Commit graph

563 commits

Author SHA1 Message Date
Monster Iestyn
f186def0bf Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
SteelT
fcb0c62bf7 Merge branch 'update-copyright-year' into 'master'
Update copyright year

See merge request STJr/SRB2!801
2020-02-21 20:59:56 -05:00
James R
aa0d40212e Merge branch 'ogl-colorbug' into 'master'
Fix OpenGL "color bug"

See merge request STJr/SRB2!795
2020-02-20 19:32:34 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
James R
1bc6f2cd91 Merge branch 'startup-file-not-found' into 'master'
Fix the issue !678 did, but just don't exit if the file was added twice

See merge request STJr/SRB2!753
2020-02-18 21:50:11 -05:00
Sally Cochenour
07d355e4d3 FIX COLOR BUG 2020-02-17 01:19:28 -03:00
James R
956ae6b823 Don't I_Error on startup files only if a file was added twice 2020-02-01 19:32:08 -08:00
Jaime Passos
447ee1a04c Remove redundancy 2020-01-26 23:46:07 -03:00
Monster Iestyn
eca4bc63da Merge branch 'master' into next
# Conflicts:
#	src/g_game.c
2020-01-26 19:23:05 +00:00
Louis-Antoine
bb157866b7 Ignore disconnected players in tag gametypes
Disconnected players do not become IT at round start.

If all non-ITs are disconnected, the round ends.

If all ITs are disconnected, one of the non-ITs
becomes IT, or the round ends if in Hide & Seek.
2020-01-23 19:58:13 +01:00
Louis-Antoine
a997683d1c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into keep-body
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2020-01-22 03:57:22 +01:00
Louis-Antoine
7d615ed94b Refactor player spawning code a little 2020-01-22 03:19:15 +01:00
James R
f906a7bcce Actually actually match the old behavior and check existing levelflats in P_AddLevelFlatRuntime BRUH 2020-01-21 16:47:47 -08:00
James R
08ba4ece8e Don't check "Too many flats in level" with P_AddLevelFlatRuntime
Also moved the debug down in case anyone uses that.
2020-01-21 15:35:07 -08:00
James R
4e5644335a Revert "Fix Ploadflat closing the game with "Too many flats in level" error message"
This reverts commit 51c7074247.
2020-01-21 15:35:07 -08:00
James R
ab86ef936a Merge branch 'keywords-back-again' into 'next'
Level header keywords

See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
MascaraSnake
331fe7201c Merge branch 'udmf-vslopes' into 'next'
Add textmap vertex slope support

See merge request STJr/SRB2!633
2020-01-11 10:02:51 -05:00
MascaraSnake
07ec05a44b Fix incorrect cast 2020-01-10 23:32:31 +01:00
MascaraSnake
fac733331d Some minor cleanup 2020-01-10 19:56:29 +01:00
MascaraSnake
9c70ee2690 Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef

See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
James R
4f0acda87c Call it KEYWORDS 2020-01-08 14:41:38 -08:00
James R
d3da473d4c Revert "Oh right, the keywords..."
This reverts commit 7431794b5c.
2020-01-08 14:26:47 -08:00
MascaraSnake
8ae2f1d4d3 Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore) 2020-01-08 09:28:37 +01:00
fickleheart
084a8db5a9 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
MascaraSnake
b9a8ebbdac Merge branch 'move-map-copying' into 'next'
Reorder map loading

See merge request STJr/SRB2!635
2020-01-06 04:24:39 -05:00
Alam Ed Arias
4408d2bb17 Copy and Paste error 2020-01-04 18:34:16 -05:00
Nev3r
82b73a9ea8 Add missing initialization on vertex heights for binary maps. 2020-01-04 23:01:01 +01:00
Nev3r
d8b24fcfba Merge branch 'remove-vertex-z-mk2' into udmf-vslopes
# Conflicts:
#	src/lua_maplib.c
#	src/p_setup.c
#	src/r_defs.h
2020-01-04 22:59:42 +01:00
Nev3r
764a8ad43f Remove vertex_t's z variable. 2020-01-04 18:29:02 +01:00
fickleheart
067b132eb1 Merge remote-tracking branch 'origin/next' into next-newcontrols 2020-01-04 09:57:09 -06:00
MascaraSnake
9a3e2c7911 Move P_ProcessLinedefsAfterSidedefs into P_LoadMapData, but move map data copying after everything else 2020-01-04 11:08:05 +01:00
Nev3r
4c7604a107 Add vertex slope spawning function.
Rename P_ResetDynamicSlopes() to P_SpawnSlopes().
2020-01-04 10:39:45 +01:00
Nev3r
24e099298a Add vertex height vars into the vertex struct, and their textmap parsing. 2020-01-04 10:24:42 +01:00
MascaraSnake
6bca318fa8 Compressing sidedefs can break both special effects and netgame syncing, so let's get rid of it 2020-01-03 21:50:27 +01:00
MascaraSnake
382edce32b Merge branch 'textmap-parser' into 'next'
Textmap parser

See merge request STJr/SRB2!604
2020-01-03 04:14:38 -05:00
MascaraSnake
79b1559925 P_LoadExtendedSubsectorsAndSegs: Print size_t with %s 2020-01-02 22:28:32 +01:00
MascaraSnake
33044e0a97 Fix two bugs in extended segs loading, and add some error checking while I'm at it 2020-01-02 09:51:07 +01:00
MascaraSnake
14207f3297 P_LoadExtendedSubsectorsAndSegs: Slightly simplify the seg vertex reading code 2020-01-02 00:32:29 +01:00
MascaraSnake
edb5cc7f97 P_LoadTextmap: Bail out if certain mandatory fields are not set 2020-01-01 23:52:30 +01:00
MascaraSnake
4a5c550488 Move MAXFLATSIZE define to p_spec.h so p_spec.c doesn't have to redefine it 2020-01-01 16:01:07 +01:00
MascaraSnake
97c54bc5f0 Rework textmap parser to always read a parameter's value, even if it doesn't recognize the parameter 2020-01-01 15:52:59 +01:00
MascaraSnake
0ac318cd78 Whoops 2020-01-01 15:11:39 +01:00
MascaraSnake
9da0b78666 Move shared parts of sidedef initialization into P_InitializeSidedef 2020-01-01 15:10:41 +01:00
MascaraSnake
699de06c05 Check if certain mandatory linedef and sidedef fields are set, and use fallback values if not 2020-01-01 14:27:01 +01:00
MascaraSnake
3fc9749316 Setup repeatcnt in P_LoadSidedefs instead of P_ProcessLinedefsWithSidedefs, since UDMF can set it directly 2020-01-01 14:13:24 +01:00
MascaraSnake
b425f913f2 P_LoadTextmap: Set defaults for all linedef and sidedef fields that UDMF is allowed to set 2020-01-01 13:40:17 +01:00
Jaime Passos
285a2ec05d Revert "Merge branch 'software-clownery' into 'master'"
This reverts merge request !578
2019-12-31 23:40:17 +00:00
fickleheart
77ba835f4f Merge branch 'next' into next-newcontrols
# Conflicts:
#	src/g_game.c
#	src/p_setup.c
2019-12-31 12:58:36 -06:00
Jaime Passos
77d6601e8b Fix desynch 2019-12-31 14:00:25 -03:00
Jaime Passos
2bdd411736 Merge remote-tracking branch 'origin/master' into software-clownery 2019-12-30 23:21:42 -03:00