SteelT
e60e115e5c
Merge branch 'shaders-optimizations' into 'sal-oglshaderport'
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Shader optimizations
See merge request STJr/SRB2!893
2020-04-27 15:19:09 -04:00
Hannu Hanhi
9daa78554d
Optimization: also don't reset shader on models
2020-04-25 16:32:44 +03:00
Hannu Hanhi
cb62882e5a
Optimization: only call pglUseProgram if shader actually needs changing
2020-04-25 16:32:32 +03:00
Hannu Hanhi
44c420a671
Optimization: Don't reset shader program at end of DrawPolygon, instead reset it in UnSetShader
2020-04-25 16:32:21 +03:00
Nev3r
a354db9cde
Merge branch 'shaders-merge-again' into 'sal-oglshaderport'
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Funny shaders master merge
See merge request STJr/SRB2!892
2020-04-25 07:41:59 -04:00
James R
eb0ba37dce
Merge remote-tracking branch 'origin/master' into HEAD
2020-04-24 22:10:59 -07:00
James R
1779d1b86c
Merge branch 'shaders-222' into 'sal-oglshaderport'
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shaders master merge and mipmap fix
See merge request STJr/SRB2!848
2020-04-25 00:06:06 -04:00
James R
1d2d5266ab
Merge branch 'flipfuncpointers-master' into 'master'
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Flipfuncpointers (take two)
See merge request STJr/SRB2!864
2020-04-19 18:23:56 -04:00
James R
a7291a2ad4
Merge branch 'packetversion-revision' into 'master'
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The rule for PACKETVERSION is too confusing, it's also too hard to unify formats
See merge request STJr/SRB2!875
2020-04-18 20:15:23 -04:00
James R
a891b1126b
Merge branch 'netgame-urls' into 'master'
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srb2:// server URLs
See merge request STJr/SRB2!858
2020-04-18 20:11:00 -04:00
James R
76e93476de
Make the PACKETVERSION rule easier
2020-04-12 17:05:18 -07:00
fickleheart
1844aa1445
Make a separate function instead of clogging up IdentifyVersion
2020-04-09 20:56:27 -05:00
fickleheart
8001511b7c
Make chdir usage consistent with other source usage
2020-04-09 20:52:23 -05:00
fickleheart
4db9ceca03
Merge remote-tracking branch 'upstream/master' into netgame-urls
2020-04-09 20:48:52 -05:00
James R
8335a44864
Merge branch 'md2-rollangle' into 'master'
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Fix MD2 rollangle in reverse gravity
See merge request STJr/SRB2!818
2020-04-09 21:25:02 -04:00
James R
d3a4647c3b
Merge branch 'hw-horizon' into 'master'
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OGL horizon lines
See merge request STJr/SRB2!861
2020-04-09 21:24:41 -04:00
James R
0596dbd137
Merge branch 'execcfg-fixes' into 'master'
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ExecCfg fixes
See merge request STJr/SRB2!821
2020-04-09 21:24:12 -04:00
James R
aff934a5b5
Merge branch 'hide-useless-1p-menu-options' into 'master'
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Hide record & NiGHTS attack options if there are no available maps for them.
See merge request STJr/SRB2!868
2020-04-09 19:57:27 -04:00
James R
1bbb4d1f95
Merge branch 'ra-emblemhints' into 'master'
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Allow emblem hints (and radar) in record attack.
See merge request STJr/SRB2!820
2020-04-09 19:56:17 -04:00
James R
b6b617cab7
Merge branch 'fix-256-brightness' into 'master'
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Florida man fixes sectors with light level 256 blacking out OpenGL objects; mappers riot.
See merge request STJr/SRB2!840
2020-04-09 19:53:40 -04:00
James R
0b91ef071f
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
James R
cc6649f20e
Merge branch 'fix-consbackpic' into 'master'
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Fix console backpic
See merge request STJr/SRB2!850
2020-04-09 19:39:16 -04:00
James R
a2a4a4a321
Merge branch 'fixed2float-funcs' into 'master'
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Turn FIXED_TO_FLOAT into a function
See merge request STJr/SRB2!869
2020-04-09 19:37:22 -04:00
sphere
aa419915d7
Use M_GametypeHasLevels again (properly this time) to save memory.
2020-04-02 17:59:56 +02:00
sphere
bc1e636cbb
Actually check for available maps correctly. Whoops!
