lachwright
741b2a4fad
Merge branch 'master' into knuxstuff
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Update to master (necessary for climbing changes)
2019-09-30 09:56:04 +08:00
Jaime Passos
2740711092
png fix yes so cool
2019-09-29 19:10:49 -03:00
Jaime Passos
41ff5ef79c
sprite2info soc yummy yummy yes
2019-09-29 19:03:10 -03:00
MascaraSnake
4c0628b6bb
Fixed a bug with the ring lava melting
2019-09-29 23:22:38 +02:00
MascaraSnake
83b32eacbe
Lava now melts rings!
2019-09-29 23:11:21 +02:00
MascaraSnake
c1d06a1b49
Pterabytes can now swoop you off a rollout rock
2019-09-29 22:13:10 +02:00
lachwright
41cc52ce25
Resolve merge conflicts
2019-09-30 03:07:03 +08:00
lachwright
4a47b66990
(Hopefully) cover all cases for resetting rock usability
2019-09-30 03:05:08 +08:00
Jaime Passos
c373570584
better soc
2019-09-29 15:53:04 -03:00
MascaraSnake
4c6a4b76cc
Pterabyte: Don't drop off player in the first ten tics after grabbing
2019-09-29 19:51:27 +02:00
MascaraSnake
b169ff93d4
Pterabyte: Don't target players who are invincible after being hurt
2019-09-29 19:29:34 +02:00
Jaime Passos
61f29c9dd6
Giant mistake
2019-09-29 14:12:53 -03:00
MascaraSnake
ca9fdd4f0e
Merge branch 'rvz-hardcode' of git.magicalgirl.moe:STJr/SRB2Internal into rvz-hardcode
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# Conflicts:
# src/d_player.h
# src/dehacked.c
# src/p_map.c
# src/p_user.c
2019-09-29 18:49:53 +02:00
MascaraSnake
309d26069f
Implemented the Pterabyte grabbing mechanic
2019-09-29 18:42:17 +02:00
Jaime Passos
e07c7aae2c
I want to be able to stack skins in a sprite2 block
2019-09-29 12:41:15 -03:00
Jaime Passos
12fd1849bd
change comment and error message
2019-09-29 12:16:38 -03:00
Jaime Passos
dfe05a650c
hehee
2019-09-29 12:13:51 -03:00
lachwright
7cf2328e62
Remove unused locals
2019-09-29 21:29:37 +08:00
lachwright
949ef287b7
Resolve merge conflicts
2019-09-29 20:29:49 +08:00
lachwright
f67ef441b3
Hardcode pumice ball
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Current known issues: players detached from the ball via any means other than jumping or pain do not have their ball reset properly
2019-09-29 20:18:40 +08:00
MascaraSnake
017d29ff76
Don't make the Pterabyte radius adjustable (doesn't work correctly right now)
2019-09-29 11:58:33 +02:00
MascaraSnake
c4f1085f02
Hardcoded the Pterabyte (without the grabbing mechanic)
2019-09-29 10:39:09 +02:00
sphere
a225970360
Use zones.pk3 instead of zones.dta.
