fixes
See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn
2373a6d209
fix using abs() on unsigned
2018-11-10 17:40:09 +00:00
Monster Iestyn
58c8cbf71d
Whoops, this broke my non-NEWCLIP test build
2018-11-10 16:10:25 +00:00
Monster Iestyn
5d558ffed9
Updated SRB2.cbp for hw_clip.c/h
2018-11-10 16:10:08 +00:00
Monster Iestyn
3e0ec0ed6e
clipping code didn't seem so bad this time (at least compared to without), let's enable it now?
2018-11-10 16:09:52 +00:00
Monster Iestyn
210ea25a1b
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
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R_IsEmptyLine is now a thing too btw
2018-11-10 16:09:21 +00:00
Monster Iestyn
ad860e0d01
More progress, NEWCLIP added to doomdef.h, sadly it actually all lags the game so I've disabled it for now
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Other notes:
* on second thought I'll keep the hw_clip functions' gld prefixes rather than HWR, not like it matters either way
* despite the extra lag it does fix the issues with translucent walls and such when displayed at different vertical angles, such as with the GFZ1 waterfall
2018-11-10 16:08:56 +00:00