James R
0b91ef071f
Merge branch 'sdlglcontext' into 'master'
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Only initialise OpenGL if the user intends to load it (for real this time)
See merge request STJr/SRB2!796
2020-04-09 19:51:20 -04:00
SteelT
800d277dec
Merge branch 'fix-ogllib' into 'master'
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Fix -OGLlib
See merge request STJr/SRB2!794
2020-03-02 15:21:50 -05:00
James R
2274129f57
Update copyright year to 2020
2020-02-19 14:08:45 -08:00
Jaime Passos
fd23294cc4
Rename stuff around
2020-02-17 21:11:56 -03:00
Jaime Passos
f189e0425f
add -nogl parm
2020-02-17 12:14:51 -03:00
Jaime Passos
cc14910896
Only set OpenGL as the target renderer if it loaded successfully
2020-02-17 01:14:48 -03:00
Jaime Passos
5c1b3baf18
Fix -OGLlib
2020-02-17 01:08:15 -03:00
Jaime Passos
34e5b13acf
Don't stop the automap (just restart it instead.)
2020-01-26 23:12:28 -03:00
James R
ec72c69614
Make the menu option for renderer switching transparent under NOHW
2019-12-30 21:45:19 -08:00
James R
3b30fcc5fa
Don't let the user switch to OpenGL if NOHW
2019-12-30 20:29:41 -08:00
James R
3883d44bb5
Warn when going to OpenGL from the menu
2019-12-29 18:37:22 -08:00
Jaime Passos
518714a51a
Fix sprite rotation crashes.
2019-12-27 00:37:40 -03:00
James R
02104402ed
Save the renderer
2019-12-26 18:44:02 -08:00
James R
e3d08831f2
Make cv_renderer CV_NOLUA instead of hidden!!!
2019-12-26 18:15:52 -08:00
James R
0b87dd3554
Fix switching to software
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Would show a black screen for me on Linux. My suspsicion is that
some things are not initialized with just VID_CheckRenderer.
2019-12-19 17:13:23 -03:00
Jaime Passos
11dc6801dc
Update comments
2019-12-17 16:14:26 -03:00
Jaime Passos
1002c47407
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-17 16:12:44 -03:00
Jaime Passos
96bfc1da8f
Merge remote-tracking branch 'origin/master' into ripple2
2019-12-14 19:36:54 -03:00
Jaime Passos
ea52225869
Remove SPANDRAWFUNC_MMX, as it's not needed anymore.
2019-12-13 19:02:36 -03:00
Jaime Passos
b47cc01f50
Separate non-powers-of-two draw routines into its own file
2019-12-13 13:11:56 -03:00
Jaime Passos
9a5876f9d3
stuff
2019-12-13 12:26:47 -03:00
Jaime Passos
6976b9bf01
Merge remote-tracking branch 'origin/master' into renderswitch
2019-12-10 23:01:10 -03:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
2527e85108
fix showfps with st_translucency
2019-11-23 18:41:28 -03:00
James R
2b9a62a6bc
Shift showping display up a bit
2019-11-17 18:54:23 -08:00
James R
51a2b76970
Snapping for showping, so it doesn't jump way up on non-green
2019-11-17 18:52:05 -08:00
Steel Titanium
b1f39e836d
Better ping implementation.
2019-11-17 20:22:47 -05:00
Jaime Passos
d3fb98dfe4
Make cv_renderer a hidden command
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Finally! Renderer switching IS SAVED!! 🎉 🎉 🎉 🎉 🎉 🎉
2019-11-12 21:44:43 -03:00
Jaime Passos
845b82668b
Merge remote-tracking branch 'origin/master' into renderswitch
2019-11-12 20:25:40 -03:00
toaster
b501e5b358
Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.)
2019-11-01 15:48:50 +00:00
James R
32d450fbe7
Apply HUD translucency to ping and FPS counters
2019-10-22 21:54:09 -07:00
Jaime Passos
e95bd8add3
Merge remote-tracking branch 'origin/master' into renderswitch
2019-09-27 22:53:57 -03:00
Jaime Passos
ce8b821691
Merge remote-tracking branch 'jimita/renderswitch' into renderswitch
2019-09-10 18:12:01 -03:00
Jaime Passos
285ba4ee06
Enable usage of R_DrawSpan_8_MMX if drawing a flat with powers-of-two dimensions
2019-09-10 17:25:21 -03:00
Jaime Passos
2b6ae5081a
Attempt to fix warnings
2019-09-09 19:34:51 -03:00
Jaime Passos
fe737c33f6
Comments
2019-09-09 19:27:08 -03:00
Jaime Passos
073e33de21
yet even more cleanup here
2019-09-09 16:31:30 -03:00
Jaime Passos
11077c2bac
still making things better
2019-09-08 21:37:24 -03:00
Jaime Passos
1cb22d5e6b
initial stuff
2019-09-08 18:44:40 -03:00
Jaime Passos
398b320aec
initial stuff
2019-09-08 18:27:35 -03:00
Jaime Passos
b28af03b1c
Merge remote-tracking branch 'jimita/flats-png' into flats-png_port
2019-09-06 19:20:45 -03:00
toaster
8ac6d43886
* Made the evaluation screen even more attractive.
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* Fixed an unused variable warning in lua_skinlib.c.
- fixed post-level cutscenes playing when you get game over in MP (still kinda on-topic)
Also with apologies to MI:
- golden egg statue mode for tutorial, since the grey doesn't contrast enough with the blue and lime green
- fixed closed captions for replaced player sounds being incorrect
- fixed closed captions overlapping tutorial text
2019-07-29 14:55:36 +01:00
Jaime Passos
775b64f540
Support for patches and textures to be used in place of sector flats
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Still a work in progress.
2019-05-21 00:28:52 -03:00
mazmazz
81352aece1
WIP 20190101 merge
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d_netcmd.c
filesrch.c
m_menu.c
p_setup.c
p_spec.c
r_data.c
r_main.c
r_things.c
w_wad.c
w_wad.h
2019-01-02 01:09:15 -05:00
MPC
9372baf427
Software plane fixes
2018-12-14 14:08:25 -03:00
mazmazz
c91b2b4456
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
mazmazz
3bb75690c4
Merge remote-tracking branch 'origin/master' into HEAD
2018-11-20 23:19:36 -05:00
Monster Iestyn
eb4eef6104
Merge branch 'public_next'
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# Conflicts:
# src/Makefile.cfg
# src/d_clisrv.c
# src/p_setup.c
# src/r_segs.c
# src/r_things.c
2018-11-20 14:33:10 +00:00
Monster Iestyn
f114f8cd26
Fix OpenGL's HUD not being scaled the same way as Software's, by removing an old OpenGL-specific hack for fdupx/fdupy
2018-11-13 18:14:59 +00:00
Monster Iestyn
4c3bfe81bd
Merge branch 'public_next'
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# Conflicts:
# src/Makefile
# src/doomtype.h
# src/hardware/hw_clip.c
# src/hardware/hw_main.c
# src/sdl12/sdl_sound.c
2018-11-10 19:18:34 +00:00