2019-09-29 05:31:50 +02:00
Jaime Passos
c02c7fb28b
JIMITA DO THE SOC
2019-09-28 19:13:51 -03:00
Jaime Passos
5c8b7a142b
JIMITA DO TH EROTSPRITE
2019-09-28 17:56:27 -03:00
Monster Iestyn
d3c4a9a92b
whoops, didn't mean to include this
2019-09-28 20:45:44 +01:00
Jaime Passos
2e493a3d4d
quick maths
2019-09-28 13:40:40 -03:00
Jaime Passos
b7748aa594
memory management
2019-09-28 12:50:07 -03:00
Jaime Passos
e2ce3988fb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-09-28 12:14:55 -03:00
Steel Titanium
65bc2ef0d6
Fix crash if speed is too high
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Also update libopenmpt
2019-09-27 23:53:19 -04:00
Jaime Passos
e95bd8add3
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
Jaime Passos
fa9cef1cc0
Merge remote-tracking branch 'origin/master' into openglskydome2
2019-09-27 22:47:10 -03:00
Monster Iestyn
0e7df5ee87
Added < 0 checks to all three variables added in last commit
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(no point checking >= MAXPLAYERS tbh, there's no reason the game would even set those values that I can think of offhand)
2019-09-27 23:15:38 +01:00
Monster Iestyn
939cfe8271
Added consoleplayer, displayplayer and secondarydisplayplayer, by popular request
2019-09-27 21:16:11 +01:00
toaster
bc9f9d740a
Merge branch 'addons-menu-cleanup' into 'master'
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Addons menu cleanup
See merge request STJr/SRB2Internal!316
2019-09-27 08:55:36 -04:00
toaster
74efc0e1f4
Merge branch 'bossprovements' into 'master'
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ACZ3 intro
Closes #217
See merge request STJr/SRB2Internal!346
2019-09-27 08:55:19 -04:00
toaster
95f848d0ee
Merge branch 'dsz3shockwave' into 'master'
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Deep Sea Zone 3 hardcoding
Closes #185
See merge request STJr/SRB2Internal!349
2019-09-27 08:54:57 -04:00
toaster
7f33a402a4
Merge branch 'automap-fixes' into 'master'
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Automap fixes
See merge request STJr/SRB2Internal!348
2019-09-27 08:52:59 -04:00
toaster
bd2b7ccc84
Merge branch 'patch-fixes' into 'master'
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Patch fixes (Resolves #230 )
Closes #230
See merge request STJr/SRB2Internal!347
2019-09-27 08:52:41 -04:00
toaster
7eb3aeb33b
Merge branch 'lachfixes' into 'master'
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Several bug fixes!
Closes #210 , #192 , and #189
See merge request STJr/SRB2Internal!345
2019-09-27 08:52:23 -04:00
toaster
9fa8c7a4c2
Merge branch '231-tails-ai-should-die-when-taking-damage-in-ultimate' into 'master'
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Resolve "Tails AI should die when taking damage in Ultimate"
Closes #231
See merge request STJr/SRB2Internal!344
2019-09-27 08:51:11 -04:00
toaster
7d51ecf5ba
Merge branch 'inputstuff' into 'master'
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Trigonometric input capping
See merge request STJr/SRB2Internal!343
2019-09-27 08:50:55 -04:00
toaster
c1dea190a8
Merge branch 'internal-hotplug-stableid' into 'master'
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Controller hotplug support.
See merge request STJr/SRB2Internal!342
2019-09-27 08:50:34 -04:00
sphere
88ad1937d6
Fix compiling errors, thanks to toaster.
2019-09-26 23:15:52 +02:00
lachwright
7563e7be6f
P_SetTarget fixes, added SPR_SHCK to hw_light.c
2019-09-27 02:13:02 +08:00
toaster
85f50ef54b
* Add vwre vwre intro for Fang Clone Fighter battle. (Still skipped with presence of MTF_AMBUSH)
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* https://cdn.discordapp.com/attachments/428262628893261828/626792815451701259/srb20006.gif
* Add fadeout instead of slapstick for Fang Clone Fighter death.
* Allow placed Fang and Metal Sonic objects to be marked as Clone Fighters always through presence of MTF_EXTRA.
2019-09-26 17:06:29 +01:00
lachwright
5b92f15e44
Added A_Boss3ShockThink to dehacked.c
2019-09-26 18:57:25 +08:00
lachwright
f9cf4746b2
Lowered shockwave speed
2019-09-26 17:12:03 +08:00
lachwright
4d31ebf47a
Hardcoded DSZ3 shockwave
2019-09-26 05:27:51 +08:00
Monster Iestyn
59109b6ef4
Write a new hack for getting sector->linecount from sector->lines in Lua, to put my mind at rest about it at last.
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1) In sector_get, actually push the memory address of the lines array within sector_t, rather than push the value of "lines" itself (essentially, we we want a pointer to a double pointer, or rather a TRIPLE pointer haha)
2) In the sectorlines_* functions, use offsetof to shift the memory address so we can obtain the value of linecount within the sector_t struct, and dereference the result to obtain the value of linecount itself
3) ??? profit
Untested and uncompiled atm, but I have some confidence this might work
2019-09-25 20:27:41 +01:00