Commit graph

1313 commits

Author SHA1 Message Date
Steel Titanium
d53d65b798 Update the version number 2020-07-06 21:29:02 -04:00
Jaime Passos
c385eca5d2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
Steel Titanium
29d6b5c758 Merge branch 'master' into next 2020-07-06 12:13:00 -04:00
Jaime Passos
9788afa820 Remove Software tricks 2020-07-06 01:26:56 -03:00
Jaime Passos
abc4f22a3e Delete hw_glide.h 2020-07-06 00:27:34 -03:00
Zachary McAlpin
bad02950e8 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 20:55:08 -05:00
James R
0dcba91c4f Merge branch 'gme-cleanup-fixes' into 'next'
GME cleanup and fixes

See merge request STJr/SRB2!1001
2020-06-24 21:41:49 -04:00
Zachary McAlpin
feb56fc3b6 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-24 19:47:52 -05:00
SteelT
dbd5198ac2 Merge branch 'marathonmode' into 'next'
MARATHON RUN

See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
06f76f07f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
55bace797f Use SAMPLERATE for consistency with the rest of the code 2020-06-17 14:50:22 -04:00
Steel Titanium
26a2677863 Fix VGZ sometimes causing SRB2 to crash by not playing the song early in I_LoadSong 2020-06-17 14:31:49 -04:00
Steel Titanium
aab378fe1a Reduce code duplication by creating get_zlib_error function
Reduce calls to gme_set_equalizer in I_LoadSong by moving it to I_PlaySong
Return false if it fails to decompress VGZ data in some form.
2020-06-17 14:19:19 -04:00
James R
0349cc4127 Merge remote-tracking branch 'origin/master' into http-mserv 2020-06-12 23:36:39 -07:00
Zachary McAlpin
1ed6d49931 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-12 07:32:44 -05:00
Steel Titanium
2986739fd7 Merge branch 'master' into next 2020-06-11 20:11:26 -04:00
Zachary McAlpin
1b831c0bbe Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-11 15:02:31 -05:00
lachwright
62183201c9 Allow macOS builds to be launched through Steam 2020-06-12 01:19:06 +08:00
LJ Sonic
3203d4a62e Merge branch 'next' into 'better-download'
# Conflicts:
#   src/d_clisrv.c
2020-06-10 07:57:49 -04:00
Zachary McAlpin
3a8e053d9d Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-09 19:54:47 -05:00
mazmazz
121d4c87e3 CMAKE: Fix toggle fullscreen breakage due to missing define
This is lazy. The correct solution is to eliminate the define in the program code
2020-06-09 17:32:14 -04:00
Steel Titanium
468a9b96b7 Fix no previous prototype for TimeFunction 2020-06-08 19:56:24 -04:00
Steel Titanium
b8bbf5d9f4 Merge branch 'next' into sal-oglshaderport 2020-06-08 19:36:23 -04:00
mazmazz
0ce8bdaea1 Merge remote-tracking branch 'stjr-gl/master' into cmake-adjustments 2020-06-08 11:57:57 -04:00
Lachlan Wright
d7e7d977e6 Merge branch 'fix-continuing-mouse' into 'next'
Fix mouse being grabbed in continue screen

See merge request STJr/SRB2!983
2020-06-08 05:25:24 -04:00
Sally Coolatta
3e36e15628 Merge master 2020-06-08 00:52:37 -04:00
mazmazz
29c66c579c CMAKE: Add SRB2_DEBUG_INSTALL to toggle *.debug in install/package 2020-06-08 00:38:13 -04:00
mazmazz
167e889046 Fix OPENMPT deprecation error, openmpt_module_ctl_set 2020-06-08 00:09:29 -04:00
mazmazz
502de28d38 CMAKE improvements: optional asset install; exe.debug for RelWithDebInfo 2020-06-08 00:01:15 -04:00
mazmazz
c74eed0a2c Added SDL Mixer X to CMAKE (Windows only) 2020-06-08 00:01:15 -04:00
Zachary McAlpin
5495fef76c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-06-07 22:42:43 -05:00
Hannu Hanhi
8ea66e3813 OpenGL draw call batching system 2020-06-07 21:20:52 +03:00
Hannu Hanhi
6961bba693 Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
sphere
de73af46e2 Fix mouse being grabbed in the continue screen. 2020-06-07 00:40:33 +02:00
Monster Iestyn
4aa626eeda Merge branch 'master' into next 2020-06-06 20:50:12 +01:00
Monster Iestyn
0dd462c17c use void rather than VOID, because the logging init code isn't exclusively Win32, whoops 2020-06-06 20:49:12 +01:00
Monster Iestyn
3a7417c8fe Merge branch 'master' into next 2020-06-06 20:35:48 +01:00
Monster Iestyn
b493010b5e Merge branch 'cppcheck-fixes' into 'master'
Cppcheck fixes

See merge request STJr/SRB2!967
2020-06-06 15:28:48 -04:00
Monster Iestyn
fedbac6f64 Merge branch 'master' into next 2020-06-06 17:39:43 +01:00
Monster Iestyn
7dd0ba0f45 added liolib.c to the VC10 project files, since it was missing from them 2020-06-06 17:38:35 +01:00
Sally Coolatta
2a7f79b800 Merge branch 'grand-pricks' into nametags 2020-06-04 17:21:36 -04:00
Sally Coolatta
120dc253af Merge remote-tracking branch 'origin/iwantmychat' into nametags 2020-06-03 20:19:26 -04:00
James R
e11101f69a Don't show ping if no one else is racing 2020-06-03 17:09:33 -07:00
James R
3162a203be Merge remote-tracking branch 'pub/master' into wtf 2020-06-03 15:57:09 -07:00
Monster Iestyn
d6ef2625f5 sdl/i_main.c: while we're here, split all the logging initialisation code into a separate function, to make main function more clean 2020-06-03 20:47:49 +01:00
Monster Iestyn
c90b8c583b sdl/i_main.c: fix wrong placement of #endif for LOGMESSAGES code 2020-06-03 20:47:49 +01:00
LJ Sonic
05e8d12427 Merge branch 'next' into 'better-download'
# Conflicts:
#   src/sdl/i_system.c
#   src/win32/win_sys.c
2020-06-01 08:16:53 -04:00
Zachary McAlpin
8826eeeeb9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-29 15:32:59 -05:00
SteelT
9ff6af856e Resolve conflicts on the SDL interface files. 2020-05-29 16:17:26 -04:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00