James R
22270d354b
Reset taggroup iterator on successive calls
2020-12-05 02:08:00 -08:00
James R
1c6133a39a
Lua: taglist.add and taglist.remove for sector tag lists
2020-12-05 02:02:06 -08:00
James R
408d31431f
Fix removing a tag unsetting the bit array even if more elements with that tag exist
2020-12-05 01:14:52 -08:00
James R
1216108ea3
Don't realloc twice when adding to the taggroup
2020-12-05 00:46:51 -08:00
James R
b21e3fc2bf
Fix uninitialized last element when using Taggroup_Remove
2020-12-05 00:36:54 -08:00
James R
01e7c48630
Lua tag lists
...
Index and take length of tag lists like a table, 1-indexed. There are three
methods which may be used on tag lists:
list:iterate() - returns an iterator over the tags in the list
list:has(tag) - returns a boolean whether the tag is in the list
list.shares(list2) - returns whether two lists share a tag
"find" is also an alias to "has". Each method may be accessed from the global
taglist library too, e.g. taglist.iterate(list)
Tag lists may be compared with an equality operator too. This will tell you if
the two lists are composed of identical tags.
Accessible from sector.taglist, line.taglist and mapthing.taglist.
2020-12-04 13:53:27 -08:00
James R
3c0c15f28c
Mkae Lua taggroups indexable
...
They are 1-indexed.
2020-12-04 04:54:12 -08:00
James R
4cf8e32135
hehehehehe what if I forgot to git add?
2020-12-04 02:27:46 -08:00
James R
775cb46f75
Lua taglib for accessing taggroups
...
The global "tags" can be iterated upon for every unique tag which is set in the
level. If a tag is set on a sector/line/thing, it will be included. Taking the
length of "tags" will give you the number of these unique tags. (If a tag is
set on multiple sectors/lines/things, it will only be counted once though.)
For sectors, lines and mapthings, call the field "tagged". This function takes
one argument, which is the tag. The return value can be iterated over for all
the sectors/lines/things with that tag. The length can also be taken for the
number of such objects. If no argument is given, the global tag is default.
2020-12-04 00:30:08 -08:00
Steel Titanium
e7683fb239
Reword the error to be more consistent with other errors
2020-12-03 21:14:27 -05:00
Steel Titanium
acf0d768fb
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into lua-skinsprites
2020-12-03 17:29:08 -05:00
Tatsuru
e9a7d98522
Initialize in p_spec.c too + magic number replacement
2020-12-03 17:50:10 -03:00
Zippy_Zolton
dc53970fac
g
2020-12-03 02:05:10 -06:00
Zippy_Zolton
5fc6864cc2
Fix fire objects disappearing in lava
2020-12-03 01:28:54 -06:00
GoldenTails
db7cc8e988
Fix missing stuff
2020-12-02 19:47:00 -06:00
Jaime Ita Passos
4b8b5d928d
Don't clip if the 3D floor is fog
2020-12-02 15:34:11 -03:00
Jaime Ita Passos
fefd953a83
Fix 3D floor culling with polyobject segs
2020-12-02 15:31:11 -03:00
Tatsuru
2f44a9ab02
Don't spawn the projectile if you're just gonna delete it
2020-12-02 12:05:40 -03:00
Nev3r
0b6585b51d
Move the numerical arg check below so that the string gets checked first (who decided to give them such similar names anyway).
2020-12-01 19:44:58 +01:00
Nev3r
f17cae1b5d
Follow GZDoom's convention for stringargs.
