Eidolon
2b01d8a589
rhi: Reset patch atlas if patch is freed
2023-04-15 22:19:01 -05:00
Eidolon
be021baa02
Add extern "C" in C++ to all headers
2022-12-30 19:26:16 -06:00
James R
a90520ebdc
Do not factor roll and pitch into model rollangle
...
Those transformations are applied separately so the model
tilts in 3d space.
2021-12-10 00:32:46 -08:00
Sally Coolatta
4eee8ab1d7
Fix tilting in splitscreen
...
R_GetPitchRollAngle used R_PointToAngle. This was fine because it was meant for rendering code. However tilting does its code mostly in player thinker, and it also uses this function, so it was not fine -- it would have some remainder tilt settings from the last player's screen.
2021-06-12 02:15:00 -04:00
James R
9dcce02e5e
Don't add tumble/sliptide rollangle to camera tilt
2021-04-06 20:43:31 -07:00
Sally Coolatta
885b7673eb
Makes it to kart files
2021-03-01 01:02:23 -05:00
Jaime Passos
b4b4738c94
Changes to sprite rendering:
...
- Added render flags (see r_defs.h)
- Implemented floor splats
- Drop shadow sprite rendering through render flags
2020-10-12 00:13:22 -03:00
Jaime Passos
c40f2b3f2b
Add r_patchrotation.h
2020-10-10 18:53:05 -03:00
Jaime Passos
e23929a899
Refactor patch rotation
2020-10-10 18:43:26 -03:00
Jaime Passos
98c6b54994
Improved memory management for patches
2020-09-07 02:23:07 -03:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Jaime Passos
901adcf3da
Rename R_CheckIfPatch
2020-08-15 20:14:36 -03:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
c69a4f9ced
Merge remote-tracking branch 'origin/next' into pictureformats
2020-05-15 01:34:54 -03:00
James R
185c8a073e
:)
2020-02-19 14:44:22 -08:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
James R
f97afe47fa
Merge remote-tracking branch 'origin/master' into next
2020-01-08 13:27:14 -08:00
Jaime Passos
be2afe1e85
Rename functions
2020-01-01 17:46:26 -03:00
Jaime Passos
4630b8615c
Remove unused parameter
2020-01-01 17:36:55 -03:00
Jaime Passos
372bfe39f6
Fix transparent PNG conversion
2020-01-01 17:28:22 -03:00
James R
67ca512120
Merge remote-tracking branch 'origin/master' into next
2019-12-30 13:16:53 -08:00
Jaime Passos
518714a51a
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00
Jaime Passos
f65ac6feab
stuff
2019-12-26 21:27:30 -03:00
Jaime Passos
be227cc58c
un-ROTSPRITE rollangle and spriteinfo
2019-12-17 13:09:25 -03:00
Jaime Passos
7d2df40988
Update r_patch.h
2019-12-06 17:07:57 -03:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
3b2b84ce24
fix ErrorIfPNG errors
2019-12-04 15:26:51 -03:00
Jaime Passos
2fa2ebe4a7
Optimise
2019-11-14 14:12:36 -03:00
Jaime Passos
0a44158db9
Other things I missed. Also added SF_NONIGHTSROTATION. Do I even have to keep the old behaviour? I have no idea.
2019-11-14 12:27:22 -03:00
Jaime Passos
3e759a2b75
rename rollaxis to rotaxis
2019-11-13 12:47:30 -03:00
Jaime Passos
ae630a9a23
Rotation axis (will rename internally later)
2019-11-13 12:36:44 -03:00
Jaime Passos
1c46be78af
add r_patch.c
2019-10-28 15:28:42 -03:00