Commit graph

171 commits

Author SHA1 Message Date
toaster
e9b7ed8101 Intentfully permit gaps between Emblem IDs
Introduces ET_NONE, to match SECRET_NONE for Challenges
2024-01-05 20:50:54 +00:00
toaster
2c8e342d4b Double MAXEMBLEMS one more time, per Eidolon's recommendation
4096 is probably forward-thinking enough
2024-01-05 12:48:08 +00:00
toaster
6feb8370f6 AUTOMEDAL_MAX for range checks
Comments have also been updated to acknowledge the AUTOMEDAL_ constants
2024-01-05 12:03:18 +00:00
Eidolon
7521e42e62 Add automedal time configs and calculation 2024-01-03 12:24:33 -06:00
VelocitOni
0cd00a58ea Easier Chao Key generation
Reduced the amount of rounds required for a free Chao Key to 14 from 32 (2 cups or so now).
2023-12-24 12:38:51 -05:00
toaster
11fcb0b9ae Goner Setup: Cook 3 - Add "Outro"
One last guaranteed visit to the setup, to get a sendoff before the game truly begins.
(The "survey program" joke is now themed softlock prevention.)
2023-12-07 23:36:02 +00:00
toaster
e91115a8fa Goner Setup: Cook 2
- More dialogue
- Restrict access to your choices based on your progress through the Goner Setup.
- Save progress through the setup to gamedata
    - Resets to beginning when Challenges is cleared
- Passwords
    - Only permit the password entry in like the first two seconds
        - Preemptively disarms potentially annoying people in stream chats
    - Make wrongwarp also quit the game on exit instead of returning to the title screen
    - Add GDQ cheats
        - `savetheanimals`
        - `savetheframes`
        - Both do practically the same thing, with slightly modified dialogue.
            - Skips all of the normal dialogue.
            - Performing a social experiment on anyone who might stream this game at a charity event. :)
2023-12-03 22:34:06 +00:00
toaster
fcb696d1ad First pass at the "Game Truly Starting" apparatus
- Unlock Ring Cup to get the real Title Screen, demos and all.
- Allows M_InterruptMenuWithChallenges.
2023-11-27 23:52:14 +00:00
toaster
9989543346 UC_ALLCUPRECORDS
New condition for tracking multiple cups' windata.
`Condition1 = AllCupRecords RR_Egg Bronze`
- All cups up to Egg Cup must be completed at Bronze or better
`Condition1 = AllCupRecords`
- All cups in the game must be completed
`Condition1 = AllCupRecords All Any Master`
- All cups in the game must be completed on Master mode`
2023-11-22 00:34:39 +00:00
toaster
382119b8fb Second row of cups is invisible if none of them are unlocked
- Controlled by M_CupSecondRowLocked
    - Looks for any Cup with associated unlockable that's on the second row
    - Cached on load for both relevant menus - Cupgrid and Challenges
- Custom cups will be stretched out onto more pages
    - Side incentive of unlocking more material: Less annoying interactions with custom material
- Pages with nothing unlocked are completely skipped over

Also moves a bunch of minor things which previously used magic numbers to the CUPMENU_COLUMNS/CUPMENU_ROWS defines, for sanity
2023-11-20 21:09:33 +00:00
toaster
ce085c3f66 failedtutorialchallenge -> enteredtutorialchallenge
Track ENTERING the challenge, instead of when you fail it
Allows for system-level ironclad prevention against multiple tutorial challenge runs on the same gamedata
2023-11-17 16:54:33 +00:00
toaster
e2a3acc99d Track failing the Tutorial Challenge
I do NOT want to touch ACS today, but all the important pieces are now there for this feature
2023-11-16 23:09:41 +00:00
toaster
0762b93ef2 Tutorial skipping challenge - first pass
- Go to a MainCfg-specified map on its guessed gametype
    - `TutorialChallengeMap = RR_ZonedCity`
- Some unique settings
    - K_CanChangeRules() == false
    - If GTR_CIRCUIT, make it Hard Speed
    - If GTR_BUMPERS, die in one hit
    - If GTR_BOTS, make them all difficulty 13 of the default bot skin
    - No Medals or Spray Cans during the Tutorial Challenge
- Complete the stage in 1st place or don't bother at all
- Has the "Give up" menu option available, but no "Try Again"
- Condition for successfully completing the Tutorial Skip
    - `Condition1 = TutorialSkip`

Related bugfixes:
- Correctly wipe skipstats when returning to the Title/menus
- Typing of `ultimatemode` (hey this isn't accessible by anything right now I wonder)
2023-11-16 21:44:52 +00:00
toaster
a1f93b4c60 UCRP_FINISHGRADE A
"get grade A or better"
Not for Podium, use PodiumCup instead for that
2023-10-20 13:03:45 +01:00
toaster
d8e6e1d1a4 UC_TOTALTUMBLETIME
`Condition1 = TotalTumbleTime 30*TICRATE
"tumble through the air for 30:00"

