Commit graph

532 commits

Author SHA1 Message Date
mazmazz
b658598a96 Whitespace 2018-08-13 22:10:16 -04:00
Monster Iestyn
c670b20c25 Merge branch 'master' into change-colormap-ldef 2018-08-10 20:05:04 +01:00
mazmazz
5e5ec4a71a Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into le-fadefof-remove-storedthinker 2018-08-10 15:03:07 -04:00
mazmazz
b3de1a5f6c Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into nightsplus-le
# Conflicts:
#	src/p_setup.c
#	src/p_user.c
2018-08-10 13:44:47 -04:00
Monster Iestyn
71d2280020 Added linedef 447 as the change colormap linedef exec special.
IMPORTANT NOTE: UNTESTED
2018-06-14 21:51:21 +01:00
toaster
c85e97a05d Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into hardcoding-time-again 2018-06-09 19:36:48 +01:00
Monster Iestyn
105eee7e0a Merge branch 'public_next'
# Conflicts:
#	src/d_main.c
#	src/d_netfil.c
#	src/p_setup.c
2018-06-09 19:35:36 +01:00
toaster
2cc8696bf1 Bit of a random one today, but the branch approaches completion...
* Bomb sphere! Paraloopable hazard. Replaces MT_SPECIALSPIKEBALL.
* Blueberry bushes, both normal and Xmas, from patch.dta.
* BSZ tulips, also from patch.dta!
* Frozen Hillside badniks - Penguinator and Pophat.
* Frozen Hillside ice decoration!
* Fixed some big bugs with the DSZ light beams.
* Made multi-mare special stages work, in a troll way - the Chaos Emerald disappears in a puff of smoke, and the Spinbobert laughter sound plays... >:3c
* Reverted the mobjtype number changes from the source SOC/Lua, which we can do later when doing a final pass of the levels.
* State optimisation.
* Serious cruft-removal of the NiGHTS drone thinker.
* Fix the issues where the player wouldn't curl into jump in waterslides or dropping off rope-hangs.
* Tweak NiGHTS player flashing.
* Add text colour support to the titlecard font.
* Use that to make the PRESS SPIN\nMID-JUMP thing when you get all Chaos Emeralds use the titlecard font for readability.
* Fix the GOT ALL EMERALDS page not lasting the correct, extended amount of time.
* Fix that thing where flying mid-spin didn't enact autobrake.
* Modify graymap a little on Sryder's suggestion.
* [COMPLETELY UNRELATED] fix that thing where the addons menu will fail on files/paths with spaces in [/COMPLETELY UNRELATED]
2018-06-05 17:22:28 +01:00
toaster
849eeae3b9 MONSTER COMMIT.
OLD SPECIAL STAGES:
* Spheres in old special stages instead of rings!
* Individual timers in old special stages instead of a global one!
* Old special stages use a variant of the NiGHTS HUD now!
* Special stage damage in old special stages loses 5 seconds of time instead of 10 rings/spheres!
* All damage gained through old special stages is converted to special stage damage! As a consequence, the special spikeball has no need to be special anymore.
* Made emerald gaining function be based on special stage number rather than gained emeralds!
* Consistency with...

NiGHTS SPECIAL STAGES:
* Spheres now flash in bonus time. https://cdn.discordapp.com/attachments/400761370800422922/452590553100713984/srb20032.gif
* Sphere and ring mapthingnums are now less fucked up in 'em. (Rings are 300, same as usual, while Spheres are now 1706 replacing NiGHTS Wings.)