2020-04-02 16:07:38 +02:00
SteelT
7f5913a516
Merge branch 'fix-keepbody-ping' into 'master'
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Fix disconnected players being kicked for high ping
See merge request STJr/SRB2!866
2020-03-31 20:25:43 -04:00
Monster Iestyn
8aed1de7de
use ATTRINLINE rather than inline to match some of the other functions in this file, though I'm told modern compilers ignore inlining info as they actually decide themselves now
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(though I could pretend we still support the older ones lol)
2020-03-30 20:25:56 +01:00
Monster Iestyn
4ddb1d170a
Turn the fixed-float convert macros into inline functions, like those in GZDoom. The old macros get to be just the same as calling these inline functions.
2020-03-30 19:58:46 +01:00
Louis-Antoine
b0b21aada6
Fix disconnected players being kicked for high ping
2020-03-28 15:23:15 +01:00
toaster
c74dde0f0f
Minor optimisations surrounding R_DrawFlippedMaskedColumn.
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* Replace the texheight parameter provided directly to it with a previously existing (now renamed) global used for the same purpose, so that it can be used as an interchangeable function pointer with R_DrawMaskedColumn.
* Using the above, optimise R_DrawVisSprite to call a function pointer in a tighter loop rather than check SC_VFLIP each time around.
* SHORT macro can involve repeated operations; calculate once and put in memory for both RANGECHECK and papersprite.
* Remove irrelevant range check (already covered by existing range check immediately above) from R_DrawFlippedMaskedColumn and R_DrawMaskedColumn.
* "Warning: avoiding a crash in %s %d" is a terrible error message, and it chips away at the tightness of the loop just for something most people will never see printed. Replace with a PARANOIA I_Error in case someone actively wants to go hunting for its cause.
2020-03-26 16:09:19 +00:00
sphere
f2721604fc
Hide record/NiGHTS attack if there are no available maps for them.
2020-03-24 16:10:30 +01:00
fickleheart
61c5005972
Reduce near renderdist to lessen visible texture distortion
2020-03-23 08:23:36 -05:00
fickleheart
09c2e4fe26
Split horizon lines for minimal distortion
2020-03-22 12:52:17 -05:00
fickleheart
6749cb89b5
Distort far edges to viewz for a flat horizon line
2020-03-22 12:28:49 -05:00
fickleheart
3bf609e819
GL horizon lines
2020-03-22 12:13:59 -05:00
MascaraSnake
331e906548
Add arrow to wall spike in ZB config
2020-03-22 12:55:34 +01:00
MascaraSnake
5edec462a3
Minor ZB config fix
2020-03-22 07:50:57 +01:00
MascaraSnake
828bc47846
Another ZB config fix
2020-03-21 20:17:28 +01:00
MascaraSnake
91f6c68a8f
Merge branch 'config-fixes' into 'master'
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Updates and fixes for the ZB config
See merge request STJr/SRB2!859
2020-03-21 14:16:04 -04:00
MascaraSnake
915e6fce23
Add Object Special text for Star Post
2020-03-21 15:16:07 +01:00
LJ Sonic
fee49140e1
Merge branch 'skip-empty-gametypes' into 'master'
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Skip empty gametypes in level select menu
See merge request STJr/SRB2!819
2020-03-21 08:52:54 -04:00
fickleheart
ee754b211f
Define SERVER_URL_PROTOCOL const for easy reconfiguration
2020-03-21 07:47:29 -05:00
MascaraSnake
7c8fa41b54
Updates and fixes for the ZB config
2020-03-21 12:06:52 +01:00
MascaraSnake
4b71029bdd
Remove the multi-file ZB configs. We're stick with the single-file config for ZB and doing all the UDMF stuff in UDB
2020-03-21 09:40:37 +01:00
fickleheart
8219268f2e
Add support for srb2:// URL handler (server links)
2020-03-21 01:36:39 -05:00
fickleheart
077b4f14e2
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
2020-03-19 18:55:10 -05:00
fickleheart
0208d1e837
Avoid infinite loops if no maps are selectable (y tho)
2020-03-18 22:56:20 -05:00
SteelT
d2d8fe64f5
Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
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NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
f3a275930b
Merge branch 'deadzone-sigfpe-fix' into 'master'
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Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
LJ Sonic
b46b698c91
Merge branch 'screenshot-menu-header' into 'master'
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Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00