2020-12-01 18:35:24 +01:00
Zachary McAlpin
7eebfdc7d4
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-30 23:48:49 -06:00
James R
6dea40beaa
Fix double define
2020-11-30 19:04:23 -08:00
Zippy_Zolton
3015ee07ae
thanks zap
2020-11-30 16:39:24 -06:00
Tatsuru
8502675e1b
Initialize junk line tag lists
2020-11-30 18:21:06 -03:00
Zippy_Zolton
6bfccec3c3
oops
2020-11-30 12:05:45 -06:00
Zippy_Zolton
8c836971de
overhaul
2020-11-30 12:04:35 -06:00
Zippy_Zolton
556dd3bfca
P_GivePlayerRings
2020-11-29 17:39:54 -06:00
Zippy_Zolton
96ff6d002d
Make P_DoSuperTransformation (with giverings) add 50 rings instead of setting it
2020-11-29 17:16:57 -06:00
GoldenTails
d8ab3a75ed
Remove the rest of the Playing() checks for GameQuit hook
2020-11-29 16:53:29 -06:00
LJ Sonic
079df8df4d
Merge branch 'fix-stacktrace' of https://git.do.srb2.org/STJr/SRB2.git into next
...
# Conflicts:
# src/dehacked.c
# src/dehacked.h
2020-11-29 21:54:15 +01:00
Zachary McAlpin
522dd26376
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-29 13:59:10 -06:00
GoldenTails
7c8a447d8f
Always call GameQuit when quitting via the Quit menu option on the title screen.
2020-11-29 08:32:04 -06:00
GoldenTails
ded87cb54c
Send a quitting argument to the GameQuit Lua hook
2020-11-29 08:30:50 -06:00
Nev3r
ed041a88a4
Merge branch 'fix-playercmd' into 'next'
...
Fix PlayerCmd not handling angle and aiming correctly
See merge request STJr/SRB2!1265
2020-11-29 05:30:01 -05:00
Nev3r
7f9eca0b13
Merge branch 'no-dd-make' into 'master'
...
Remove Direct Draw from Makefile
See merge request STJr/SRB2!1263
2020-11-29 05:29:21 -05:00
Nev3r
9fe6bd7ae9
Merge branch 'optimise-overridden-actions' into 'fix-stacktrace'
...
Only call the Lua API for overridden actions
See merge request STJr/SRB2!1254
2020-11-29 05:27:33 -05:00
Nev3r
17955311b9
Merge branch 'dehacked-hell' into 'next'
...
Split dehacked.c into multiple files.
See merge request STJr/SRB2!1222
2020-11-29 05:18:45 -05:00
James R
d5688f53a0
Don't print W_VerifyFile errors more than once
2020-11-28 20:51:21 -08:00
SMS Alfredo
6b83600300
Allow non-player objects to apply the CR_PLAYER carry type without crashing the game
2020-11-28 22:03:02 -06:00
James R
0587b89b93
Don't add pk3 if there are holes
...
ZIP tools often read the final central directory, but SRB2 may not if there are
multiple central directories. It's just easier to not allow "holes", or
unaccounted for bytes in the file.
2020-11-28 20:00:01 -08:00
James R
e3cae2315a
Add missing *individual* skin flags
2020-11-28 02:22:08 -08:00
James R
7367acf00d
Replace TC macros with an enum that automatically counts up
...
Also fixes TC_DASHMODE not being accessible to Lua.
2020-11-28 02:19:52 -08:00
Zachary McAlpin
09d4fb3a69
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-26 10:39:41 -06:00
Zippy_Zolton
9a8493f1c4
Fix normal one-up sound playing in Mario mode
2020-11-25 21:46:45 -06:00
James R
d6ed2f4ac8
Merge branch 'spritestuff2-fixes' into 'next'
...
Some fixes for spritestuff2
See merge request STJr/SRB2!1264
2020-11-25 19:26:49 -05:00
SMS Alfredo
12f36719b4
Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
2020-11-25 14:31:24 -06:00
SMS Alfredo
0118d60c06
Expose player.skin and player.availabilities to Lua as Read-only
2020-11-25 12:35:36 -06:00
Zachary McAlpin
d418a8cd45
Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
2020-11-24 20:42:08 -06:00
Zachary McAlpin
d96f1738a1
Expose the selectheading option from mapheader_t in Lua
2020-11-24 20:41:11 -06:00
lachwright
9172661e47
Prevent non-CA2_SPINDASH characters from getting crushed by roll-jumping into a crevice
2020-11-24 14:56:22 +11:00