SPECIAL STAGES IN GENERAL:
* useNightsSS is now dead. Each individual special stage is now assessed for NiGHTS-mode behaviour based on maptol & TOL_NIGHTS.
* CRAWLA HONCHO\n CAN NOW BE\n SUPER CRAWLA HONCHO end tally modification now also includes a mini-tutorial on turning super. https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif
* SONIC GOT A CHAOS EMERALD? https://cdn.discordapp.com/attachments/400761370800422922/452623869497573386/srb20034.gif

NiGHTS NON-SPECIAL STAGES:
* Colour Chips and Star Chips! Replaces Spheres and Rings of NiGHTS Special Stages.
* Colour Chips turn yellow in bonus time.
* Ideya!
* Its own "drowning" music!
* All of the object types for Dream Hill.
* GIF: https://cdn.discordapp.com/attachments/400761370800422922/452844894113759233/srb20036.gif

RANDOM BS:
* Turn super with the spin button instead of the jump button!
* Followmobj now correctly set with P_SetTarget instead of pointer assignment.
* Emerald hunt uses new sprites!
* Made unlock noise different from emblem gain noise! (It's the CRAWLA HONCHO CAN NOW TURN yadda yadda sound from S3K now.)
2018-06-03 22:41:54 +01:00
Monster Iestyn
745be2c641 Stop Each Time trigger linedefs and object-carrying scrollers from doing anything with FOFs without FF_EXISTS 2018-05-21 20:02:30 +01:00
MascaraSnake
ba7fa3a407 Consistency: Pointer declarations next to the variable name instead of the type 2018-05-15 09:39:52 +02:00
MascaraSnake
3e99456542 Change to linedef type 7 (flat alignment): If no tag is given, affect front sector. 2018-05-14 19:34:22 +02:00
mazmazz
963f3d167a Add ML_DONPTEGTOP flag to Nights LE
* Nightserize: Run only if player is already NiGHTS
* DeNightserize: Run only if >0 players are NiGHTS
2018-04-07 07:33:07 -04:00
mazmazz
6f55212e0f Merge branch 'master' into nightsplus-le 2018-04-07 07:09:41 -04:00
mazmazz
94bea03ae5 Allow immediate alpha setting when speed = 0; refactoring
* Separate fade logic into P_FindFakeFloorsDoAlpha, P_DoFakeFloorAlpha
* Change INT32 destvalue and speed to INT16
2018-04-07 07:09:04 -04:00
mazmazz
acb4322f1d checkpoint 2018-04-07 05:52:01 -04:00
mazmazz
ef733de678 Refactor flag handling toggles 2018-04-06 23:14:48 -04:00
mazmazz
91fbffe73d Little adjustments
* Swap MF_NOCLIMB and MF_EFFECT1
* Implement if Front Y Offset < 1 (== 0), then set alpha immediately
2018-04-06 22:34:45 -04:00
mazmazz
8917b741c5 Merge branch 'le-fadefof' into le-fadefof-remove-storedthinker 2018-04-06 22:22:42 -04:00
mazmazz
efec4cf7a6 Merge branch 'master' into le-fadefof 2018-04-06 22:22:23 -04:00
mazmazz
2138706d38 Slight fixes for NiGHTS LE Trigger logic 2018-04-02 08:13:53 -04:00
mazmazz
630843d76e Split NiGHTS LE trigger logic into P_CheckNightsTriggerLine
This makes P_RunTriggerLinedef more readable because the logic is too different from the other triggers.

Also replace BOOL with boolean
2018-04-02 08:11:28 -04:00
mazmazz
4d95019db5 Implement logic branching for NiGHTS LE triggers and add Bonus Time trigger 2018-04-01 08:23:59 -04:00
mazmazz
6e10b27f38 Initial checkpoint for NiGHTS LE triggers 2018-03-31 10:11:27 -04:00
mazmazz
c9b6c2e026 Remove fader thinkers by stored pointers in fadingdata 2018-03-31 01:15:24 -04:00
mazmazz
88be5fe27c Better fading comments 2018-03-31 00:10:46 -04:00
mazmazz
f0504c0edd Bring back FF_TRANSLUCENT processing for fade FOF
The rules for accompanying flags are:
* If FF_TRANSLUCENT, deflag FF_CUTLEVEL and flag FF_EXTRA | FF_CUTEXTRA.
* If not FF_TRANSLUCENT, flag FF_CUTLEVEL and deflag FF_EXTRA | FF_CUTEXTRA
* If FF_SOLID, deflag FF_CUTSPRITES
* If not FF_SOLID, flag FF_CUTSPRITES

