AJ Martinez
ecc2c65742
Cleanup and comments
2023-03-28 01:25:55 -07:00
AJ Martinez
5a52199dc8
Refactor challenge creation, no more duplicated memory shenanigans
2023-03-28 01:25:55 -07:00
AJ Martinez
f0e6e5c962
Instead of using gamemap, make client-client challenges more resistant by including IP
2023-03-28 01:25:54 -07:00
AJ Martinez
96a71bb60d
Don't try to do netgame shit in singleplayer and crash
2023-03-28 01:25:54 -07:00
AJ Martinez
630555ca51
More bad actor cvars
2023-03-28 01:25:54 -07:00
AJ Martinez
30ca69e51d
Don't sign game traffic, we shouldn't need it anymore
2023-03-28 01:25:54 -07:00
AJ Martinez
a1f82b2a37
Use server IP and timestamp in PT_SERVERCHALLENGE to avoid signature reuse
2023-03-28 01:25:54 -07:00
AJ Martinez
f873df764e
USE THE ENTIRE 64 BYTES OF THE CHALLENGE YOU IDIOT also check time/gamemap
2023-03-28 01:25:54 -07:00
AJ Martinez
32b1ff3d3e
SERVER needs to respond to PT_CHALLENGEALL, dummy
2023-03-28 01:25:54 -07:00
AJ Martinez
a57901babf
It's mediocre security fixup time
2023-03-28 01:25:54 -07:00
AJ Martinez
f9832eb77f
Give gamestate resend integrity check some teeth
2023-03-28 01:25:54 -07:00
AJ Martinez
137f166043
Cvars to do bad network things in DEVELOP, fixes to bad network things
2023-03-28 01:25:54 -07:00
AJ Martinez
7f479d14c2
I do not understand version control and no one can make me learn
2023-03-28 01:25:54 -07:00
AJ Martinez
f5b7238ba9
I will never understand why the VSCode diff editor does this to me
2023-03-28 01:25:54 -07:00
AJ Martinez
2afc43383e
Jart node deadlock fixup part 2
2023-03-28 01:25:52 -07:00
AJ Martinez
a8c129321a
Block nodes while an auth challenge is taking place (jart)
2023-03-28 01:20:44 -07:00
AJ Martinez
44f2ce7288
Expand XD_ADDPLAYER buffer
2023-03-28 01:20:44 -07:00
AJ Martinez
72d2249e1f
Don't freak out and sigfail if we weren't even expecting a challenge
2023-03-28 01:20:44 -07:00
AJ Martinez
15ec5ee90b
Client bails if server doesn't verify, first pass
2023-03-28 01:20:44 -07:00
AJ Martinez
59c4086ffc
Missing newline
2023-03-28 01:20:44 -07:00
AJ Martinez
25e9207fa2
Check for pubkey modifiation when gamestate is resent
2023-03-28 01:20:44 -07:00
AJ Martinez
33760dec51
I don't even know, unfuck everything
2023-03-28 01:20:44 -07:00
AJ Martinez
a1b0625f66
Don't sigcheck game traffic if you're not the server, you can't do anything with it
2023-03-28 01:20:43 -07:00
AJ Martinez
ca767a554b
Let people know when they're kicked for sigfail
2023-03-28 01:20:43 -07:00
AJ Martinez
7889ffd93b
Instantly destroy anyone who sigfails
2023-03-28 01:20:43 -07:00
AJ Martinez
2925843ea2
Sigfail command for testing, fix guest join sigcheck, scaffolding for sigfail kick reason
2023-03-28 01:20:43 -07:00
AJ Martinez
936da9870c
Move guest profile checks into dedicated method
2023-03-28 01:20:43 -07:00
AJ Martinez
baedcc6ade
Add allowguests cvar
2023-03-28 01:20:43 -07:00
AJ Martinez
b758001661
We don't need payloadsize, we don't trust it anyway
2023-03-28 01:20:43 -07:00
AJ Martinez
3747ba6cbd
Sign game traffic that could be used to cause problems
2023-03-28 01:20:43 -07:00
AJ Martinez
0f3d740fd4
Correctly populate local keys as a netgame client
2023-03-28 01:20:43 -07:00
AJ Martinez
cc0390cc64
Don't respond to challenges out of sequence
2023-03-28 01:20:43 -07:00
AJ Martinez
c46ad8d52b
Fix GUESTs trying to sign
2023-03-28 01:20:43 -07:00
AJ Martinez
f2c66a2171
Expose public_key to Lua
2023-03-28 01:20:43 -07:00
AJ Martinez
66c6ba125d
Final fixup for profile-level keys and passing to player_t
2023-03-28 01:20:41 -07:00
AJ Martinez
4ffae5d862
Store keypairs in profiles, do signature verification for all splitscreen players
2023-03-28 01:19:43 -07:00
AJ Martinez
cacb4f453f
Scramble keys and challenges when init/closing node
2023-03-28 01:19:43 -07:00
AJ Martinez
7218c225ec
Remove state trace debug print
2023-03-28 01:19:43 -07:00
AJ Martinez
138663bf5a
Literally, unironically, draw the rest of the owl
2023-03-28 01:19:43 -07:00
AJ Martinez
9b77d95357
Pass key into player_t for other stuff to work with it
2023-03-28 01:19:43 -07:00
AJ Martinez
568dc59aa5
State scaffolding for challenge-response
2023-03-28 01:19:43 -07:00
AJ Martinez
805186c3a9
RRID: initial commit, WIP broken
2023-03-28 01:19:43 -07:00
AJ Martinez
c3f4fc33c4
License compliance for libwebm, libyuv, libvpx, libxmp, fmt, imgui, tcbrindle span
2023-03-28 01:14:33 -07:00
AJ Martinez
03d7f3be23
Add LICENSE-3RD-PARTY.txt
...
On Toaster's recommendation, I've added the LICENSE-3RD-PARTY.txt from v1.6, so that it can be kept up-to-date in the same workflow as the dependencies are being added in the first place. There may be deps missing that were added in RR!
2023-03-28 01:13:47 -07:00
James R
cdd9ae2644
Merge branch 'refactor-k-collide' into 'master'
...
Refactor K_PvPTouchDamage
See merge request KartKrew/Kart!1108
2023-03-28 00:03:10 +00:00
Oni
3463f0e5be
Merge branch 'bubble-invincibility-clash' into 'refactor-k-collide'
...
Clash Bubble Shield blowup with Invincibility etc; bounce players away with Bubble blowup
See merge request KartKrew/Kart!1109
2023-03-27 22:10:03 +00:00
James R
7f0cb6aa94
Merge branch 'respawn-line-debug' into 'master'
...
Add perspective to debugfinishline; highlight Respawn Lines
See merge request KartKrew/Kart!1089
2023-03-27 12:12:39 +00:00
James R
06f58486a5
Merge branch 'emerald-timer' into 'master'
...
Add fuse to Emeralds in Battle
Closes #126
See merge request KartKrew/Kart!1091
2023-03-27 12:12:17 +00:00
James R
0cad27d7fe
Merge branch 'pad-diagnostics' into 'master'
...
Gamepad GUID and Name logging, gamecontrollerdb.txt
See merge request KartKrew/Kart!1092
2023-03-27 12:10:58 +00:00
James R
2547ba6d6b
Merge branch 'fix-faulty-references-false-positive' into 'master'
...
Fix false positive P_RemoveThinkerDelayed warning
See merge request KartKrew/Kart!1087
2023-03-27 12:07:40 +00:00