Jaime Passos
d283cc1d2a
Rename structs, turn GrTextureFormat_t into an enum
2020-07-06 00:52:10 -03:00
Jaime Passos
146da28f88
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
Jaime Passos
abc4f22a3e
Delete hw_glide.h
2020-07-06 00:27:34 -03:00
Hannu Hanhi
c03f5a0706
Merge remote-tracking branch 'upstream/next' into ogl-linkdraw
2020-07-05 13:27:51 +03:00
LJ Sonic
ac070380c1
Merge branch 'cez3debris' into 'next'
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New Debris for CEZ3
See merge request STJr/SRB2!1012
2020-07-04 07:00:20 -04:00
LJ Sonic
080a5acd0f
Merge branch 'ff_horizontalflip' into 'next'
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FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
See merge request STJr/SRB2!987
2020-07-03 16:56:32 -04:00
Hannu Hanhi
ff9848befb
Better MF2_LINKDRAW support for OpenGL
2020-07-03 00:28:52 +03:00
Nev3r
e301d268ec
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next
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# Conflicts:
# src/hardware/hw_main.c
2020-06-30 20:29:48 +02:00
James R
f2f68ca732
Merge branch 'ogl-sprite-qsort' into 'next'
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Faster OGL sprite sorting algorithm
See merge request STJr/SRB2!1008
2020-06-24 23:22:06 -04:00
James R
1a9b74a57c
Merge branch 'ogl-mdl-tex-repeat-search-fix' into 'next'
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Don't repeatedly look for model texture files
See merge request STJr/SRB2!1009
2020-06-24 21:42:40 -04:00
James R
a3f9b9c302
Merge branch 'ogl-drawnode-fix' into 'next'
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Faster and more correct OGL transparent surface sorting
See merge request STJr/SRB2!1005
2020-06-24 21:42:01 -04:00
Zippy_Zolton
f3a9ba447b
t_lspr
2020-06-20 14:16:22 -05:00
kaysrishaq
18281fd511
Whoops, switched these for no reason
2020-06-19 11:11:19 -04:00
kaysrishaq
6f859fd44d
FF_HORIZONTALFLIP and mobj->mirrored (sprite enhancements)
2020-06-19 11:11:18 -04:00
Hannu Hanhi
20447c68a5
Don't repeatedly look for model texture files
2020-06-19 16:18:04 +03:00
Hannu Hanhi
75da8067dc
Faster OGL sprite sorting algorithm
2020-06-19 14:32:34 +03:00
Hannu Hanhi
b6ea242ba3
Faster and more correct OGL transparent surface sorting
2020-06-18 20:27:19 +03:00
Hannu Hanhi
a5f4c3eeb0
Backwards compatibility for shaderless hardware
2020-06-18 17:39:34 +03:00
SteelT
dbd5198ac2
Merge branch 'marathonmode' into 'next'
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MARATHON RUN
See merge request STJr/SRB2!941
2020-06-17 19:36:10 -04:00
Steel Titanium
12e85f54a1
A even more better fix for this
2020-06-17 18:40:56 -04:00
Steel Titanium
e5f704192e
Better fix for may be used uninitialized, maybe fixes GCC 4.x
2020-06-17 18:23:54 -04:00
Steel Titanium
06f76f07f4
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
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# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Steel Titanium
2986739fd7
Merge branch 'master' into next
2020-06-11 20:11:26 -04:00
MascaraSnake
3ce62d7780
Merge branch 'next' into udmf-next
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# Conflicts:
# src/p_mobj.c
# src/p_polyobj.c
2020-06-09 09:38:01 +02:00
Steel Titanium
2b1b7b763f
Fix these "may be used uninitialized in this function" errors with batching
2020-06-08 20:18:32 -04:00
Sally Coolatta
3e36e15628
Merge master
2020-06-08 00:52:37 -04:00
mazmazz
b62497911c
Fix OSX null-pointer-arithmetic error
2020-06-08 00:08:07 -04:00
Hannu Hanhi
6cdb8c3320
Change some unsigned ints to UINT32
2020-06-07 21:32:52 +03:00
Hannu Hanhi
8ea66e3813
OpenGL draw call batching system
2020-06-07 21:20:52 +03:00
Hannu Hanhi
6961bba693
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
SteelT
e6d6d65e05
Merge branch 'renderstats' into 'sal-oglshaderport'
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Render stats
See merge request STJr/SRB2!914
2020-06-07 12:29:58 -04:00
James R
3162a203be
Merge remote-tracking branch 'pub/master' into wtf
2020-06-03 15:57:09 -07:00
Sryder
5b6ed47113
hw_main
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I wouldn't be surprised if some vanilla changes haven't made it in here
I also wouldn't be too surprised if this broke a lot.
My recommendation for when Hannu finishes implementing his changes for vanilla is to take the files as-is from there and re-implement our changes.
2020-06-01 23:28:15 +01:00
lachwright
3b4df4657a
Move drop shadows to the ceiling for objects in reverse gravity
2020-05-31 01:21:26 +08:00
Sryder
5cccff08aa
Basic merge some of the easier HW files.
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hw_main and hw_md2 still need merge.
hw_cache needs evaluating for encore mode.
2020-05-29 20:43:34 +01:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
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All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
SwitchKaze
58cac1fd73
Make colors UINT16, increase color freeslots to 1024
2020-05-23 19:35:36 -05:00
Steel Titanium
52c8ba5d49
Fix opengl crashing on startup due to lack of checks
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Also fixes the log file not being written to the home directory.
2020-05-23 16:21:26 -04:00
SwitchKaze
afe56667b8
Update to 2.2.4
2020-05-22 16:47:51 -05:00
Sryder
d4080e94f7
Better fake contrast.
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Fake contrast for the segs are calculated at map load.
OpenGL only has the options "Standard" and "Smooth" now. Standard is default and replicates software. Smooth changes the contrast more smoothly depending on angle.
2020-05-21 16:32:34 +01:00
Sryder
b2674a3cd0
Initialise these to 0 just to stop GCC 4.4 from complaining.
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This should be okay since 0 generally means "nothing" for these, and they should always be set before being used later on.
2020-05-20 11:47:22 +01:00
Sal
843721cc8f
Merge branch 'sprite-offsets' into 'master'
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Sprite offsets for horizontal springs
See merge request KartKrew/Kart!265
2020-05-18 14:39:09 -04:00
Louis-Antoine
cce2ade8a5
I forgot to test OpenGL :slight_smile:
2020-05-18 20:35:30 +02:00
Louis-Antoine
74fa35221d
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into slope-cleanup
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# Conflicts:
# src/hardware/hw_main.c
# src/p_spec.c
2020-05-18 16:14:05 +02:00
Louis-Antoine
6af2871fa5
Rename P_GetZAt to P_GetSlopeZAt and P_GetZAt2 to P_GetZAt
2020-05-18 15:23:56 +02:00
Jaime Passos
1b81e81c56
Attempt to properly match Software texture blending
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without messing with the original ASTBlendPixel function
2020-05-16 13:51:10 -03:00
Hannu Hanhi
5f6e3b0e0f
Fix wrong orientation some boost pads in ogl
2020-05-16 13:47:21 +03:00
Sally Coolatta
0dd19f4f50
Merge branch 'master' into new-menus
2020-05-16 04:37:44 -04:00
Sally Coolatta
6839a8cb69
OGL model support for runtime sprite offsets
2020-05-15 23:58:22 -04:00
Sally Coolatta
ff756ae35c
OGL sprite support
2020-05-15 23:49:17 -04:00