Commit graph

10680 commits

Author SHA1 Message Date
LJ Sonic
cccc1be070 Merge branch 'waypoint-bruh' into 'next'
Fix waypoint sequence desyncs

See merge request STJr/SRB2!975
2020-05-31 17:58:38 -04:00
MascaraSnake
636201fa1b Use 0 instead of 0xffff as dummy mobjnum 2020-05-31 22:58:14 +02:00
MascaraSnake
2b92d82b89 Netsync waypoint sequences 2020-05-31 22:44:25 +02:00
SwitchKaze
fa786b1eed Fix SOC color name reading 2020-05-30 16:52:44 -05:00
Louis-Antoine
25cb181b8e Refactor hook library a little 2020-05-30 20:28:45 +02:00
Louis-Antoine
a71f690241 Show the traceback when a Lua script error happens 2020-05-30 20:24:33 +02:00
lachwright
92cae7aef9 Oops, forgot to #undef 2020-05-31 01:26:23 +08:00
lachwright
3b4df4657a Move drop shadows to the ceiling for objects in reverse gravity 2020-05-31 01:21:26 +08:00
lachwright
534aea9f62 Don't cut momentum if landing in a roll 2020-05-30 19:07:16 +08:00
lachwright
984b996c7a Ensure followmobj ghost exists before applying fuse 2020-05-30 18:26:11 +08:00
lachwright
70edaa9afa Feedback so far indicates the old booster effect is preferred 2020-05-30 18:21:39 +08:00
lachwright
48f167d75c Merge branch 'next' into dashmode-fixes 2020-05-30 18:13:21 +08:00
SwitchKaze
50a225f8cd Fix signpost shade. 2020-05-29 21:41:20 -05:00
Zachary McAlpin
8826eeeeb9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-29 15:32:59 -05:00
Louis-Antoine
808b7b17cc Add dofile() to Lua 2020-05-29 17:35:07 +02:00
LJ Sonic
4bed63b888 Merge branch 'luacolors-gcc10-fix' into 'next'
Fix the "Custom skincolors" branch not compiling with GCC 10.

See merge request STJr/SRB2!966
2020-05-29 11:23:54 -04:00
sphere
a0a16e2e79 Fix the "Custom skincolors" branch not compiling with GCC 10. 2020-05-28 18:43:04 +02:00
Louis-Antoine
4c5a413d42 Fix crash when setting a mobj's angle from a Lua script 2020-05-28 18:34:56 +02:00
Monster Iestyn
239b758cd1 Merge branch 'master' into next 2020-05-28 16:34:06 +01:00
SteelT
b99dd5ae98 Merge branch 'nowipe-fixes' into 'master'
NOWIPE fixes for colormap and title card wipes

See merge request STJr/SRB2!962
2020-05-28 11:30:01 -04:00
SteelT
1f0feb84b8 Merge branch 'scroller-tweaks' into 'next'
Add back side wall scrollers & allow using offsets for tagged wall scrollers.

See merge request STJr/SRB2!955
2020-05-28 11:29:39 -04:00
LJ Sonic
8c5149f180 Merge branch 'possibly-fix-dedi-crash' into 'next'
Possible fix for dedicated server crashes (aka the msvcrt.dll!_mbscat crash)

See merge request STJr/SRB2!963
2020-05-28 11:29:00 -04:00
SteelT
2739f989dc Merge branch 'fix-input-buffer' into 'next'
Allow input buffer to hold more than 64 tics

See merge request STJr/SRB2!950
2020-05-28 11:27:39 -04:00
SteelT
4b77741f37 Merge branch 'next-lc-uint16' into 'next'
Custom skincolors