Also makes all the time-based non-playing Conditions use get_number so TICRATE can be provided
2023-10-19 20:22:17 +01:00
toaster
42233cfb9e UCRP_GROWCONSECUTIVEBEAMS
- Condition1 = GrowConsecutiveBeams 4
- "touch the blue beams from your own Shrink at least 4 times before returning to normal size
2023-10-19 19:44:37 +01:00
toaster
6211c0b222 UCRP_GIANTRACERSHRUNKENORBI
"hit a giant racer with a shrunken Orbinaut"
Does what it says on the tin
2023-10-19 18:43:40 +01:00
toaster
d2d7830afc UCRP_HASFOLLOWER
Self-explanatory.
- `Condition1 = HasFollower Buzz_Bomber`
    - "with Buzz Bomber in tow"
    - Combine with Podium checks or other completion-based challenges.
2023-10-19 18:06:27 +01:00
toaster
de79dfe983 UCRP_MAPDESTROYOBJECTS
You have to destroy all objects of a certain list of types.
UNLIKE OTHER CHALLENGES, this is dependent on a mapheader parameter!!
The author of this commit just didn't want to create too laggy a condition check.
- `Condition1 = MapDestroyObjects RR_ESPRESSOLANE tables & chairs
- Map RR_ESPRESSOLANE
    - DestroyObjectsForChallenges = MT_ESPTABLE,MT_ESPCHAIR
2023-10-19 17:28:55 +01:00
toaster
a6ef8d357c UCRP_DRAFTDURATION
"consistently draft off other racers for [parameter] seconds"
Actually counts leniency tics too, but if the leniency hits 0 it gets reset.
2023-10-18 02:32:46 +01:00
toaster
83acdaa0cf UCRP_HITDRAFTERLOOKBACK
"hit a racer drafting off you while looking back at them"
Self-explanatory set of conditions
Wrote a commented out more compicated check for valid angles between player and target, but lastdraft probably is good enough for these purpses
2023-10-18 02:05:12 +01:00
toaster
a7940684f6 UCRP_WHIPHYUU
Insta-Whip another racer while you yourself are invisible from Hyuudoro, it's shrimple
Also updates the phrasing used for UCRP_TRIPWIREHYUU to match ("afflicted by Hyudoro")
2023-10-18 01:18:34 +01:00
toaster
edd3e8bbea UCRP_PODIUMNOCONTINUES
Fires if no continues have been used (as tracked on the Ceremony Ranking screen)
2023-10-18 00:42:59 +01:00
toaster
acdb7fd869 UCRP_CHASEDBYSPB
True if the player has PF_RINGLOCK (SPB on the HUD). Probably the cleanest implementation.
Stacks well with "finish in 1st".
2023-10-18 00:10:40 +01:00
toaster
fa2e54dd13 UCRP_FAULTED
- `Condition1 = Faulted Yes`
    - `FAULT during POSITION`
    - for example, combine with "& finish in 1st"
- `Condition1 = Faulted No`
    - `don't FAULT during POSITION`
2023-10-17 23:21:47 +01:00
toaster
35ca8e6191 UCRP_SPEEDOMETER
Provide a percentage between 100 and 999 inclusive.
Reach that speed on the speedometer at any point during the race to achieve the condition.
2023-10-17 22:53:40 +01:00
toaster
9e1aec4298 UCRP_RETURNMARKTOSENDER
"when cursed with Eggmark, blow up the racer responsible"
Just a simple condition. Either it happens or it doesn't.
MT_SPBEXPLOSION now tracks whether it was made by KITEM_EGGMAN or KITEM_SPB, too!
2023-10-17 22:25:47 +01:00
toaster
3e494a342c UCRP_GACHABOMMISER
Break a target (Prison Egg/UFO) using exactly one Gachabom again and again
Becomes invalid if an Insta-Whip collides with a target, or you throw two at the same time
2023-10-17 21:09:22 +01:00
toaster
01b97cb829 Update UCRP_UFOATTACKMETHOD into UCRP_TARGETATTACKMETHOD
Supports Prison Eggs and Gachabom now as well.
For the original behaviour, combine with the new UCRP_SMASHUFO.
2023-10-17 21:03:20 +01:00
toaster
d11fe78e90 UCRP_UFOATTACKMETHOD
`Condition1 = UfoAttackMethod [type]`
    - "smash a UFO Catcher using only [type]"
        - Combine with `Prefix_SealedStar` or `Prefix_IsMap [special stage stage]`
        - Shows up as "???"
    - Types supported:
        - `Boost` - "boost power" (sneakers)
        - `Whip` - "Insta-Whip"
        - `Banana` - "Bananas"
        - `Orbinaut`- "Orbinauts"
        - `Jawz` - "Jawz"
        - `SPB` - "Self Propelled Bombs"
    - Other types could be added on request, these were just the easy ones

