Jaime Passos
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00521d865a
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FINALLY, COLORCUBIUM
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2019-12-12 23:18:39 -03:00 |
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Jaime Passos
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748f08ef3c
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HWR_AllowModel
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2019-12-12 22:53:19 -03:00 |
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Jaime Passos
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aa10c6c733
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Initialise the variable, obviously
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2019-12-12 22:32:19 -03:00 |
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Jaime Passos
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27873ff7bc
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Merge remote-tracking branch 'origin/dashmode-shader' into opengl-is-a-bad-renderer
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2019-12-12 22:31:34 -03:00 |
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Jaime Passos
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7a753b701f
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Fix TC_ blending
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2019-12-12 22:26:28 -03:00 |
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Jaime Passos
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3f0cc9a211
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Update hw_main.c
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2019-12-12 21:52:59 -03:00 |
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Jaime Passos
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749dc9b37b
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Add missing prototype, ugh
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2019-12-12 21:43:19 -03:00 |
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Jaime Passos
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9e55402932
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grafik designe is m passion
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2019-12-12 21:41:13 -03:00 |
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Jaime Passos
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1bf3c14c16
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PU_HWRCACHE_UNLOCKED bmomento bróder
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2019-12-12 21:23:55 -03:00 |
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Jaime Passos
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9560d43063
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Texture blending port
Co-authored-by: TehRealSalt <tehrealsalt@gmail.com>
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2019-12-12 21:22:36 -03:00 |
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Jaime Passos
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529e5fdc52
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Stop crashing with models because someone keeps freeing those tags
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2019-12-12 19:54:47 -03:00 |
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James R
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ae73e8f4e0
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Fix NOHW warnings
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2019-12-12 14:00:13 -08:00 |
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Jaime Passos
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33c73b5648
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Fix gr_anisotropicmode
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2019-12-12 18:28:05 -03:00 |
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Jaime Passos
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22dc9b5de8
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Make gr_spritebillboarding on by default sorry not sorry Azeon
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2019-12-12 17:48:43 -03:00 |
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Jaime Passos
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b376fd0d1f
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Model lighting
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2019-12-12 17:48:29 -03:00 |
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Jaime Passos
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209361ef1b
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Merge remote-tracking branch 'origin/master' into opengl-is-a-bad-renderer
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2019-12-12 17:39:18 -03:00 |
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Jaime Passos
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fcb738bc27
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Save filtering mode and anisotropic mode cvars to config
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2019-12-12 17:37:55 -03:00 |
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Jaime Passos
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a8f2318ea5
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Remove HWR_AddEngineCommands
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2019-12-12 17:35:41 -03:00 |
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Jaime Passos
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b093a38ecd
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Please, for the love of God, Jesus and Bastet, ADD EVERY OPENGL COMMAND REGARDLESS OF THE FREAKING RENDERER!!!!!!!!!!!!!!!!!!!!!!!!!!!
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2019-12-12 17:30:19 -03:00 |
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Jaime Passos
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7f6099e186
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Don't reset the FOV
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2019-12-12 17:06:04 -03:00 |
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Jaime Passos
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ba64007e80
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Remove unused cvars
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2019-12-12 16:53:31 -03:00 |
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Jaime Passos
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9a93017a7b
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Add HWD_SET_MODEL_LIGHTING state
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2019-12-12 16:48:37 -03:00 |
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Nev3r
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eff34fc970
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Fix oversight on mapthing spawn Z calculation; ONFLOORZ and ONCEILINGZ don't equal to spawning the object at the base plane intersection.
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2019-12-12 15:04:48 +01:00 |
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Nev3r
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a7f501615d
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Stop things from becoming Chocapic in THZ3, ACZ2, and special stages.
Temporarily revert function call order for mapthings.
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2019-12-12 11:37:48 +01:00 |
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Nev3r
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2d526c9a3b
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Move map data load procedure to separate functions.
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2019-12-12 11:16:55 +01:00 |
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Nev3r
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3da7a69d0b
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Move loading functions around a bit and refactor the stage data allocation code.
