Steel Titanium
e656a7d92d
Link with exchndl, instead of dynamically loading it.
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It caused problems with crash reports not being made if the current working directory gets changed. Not even recommended anymore per the drmingw readme
https://github.com/jrfonseca/drmingw#exchndl
2020-09-17 15:59:02 -04:00
Sal
20f1e31e8f
Merge branch 'save-renderer' into 'next'
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Save renderer to file
See merge request KartKrew/Kart-Public!220
2020-09-11 11:59:51 -04:00
James R
33c11f1b0b
Save chosen renderer to file, use on startup if no -software or -opengl parameter
2020-08-31 19:29:09 -07:00
James R
9ad0a0660c
Just SetCurrentDirectory to the exe's folder on windoze
2020-08-31 01:23:56 -07:00
Sally Coolatta
528ed46661
Remove default dirs on Windows
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Cause more issues than fixes. Still around for Linux.
2020-08-31 00:06:47 -04:00
Sal
4b9188b626
Merge branch 'discord-rpc-support' into 'next'
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Discord Rich Presence
See merge request KartKrew/Kart-Public!207
2020-08-30 21:48:44 -04:00
Sally Coolatta
61d6ee0982
Misc changes to how the program runs
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- Call DRPC_Init at the end of D_SRB2Main instead of in the middle
- Call Discord_RunCallbacks in D_SRB2Loop instead of G_Ticker
- Fix errorcount nums in I_Error, an old leftover from when Discord_Shutdown was not handled by I_AddExitFunction
2020-08-27 18:50:36 -04:00
James R
e4a522353f
Say DEFAULTDIR not .srb2kart
2020-08-26 23:37:52 -07:00
James R
45af41ef0c
Check DEFAULTDIR for srb2.srb after cwd
2020-08-26 20:20:40 -07:00
Sally Coolatta
54c487feff
Merge branch 'next' into discord-rpc-support
2020-08-26 12:56:58 -04:00
James R
a79316b375
Kill NOHS
2020-08-24 17:58:39 -07:00
James R
6a14d9c1d4
Fix NOMIXER compiling
2020-08-24 17:55:42 -07:00
James R
d52a35e5b6
Fix NOGME compiling
2020-08-24 17:51:01 -07:00
Steel Titanium
5d5385f7a1
It's discord-rpc, not libgme
2020-08-23 17:45:31 -04:00
Steel Titanium
f20f0b2f19
Better CMake support
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No idea if it compiles on Mac, it does on Linux though, at least for me.
2020-08-23 16:15:33 -04:00
Sally Coolatta
8c79d62b22
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-22 07:28:21 -04:00
Sally Coolatta
1899b31fa7
Add envelope icon, add sounds
2020-08-22 04:54:08 -04:00
Steel Titanium
8ad5eaad2e
GME cleanup and fixes
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Just some stuff backported from SRB2 2.2, well mostly
get_zlib_error function to reduce code duplication
Return false if it fails to load the VGZ lump
Reduce redundant calls to gme_set_equalizer
Fix sometimes loading a VGZ crashing the game
2020-08-19 22:39:12 -04:00
James R
2492bfe335
Copy the saved wad directory to srb2path
2020-08-17 21:27:59 -07:00
James R
a29785aec3
Save srb2path to %LOCALAPPDATA%\SRB2Kart\lastwaddir, and chdir here if srb2.srb cannot be found
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Windows code goes brrr
2020-08-17 20:11:32 -07:00
Sally Coolatta
b5a378f850
Merge remote-tracking branch 'public/master' into discord-rpc-support
2020-08-16 22:12:36 -04:00
Sally Coolatta
632df264a3
Merge remote-tracking branch 'public/next' into discord-rpc-support
2020-08-16 20:57:31 -04:00
James R
8e493bddc3
Add http-mserv to fuck
2020-08-09 23:32:43 -07:00
James R
0349cc4127
Merge remote-tracking branch 'origin/master' into http-mserv
2020-06-12 23:36:39 -07:00
Steel Titanium
52c8ba5d49
Fix opengl crashing on startup due to lack of checks
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Also fixes the log file not being written to the home directory.
2020-05-23 16:21:26 -04:00
Sal
9e6933ff48
Merge branch 'nomixer-fix' into 'master'
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Fix "NOMIXER" flag compiling
See merge request KartKrew/Kart-Public!159
2020-05-15 19:28:54 -04:00
James R
9056ca0525
Merge remote-tracking branch 'origin/master' into http-mserv
2020-05-12 17:50:32 -07:00
Alam Ed Arias
2a116ac847
Tested to be compile with Mingw64 9.1.0
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(cherry picked from commit 5a79a446dfc3632de3e27567afd65d9782510739)
2020-05-11 18:43:24 -07:00
James R
f29e5ebf26
Wait for threads before SDL_Quit (lol)
2020-04-27 18:03:10 -07:00
James R
3a54cbd7a1
Create cond if it doesn't exist when signaling
2020-04-27 18:01:27 -07:00
Steel Titanium
28e51c2d9e
Support for http downloads
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(cherry picked from commit 5e0eca9fe9 )
(cherry picked just the libcurl stuff)
2020-04-26 20:01:15 -07:00
Sally Cochenour
f2aa2bb541
'sal-lighting' code ports from v2
2020-04-25 20:56:50 -04:00
Wolfy
98183fef6f
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
2020-04-24 18:10:25 -05:00
Hannu Hanhi
74b846a6e3
Sky dome from SRB2
2020-04-22 00:18:58 +03:00
wolfs
fb0e699aec
Merge branch 'fixsignalhandler-resurrection' into 'awful-mix'
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2.2 signal handler
See merge request SinnamonLat/Kart-Public!11
2020-04-20 22:42:59 -04:00
James R
a4ef8dd401
Multithreading in my SRB2???
2020-04-17 20:05:29 -07:00
wolfs
4a264ffba9
Merge branch 'http-downloads' into 'awful-mix'
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Support for http downloads
See merge request SinnamonLat/Kart-Public!1
2020-04-12 21:38:33 -04:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
6bf90fc441
Batching!
2020-04-12 03:09:07 +03:00
Steel Titanium
5e0eca9fe9
Support for http downloads
2020-04-07 18:22:29 -04:00
James R
15ac2982c0
Handle log file in parent properly
2019-12-16 19:28:42 -08:00
James R
e0264d5fb1
Add this back for Windoodoo because I'm an idiot
2019-12-16 19:27:55 -08:00
James R
d29a598564
Rename signal caught message to be more obvious
2019-12-16 19:27:55 -08:00
James R
319c28db45
Fix signal handler setup error reporting
2019-12-16 19:27:55 -08:00
James R
5b960672e9
Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place
2019-12-16 19:27:54 -08:00
James R
8c0976a6cb
Kill child when wait fails, so I_Error exits both
2019-12-16 19:27:54 -08:00
James R
18943a24db
Fix idiot mistake
2019-12-16 19:27:54 -08:00
James R
e961a901e4
Move everything to i_system.c
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This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R
c6a882f303
nix: Fork before game code and wait to catch signals and coredumps
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Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.
"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
Jaime Passos
c2aab97d10
fix conflict
2019-11-12 00:23:26 +01:00