See merge request STJr/SRB2!960
2020-05-28 11:23:05 -04:00
Louis-Antoine
d886e35576 Fix potential desynch when a player spawns 2020-05-28 11:03:35 +02:00
Louis-Antoine
3483ddf573 Add a few missing calls to GameQuit hook 2020-05-27 14:58:10 +02:00
Monster Iestyn
9a122fd9c4 Got_AddPlayer: check that I_GetNodeAddress(node) is non-NULL before using strcpy to copy it to the playeraddress array 2020-05-25 21:27:48 +01:00
Monster Iestyn
5c6004f213 Merge branch 'crumblebob-fixes' into 'next'
Fix crumbling floatbob FOFs in MP SS5 rising up into space for no reason

See merge request STJr/SRB2!961
2020-05-25 07:58:21 -04:00
mazmazz
0294f8d26a Fix NOWIPE bugs with colormap fade and title card 2020-05-25 00:20:23 -04:00
mazmazz
505fb1761d Add NOWIPE behavaior for colormap fades 2020-05-25 00:19:41 -04:00
Monster Iestyn
dbe7b57c74 T_BounceCheese: Fix FOF height desync occurring if the FOF fell down too fast (resulting in a bizarre bouncing back up effect in MP SS5 due to P_FloorzAtPos messing up as a result) 2020-05-24 21:15:31 +01:00
SwitchKaze
77a501ecae Fix typo SKINCOLOT 2020-05-24 12:36:20 -05:00
SwitchKaze
58cac1fd73 Make colors UINT16, increase color freeslots to 1024 2020-05-23 19:35:36 -05:00
Zachary McAlpin
712485cad7 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into gamequit-hook 2020-05-23 15:23:43 -05:00
sphere
8e068e94b0 Rename the rest of the wall scrollers in the ZB config. 2020-05-23 16:41:38 +02:00
MascaraSnake
4fcbb59116 Merge branch 'splitshot-notarget-fix' into 'next'
A_SplitShot no target fix

See merge request STJr/SRB2!956
2020-05-23 07:52:36 -04:00
MascaraSnake
8c38d4e261 Merge branch 'lua-mapthing-len' into 'next'
Lua mapthing len

See merge request STJr/SRB2!957
2020-05-23 07:51:58 -04:00
SwitchKaze
afe56667b8 Update to 2.2.4 2020-05-22 16:47:51 -05:00
Monster Iestyn
11b115083e added the ability to get the # of a mapthing_t in Lua 2020-05-22 18:32:34 +01:00
Monster Iestyn
55dd8739ab A_SplitShot fix: don't even attempt to A_FaceTarget (or anything beyond) if there is no target to face to begin with 2020-05-21 19:42:48 +01:00
Monster Iestyn
b232530695 Merge branch 'sprite-projection-fixes' into 'next'
Sprite projection fixes

See merge request STJr/SRB2!954
2020-05-20 15:33:30 -04:00
Monster Iestyn
58d62f9881 also do the fovtan multiplication thing with precip sprites 2020-05-20 19:34:18 +01:00
Louis-Antoine
2ae00f1edf Wait for acks before resending file fragments 2020-05-20 16:21:18 +02:00
James R
0e25e9a074 Merge branch 'more-lua-map-names' into 'next'
G_BuildMapTitle for Lua, G_BuildMapName outside of levels

See merge request STJr/SRB2!694
2020-05-19 23:13:35 -04:00
Louis-Antoine
15d6a254e1 Add a command to list current file transfers 2020-05-20 00:24:53 +02:00
Louis-Antoine
6e073efbb7 Fix I_Error when queuing multiple Lua files 2020-05-19 23:50:37 +02:00
sphere
ff6b9a9cf0 Add linedef actions 507 & 508, allow using offsets for actions 502-504. 2020-05-19 23:39:35 +02:00
Monster Iestyn
8ad59bbb51 on second thought maybe we don't need extra tx clamping, it turns out to be more effort than it's worth (at least for now)
meanwhile, let's move x/yscale calculations down since we don't actually need them until later on
2020-05-19 22:00:34 +01:00
Louis-Antoine
ccc51df93b Fix sending Lua files in text mode 2020-05-19 21:36:21 +02:00
Louis-Antoine
fbfb9dc95c Create FIL_ConvertTextFileToBinary 2020-05-19 20:00:58 +02:00