I would like to have both a development folder and release build folder on my computer, but the develop won't run in the debugger without the waddir variable set, and if it's set the release keeps sniffing my dev files and I_Erroring for bad file hashes on launch
If non-NULL, filesearch will begin in that subfolder of the desired searchpath, but can go back up to the root of the search later if not found in that location.
Primarily a small optimisation for checking the addons folder first
Since there are less crashes than ever before, and there are risks
with trying to do anything inside a signal handler beyond the most
basic recovery stuff, we should avoid doing *anything* in here.
There are a few (void) casts of unused variables in some gamepad-
related functions which do not compile on old SDL versions because
their parameters don't match up. This fixes that.
Notable deletions:
- Metal Sonic Race
- Includes all the specialised recording/playback apparatus which made g_demo.c harder to read
- A bunch of hyperspecialised code inside several A_ actions
- EXCEPTION: intentfully left in the spriteless SMK stuff for Sal's add-on down the line.