TehRealSalt
a55fb0729d
Improvements to power level updating & forfeit handling
2019-01-17 22:39:26 -05:00
TehRealSalt
e22c6448fe
Merge branch 'master' into versus-record
2019-01-17 01:28:22 -05:00
wolfy852
409f698331
Fix position numbers being off in 1P
2019-01-16 19:53:09 -06:00
TehRealSalt
3246ca6b33
More finished power level
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broken, can't finish
2019-01-16 14:49:42 -05:00
TehRealSalt
9546c1b139
Don't show COOL for spectators
2019-01-16 01:55:07 -05:00
TehRealSalt
b02324988a
SHOULD be == 1, not < 2!!!!
2019-01-16 01:13:01 -05:00
fickleheart
606659dcff
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-15 19:55:42 -06:00
Sal
49a333e72a
Merge branch 'unfuck-splitscreen-hud' into 'next'
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Cleaner splitscreen hud
See merge request KartKrew/Kart-Public!6
2019-01-15 03:47:29 -05:00
TehRealSalt
7c42a72fdd
Don't draw multiple WANTED posters in splitscreen
2019-01-15 03:41:33 -05:00
Latapostrophe
62f1ac6ef6
Expose some more Kart functions, freeplay and rankings bumpers are now hud stuff you can toggle, + experimental playercmd hook
2019-01-13 14:40:48 +01:00
Latapostrophe
7e13cbd8ec
Forgot to trim whitespace
2019-01-12 12:28:15 +01:00
Latapostrophe
59c85425e2
Fixed WANTED poster drawing over minimap, WANTED cursor being colormapped, and splitscreen position shifting stuff
2019-01-12 12:27:30 +01:00
TehRealSalt
6047ae3455
Update comment to be more accurate
2019-01-12 05:12:20 -05:00
TehRealSalt
1cfd5a905f
spacing & ()
2019-01-12 05:03:05 -05:00
TehRealSalt
1512b08fde
Some house-cleaning
2019-01-12 05:01:36 -05:00
TehRealSalt
2f95fdf412
Don't increment ingame count without bumpers
2019-01-12 04:43:43 -05:00
TehRealSalt
5e61094031
Allow player-count modifiers in Battle
2019-01-12 04:31:35 -05:00
TehRealSalt
0ca7043bac
Uncap player-count item distribution modifiers
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Was an idea I had in development to make 16P less chaotic, but decided against it due to lack of testing and that it could backfire badly...
2019-01-12 04:30:41 -05:00
TehRealSalt
a1daaf339b
Redone credits for joiners in a less stupid way, + redone start ambience in a less stupid way
2019-01-10 01:03:53 -05:00
TehRealSalt
5be9f9e2d4
Add MUSICDEF lump for defining custom songs & replacing existing songs
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Very rudimentary at the moment, but it's workable
2019-01-09 21:00:45 -05:00
TehRealSalt
09da50000e
Merge branch 'next' into music-credits
2019-01-09 03:08:20 -05:00
Sal
569338a3a1
Merge branch 'drift-spark-adjustment' into 'next'
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Minimum speed to get drift sparks
See merge request KartKrew/Kart-Public!20
2019-01-09 01:18:30 -05:00
fickleheart
029a16125c
Merge remote-tracking branch 'internal/master' into new-turnhax-and-latency-stuff
2019-01-08 20:56:14 -06:00
fickleheart
955e0ad8c9
Make starting boost timing compensate for latency
2019-01-08 20:27:54 -06:00
TehRealSalt
02425bade6
Double time for overtime to kick in, make barrier always completely visible
2019-01-08 18:26:16 -05:00
TehRealSalt
f8a1cf849f
Merge branch 'master' into fortnite
2019-01-08 18:17:09 -05:00
Sal
900c6df765
Merge branch 'mobjscale-global' into 'next'
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Add a global for mobjscale
See merge request KartKrew/Kart-Public!10
2019-01-08 17:00:34 -05:00
TehRealSalt
ab76725038
Merge remote-tracking branch 'master' into next
2019-01-08 16:29:14 -05:00
SeventhSentinel
9490d225de
Minimum speed to get drift sparks
2019-01-06 17:17:52 -05:00
SeventhSentinel
b9ea18c030
turn these signed before abs-ing em
2019-01-05 00:42:36 -05:00
fickleheart
7dcee6f0b4
Send latency in players' ticcmds
2019-01-04 23:09:26 -06:00
SeventhSentinel
74aba46823
In-game music credits
2019-01-04 04:44:55 -05:00
Sal
5c1267d2e6
Merge branch 'waypoint-lap-option' into 'next'
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Add waypoint lap field via Parameter field
See merge request KartKrew/Kart-Public!4
2019-01-03 00:58:09 -05:00
Latapostrophe
40140d4372
More cleanups and WANTED stuff
2019-01-02 20:36:13 +01:00
SeventhSentinel
d6255ddbb2
Merge branch 'master' into fortnite
2019-01-02 14:08:10 -05:00
SeventhSentinel
8391dd520a
Add item spinning, turn into papersprites, spawn more orbs
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Also tried to fix a memory issue I only get from Sev's compiles by removing the need to free memory for this... but didn't fix anything :/
2019-01-02 14:08:00 -05:00
SeventhSentinel
998374d603
This would probably be fine, but lets make it consistent like every other instance of this.
2018-12-31 17:59:42 -05:00
Latapostrophe
473b4ff5a4
Cleaner code because I was a huge idiot
2018-12-29 21:46:40 +01:00
Latapostrophe
9a9b13bf51
Alignment mistakes for nongreen
2018-12-29 11:17:51 +01:00
Latapostrophe
55d79622fa
Clean up splitscreen huds to allow minimap
2018-12-29 10:59:34 +01:00
fickleheart
e5f2f39b46
Use waypoint extrainfo to determine lap it works on
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This can be useful to improve waypoint tracking on sprint maps.
2018-12-27 17:11:16 -06:00
SeventhSentinel
68525de00a
Merge branch 'master' into mobj-scale-global
2018-12-27 13:58:42 -05:00
TehRealSalt
b27c709879
a bunch of stuff I left uncommited
2018-12-15 19:14:30 -05:00
SeventhSentinel
8a9f274f71
Fix Ballhog under the last commit...
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It actually uses trailing item's throw speeds instead of its own, oddly enough; I don't want to mess with the gameplay there, so I just gave it its own exception.
2018-12-13 09:47:14 -05:00
SeventhSentinel
f3e158320b
Make SPB follow the same rules too
2018-12-13 09:34:27 -05:00
SeventhSentinel
d9a3b37e30
Add a mapobjectscale global
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Should be no different than it was before, now it's just less tedious to type :V
2018-12-12 21:55:59 -05:00
SeventhSentinel
f35e5d816a
Stupid Orbinaut bullshit
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- Fix Orbinaut/Jawz not accepting top speed changes (This means back-spam being slower now for real works, and the speed buff on boosters for real works.)
- Make the top-speed buffs for boosters not work for back-spam
2018-12-12 21:25:18 -05:00
TehRealSalt
43af067415
Add a 5-second delay before the kill-field kicks in
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Until it's ready, the orbs are transparent and the minimap icon blinks. Also, tons more sounds. ALSO, Super Overtime mode.
2018-12-06 18:13:40 -05:00
TehRealSalt
19ca7bf134
Show the central item on the minimap, and other minor aesthetic touches
2018-12-06 16:17:17 -05:00
TehRealSalt
dfa0522326
Battle Mode overtime
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After the time limit is up, spawn a shrinking kill-field. This is one hefty initial commit!
2018-12-06 13:46:38 -05:00