This reverts commit 8f149075a6.
2018-03-30 23:42:14 -04:00
mazmazz
38bc2f074d Merge branch 'le-fadefof' into le-fadefof-fflags
# Conflicts:
#	src/p_spec.c
2018-03-30 23:03:06 -04:00
mazmazz
4675062cca Remove log comments for Fade FOF 2018-03-30 22:59:33 -04:00
mazmazz
8f149075a6 Maybe let's not handle FF_TRANSLUCENT for fade FOF.
Why: FF_TRANSLUCENT is often packaged with flags FF_EXTRA, FF_CUTEXTRA; for intangibles, FF_CUTSPIRTES; in some cases (?), FF_CUTLEVEL. I *think* the rules are consistent amongst predefined FOFs, but maybe there are exceptions?

There's too much that can go wrong with assuming too many flags for an FOF. Just make it the modder's responsibility to tag this special to the proper translucent FOF.
2018-03-30 22:56:43 -04:00
mazmazz
1df029ccad Add predefined behaviors for fading FOF flags
* ML_BLOCKMONSTERS: Handle FF_EXISTS
* ML_NOCLIMB: Handle FF_SOLID
* ML_EFFECT1: Don't handle FF_TRANSLUCENT
2018-03-30 22:43:13 -04:00
Marco Z
1f2a15889f Initial logic attempt
* Front X offset: ffloor alpha target (1-256)
* Front Y offset: Speed, alpha per tic (1+)
* MF_BLOCKMONSTERS: Do not handle FF_EXISTS
2018-03-30 17:45:48 -04:00
Marco Z
0c63e44cea fade_t fields 2018-03-30 16:19:19 -04:00
Marco Z
3332298f9e Define fader thinker names 2018-03-30 15:33:03 -04:00
mazmazz
e28d30e1ee Nights LE checkpoint 2018-03-30 14:22:59 -04:00
toasterbabe
117017b0a0 A lot!
* cv_powerupdisplay. Never, First-person only (default), Always.
* New monitor stuff.
* Fixed hitmessages.
* Some CTF stuff.
* Aaaaugh it's a lot I hate myself I need to work on my coursework.
* I'll figure out what I did here in the merge request when that's done.
2018-03-26 23:53:09 +01:00
Monster Iestyn
ac09048248 created W_IsLumpWad as a shortcut for the "is the lump a WAD" checking in the code getting map data lumps 2018-01-10 16:51:23 +00:00
Monster Iestyn
a1212827d3 Hack up support for pk3s in Custom FOF setup, fix stray ! preventing blockmap from loading 2018-01-09 22:22:10 +00:00
Monster Iestyn
728d27f2d5 Merge branch 'public_next'
# Conflicts:
#	src/doomdef.h
#	src/sdl12/macosx/Srb2mac.xcodeproj/project.pbxproj
#	src/win32/win_vid.c
2018-01-02 17:32:24 +00:00
toasterbabe
edf7483a4c Fix airbob sectors fucking up when below 0 z-height. 2017-12-20 21:13:24 +00:00
Alam Ed Arias
7f4424b4a0 whitespace cleanup 2017-11-02 23:13:34 -04:00
toasterbabe
efc4d2f81d * Make multiple ANIMDEFS lumps get loaded.
* Refactor the multiple TEXTURES lump code.
2017-10-28 17:12:08 +01:00
toasterbabe
50d6208913 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-10-21 14:28:44 +01:00
wolfy852
b298c7a541 Fix p_spec.c and r_things.h, get the compiler to shut up
This compiles with no errors or warnings, but hasn't been tested yet. Please review/test when you can.
2017-10-07 17:18:25 -05:00
wolfy852
93584f6811 Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal into FileManagement 2017-10-07 14:52:40 -05:00
Monster Iestyn
302d0425e0 Incinerated WinCE 2017-09-29 23:25:34 +01:00
Alam Ed Arias
f1a347e55f Merge branch 'public_next' into master 2017-09-28 11:01:20 -04:00
Alam Ed Arias
ec125628ab Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
Alam Ed Arias
2ccd397d11 Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
Nevur
77d7b1495c Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into FileManagement 2017-09-24 14:52:41 +02:00