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2019-12-12 10:35:38 +01:00 |
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Jaime Passos
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51c7074247
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Fix Ploadflat closing the game with "Too many flats in level" error message
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2019-12-11 22:45:47 -03:00 |
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Tatsuru
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2e1460cb5c
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Hugging now requires being in the same Z position
Don't try this at home
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2019-12-11 19:13:22 -06:00 |
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Jaime Passos
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aaa0841322
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Sad!
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2019-12-11 22:11:00 -03:00 |
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Jaime Passos
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3c9cc53185
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Merge remote-tracking branch 'origin/master' into flats-in-walls
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2019-12-11 21:53:47 -03:00 |
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James R
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d46bd4e8f1
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Merge remote-tracking branch 'dev-origin/master'
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2019-12-11 16:21:18 -08:00 |
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James R
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112ac631ef
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Merge branch 'garbage' into 'master'
memset SERVERINFO maptitle
See merge request STJr/SRB2Internal!624
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2019-12-11 19:19:29 -05:00 |
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James R
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66524a1e3f
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Maybe I'm mistaken but this probably isn't needed
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2019-12-11 16:14:06 -08:00 |
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lachwright
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fa52f69c21
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Add TC_DASHMODE color shader
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2019-12-12 01:27:41 +08:00 |
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Nev3r
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9ab9373084
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Treat warnings as errors; comment out unused function.
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2019-12-11 16:37:41 +01:00 |
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Jaime Passos
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a337ed749c
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Update r_plane.c
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2019-12-11 12:36:54 -03:00 |
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Nev3r
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935a1d182c
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Epic oversight in upside-down spawn offset.
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2019-12-11 15:48:44 +01:00 |
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Jaime Passos
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463e2567fe
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Restore portal culling code that went gone by pure accident
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2019-12-11 11:35:34 -03:00 |
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Nev3r
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6b5889386c
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Oversight, do not free the data yet vres_Free() does it already at the end.
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2019-12-11 15:16:56 +01:00 |
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Nev3r
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4fcdf23bc6
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Merge branch 'virtres' of https://git.magicalgirl.moe/STJr/SRB2/ into virtres
# Conflicts:
# src/p_setup.c
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2019-12-11 14:44:42 +01:00 |
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Nev3r
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576ad30c24
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Remove wrappers and dupes for map lump reading, as they are no longer used.
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2019-12-11 14:40:31 +01:00 |
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Nev3r
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b9f99792db
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P_MakeMapMD5() now uses virtres.
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2019-12-11 14:20:08 +01:00 |
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Nev3r
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22392eaa5f
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Use virtres in P_SpawnSpecials(). Whether accessing the lump again here is right or not is also a different question.
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2019-12-11 14:04:09 +01:00 |
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Nev3r
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ea6becb876
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'prepare' mapthings using virtres in P_LevelInitStuff(). Whether 'preparing' them or not is actually necessary is another matter.
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2019-12-11 13:54:15 +01:00 |
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Nev3r
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03dab2ae5e
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 13:22:07 +01:00 |
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Nev3r
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ffb11a6bed
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P_SetupLevel() no longer makes distinction on whether the map is a WAD in a PK3 or not.
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2019-12-11 12:48:41 +01:00 |
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Nev3r
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23c0c8f68e
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Added 'virtual resource' mechanism for temporary memory loaded lump lists. If you can come up with a better name then I'm all ears.
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2019-12-11 11:44:46 +01:00 |
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Nev3r
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a57ead226e
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Do not overwrite the mapthing Z when spawning rings and similars, as it now causes them to respawn in wrong places because it is being actually used now.
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2019-12-11 11:10:31 +01:00 |
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Nev3r
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be3234a4e8
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Do not use mapthing flags to spawn hoops and rings; use the the previously set mapthing Z instead.
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2019-12-11 10:13:52 +01:00 |
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GoldenTails
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5b61af47b0
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Stop characters from being able to activate their abilities when doing a shield ability!
Fixes #61.
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2019-12-10 23:55:52 -06:00 |
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