In addition, the prototype for P_MobjWasRemoved was moved to `p_mobj.h`.
It's EXTREMELY important that we're able to safely check mobj pointers anywhere a mobj_t is possible to observe, without including the full `p_local.h`...
2023-10-17 01:07:03 +01:00
toaster
d4e3d8433d UCRP_TRACKHAZARD
A series of 100 booleans on the roundconditions struct, one per possible lap.
Allows for a full suite of track hazard touching conditions - see the following examples.

- `Condition1 = Prefix_IsMap RR_MOTOBUGMOTORWAY
- `Condition1 = TrackHazard No`
- `Condition1 = IsMap RR_MOTOBUGMOTORWAY`
    - "MOTOBUG MOTORWAY: Don't touch any track hazard"
- `Condition1 = Prefix_GrandPrix`
- `Condition1 = IsMap RR_HARDBOILEDSTADIUM`
- `Condition1 = TrackHazard Yes`
- `Condition1 = And`
- `Condition1 = FinishPlace 1`
    - "GRAND PRIX: On HARD-BOILED STADIUM, touch a track hazard every lap & finish in 1st"
- `Condition1 = Prefix IsMap RR_DEATHEGG`
- `Condition1 = Trackhazard No 8`
    - "DEATH EGG ZONE: Don't touch any track hazard on lap 8"
- `Condition1 = Prefix_IsMap RR_SPEEDHIGHWAY
- `Condition1 = TrackHazard No Final`
    - "SPEED HIGHWAY: Don't touch any track hazard on the final lap"
2023-10-16 17:09:12 +01:00
toaster
6b2e0a508d UCRP_RINGS, UCRP_RINGSEXACT
`Rings 10` - "with at least 10 Rings"
`RingsExact -14` - "with exactly -14 Rings"
(`Rings 20` will also be parsed as "with exactly -20 Rings")
2023-10-15 00:17:20 +01:00
toaster
b2aac22856 UCRP_FINISHPERFECT
Complete a perfect round (1st every lap) to get this
2023-10-14 23:21:51 +01:00
toaster
52674c7bb2 UC_UNLOCKPERCENT
- `UnlockPercent 40 AltMusic` - "Get 40% of alternate music"
- `UnlockPercent 1 Color` - "Get 1% of Spray Cans"
- `UnlockPercent 20 Map` - "Get 20% of Courses"
- `UnlockPercent 55 Cup` - "Get 55% of Cups"
- `UnlockPercent 100` - "Get 100% completion"
    - Provide a percentage and, optionally, an Unlockable type
    - This only works for Unlockable Types where there are expected to be more than one per board
2023-10-14 18:42:27 +01:00
toaster
1c4750a0a2 readcondition: Support non-fragmented parameters that can be used for the Challenge Description directly
- "DescriptionOverride" (new!)
    - Provide a full description in place of the params and this will be used
    - Any conditions that are before it will not be wiped, so you can prefix it if you need to
    - Can be used with any other set of Conditions
        - `Condition1 = DescriptionOverride Complete the sentence: "ring racers (???)"`
- "Password"
    - Now supports passwords that contain spaces
        - `Condition1 = Password race as a ring!`
- "WetPlayer"
    - Now supports liquids that contain spaces
    - HOWEVER, it comes with the following caveats as part of the change:
        - The strictness level must be provided first.
        - You can't leave the strictness out. The previous default behaviour now requires STANDARD to be explicitly written.
        - `Condition1 = WetPlayer Standard Mega Mack` can be used, now.
2023-10-13 16:25:05 +01:00
toaster
f8de2cfc83 UC_PRISONEGGCD
Gamedata minor version was updated again.
(God this was a weirdly big amount of work and it's not even polished.)
- Condition1 = PrisonEggCD [Level that has to be unlocked]
- Approximately every 30 Prison Eggs destroyed, you get a shot at a Prison Egg Drop.
    - The only Prison Egg Drop implemented right now is an Alt Music CD.
    - Your [Wild Prize] is guaranteed to be selected only from conditions associated with levels that are unlocked!
- Only spawns in Grand Prix Bonus Rounds, for netsync and game design.
- The number is fuzzed. If you start the level with 0 Prison Eggs to destroy, it selects a random number of Prisons in the level to bust.
- If you miss the pickup (such as into a deathpit), you'll get another shot in the immediate next Bonus Round you play.

Also:
- The number of Chao Keys you start your gamedata with is now part of the header file, not buried in the wiping function.
- Removed the ACTUAL last object definition vestiges of the Emerald Hunt gamemode.
2023-10-12 21:12:08 +01:00
toaster
d784f6ad4a SECRET_ALTMUSIC
Restricts a map's alt music, in order of music definition.
Supports out-of-order discoveries!
2023-10-08 21:22:58 +01:00
toaster
ce3b6e304b Add UC_MAPMYSTICMELODY
If you activate an Ancient Shrine on that level, the condition triggers and the Challenge is achieved.
2023-10-06 22:32:43 +01:00
toaster
b937b1a7bc Add UCRP_MAKERETIRE
- `Condition1 = MakeRetire Eggrobo`
- Fires when:
    - Not a cooperative context
    - You've finished in good standing
    - Another player has both
        - PF_NOCONTEST
        - The skin specified in the condition
Also makes rivalname-handling for K_InitGrandPrixBots `const char *`, since the author of this commit had to reference that code.
2023-10-05 14:36:00 +01:00
toaster
5ac1854b1b The conversion rate for Rounds to Keys is now 32:1 per popular consensus 2023-09-29 10:03:05 +01:00
toaster
911588a5fe Challenges Tutorial messages
Currently exists for:
- Generating a Chao Key
- Attempting to use a Chao Key on a Major Challenge
    - Only shows after Generating a Chao Key just so it doesn't fire before you know what's going on
Text is preliminary
2023-09-29 00:25:51 +01:00
toaster
07afe6cb06 Challenge Grid is 5 tiles high now again
I'm sorry, it was just TOO SWAG.
Gamedata minor version increment
2023-09-28 22:30:26 +01:00
toaster
b33597e225 Beginnings of system for using Chao Keys on large tiles
- M_UpdateChallengeGridExtraData: Register whether major unlock tiles have had every surrounding Challenge cleared (CHE_ALLCLEAR)
- M_DrawChallengeTile: For locked tiles with CHE_ALLCLEAR, show a little dot (temporary drawer)
2023-09-27 16:02:28 +01:00
toaster
595b3d67d5 Add UC_CHARACTERWINS
Just in case I don't get to do a major pass on adding a ton of extra unlockable conditions later, this is an easy, quick add featuring a stat gamedata and the statistics menu has been tracking for a while.
2023-08-23 18:58:10 +01:00
toaster
e1b7cb66cb Rework the Spray Can system to ACTUALLY be what we want
Instead of being specific to each level, Spray Cans are stored in a list on gamedata that will be stepped along each Spray Can you collect.
They are only assigned to a level on collection - which prevents you from farming the same easy location for every colour in the game.

In addition, this new system is one step short of dehardcoding them entirely. Now only Spray Cans specifically asked for by the existence of UC_SPRAYCAN will be put in the list, and if a secondary parameter is either "Yes" or "True", it will be put at the head of the list. This could technically support custom skincolours one day, but the author of this commit doesn't care to do the last bit of work necessary to make it happen.

There's a slight extra overhead in that skincolor_t now also holds a `cache_spraycan` (renamed from `cachedcan`, which maps had previously)

Currently, there's no safeguard against grabbing it on a custom course - you'll lose the Spray Can as soon as you load a fresh game again - but  I consider that easy to fix (tomorrow) and necessary before merger, because the author of this commit does NOT want complaints on release because we forgot to protect users who keep on losing their skincolors.
2023-08-23 00:46:46 +01:00
toaster
b03c82b8b2 Implement UC_SPRAYCAN condition
Currently impossible to achieve, but will work once I draw the rest of the owl
2023-08-19 15:09:18 +01:00
toaster
1d06637a38 First pass at assigning unique spraycans to level headers
Increments gamedata minor version, be aware
- M_AssignSpraycans
    - Called in M_FinaliseGameData.
    - Attaches a hardcoded set of colours to all race maps in cup order, stopping once we run out.
    - The colours are shuffled, with some "freebies" always at the head of the list.
    - Integrates partial lists pretty well.
    - In DEVELOP builds, I_Errors if it produces corrupted state.
- G_LoadGameData, G_SaveGameData
    - Save & Load is implemented for these assignments
2023-08-19 15:08:55 +01:00
toaster
fb8795c8da M_FinaliseGameData
Creates a central landing point where gamedata loads/creates can be finalised properly.

In addition, gamedata wipes caused by data erase or custom SOC gamedata can no longer be saved in a partway corrupted state if they were to crash midway through.
2023-08-19 14:32:11 +01:00
James R
943086a902 K_TimerInit: disable POSITION in FREE PLAY 2023-08-12 16:38:01 -07:00
toaster
1ec5b74892 Implement SECRET_MEMETAUNTS
Permits "Meme" player taunt voice and "Meme" follower horn options
2023-06-28 19:31:40 +01:00