Commit graph

534 commits

Author SHA1 Message Date
GoldenTails
da3a1b18f9 Fix some theoretical crashes when using the P_*XYMovement, P_*ZMovement, and P_RailThinker functions. 2020-10-03 13:24:47 -05:00
Louis-Antoine
9da21a1518 Let Lua scripts access userdata metatables 2020-10-03 18:40:37 +02:00
Louis-Antoine
6f707dfbda Let Lua scripts relink tables to their metatables when unarchiving
This is done through the new "registermetatable" function,
in a somewhat similar fashion to "freeslot" but for metatables:
it must be called at script load to tell SRB2 your metatable
can be automatically relinked during the unarchiving process.
2020-10-03 16:31:04 +02:00
Snu
34f8b84b1c god damnit 2020-09-30 08:10:28 +01:00
Snu
50d1193680 Expose function to Lua 2020-09-30 07:58:41 +01:00
Sally Coolatta
b5fcd74ef9 Merge master
Slopes in a few maps are really broken ... think it's anchors, I'm gonna leave that to jart :V
2020-09-25 12:00:50 -04:00
James R
c9e3281b99 Merge remote-tracking branch 'origin/master' into tinnitus 2020-09-25 01:57:08 -07:00
James R
ef108cbb36 Merge remote-tracking branch 'pub/next' 2020-09-20 14:07:54 -07:00
Tatsuru
b3a84c469a Encapsulate userdata checks 2020-09-14 17:33:26 -03:00
Tatsuru
2669476e18 Use the sector's actual soundorg (how did it even work) 2020-09-13 13:54:43 -03:00
Tatsuru
087bdbad63 Check for sector_t userdata as well 2020-09-13 12:33:18 -03:00
Monster Iestyn
7c8dbca640 added polyobj_t to userdataType list
(also added slope_t, vector2_t and vector3_t since they were all missing from here)
2020-09-09 21:24:07 +01:00
FlykeSpice
2424418390 Remove ESLOPE #ifdef(backport from srb2 2.2) 2020-08-20 13:02:13 -04:00
Sally Coolatta
3e446a167c Restructure how damage works in kart COMPLETELY
Instead of doing its best to avoid P_DamageMobj, it embraces it, using the damagetype system to decide how the player takes damage. Overall less stupid.
2020-08-19 00:55:36 -04:00
Sally Coolatta
631f698432 Cleanup
So for whatever reason it's still giving me a warning about functions in i_threads having duplicate definitions, even though they clearly do not.

I'm completely stumped so I'm just gonna mess with my compile setup....... in the mean time, if anyone else could try to compile it, I'd appreciate it, so we know if it's just my end or if its something else
2020-08-15 08:32:56 -04:00
Sally Coolatta
0dc21106e5 Lua stuff is done 2020-08-15 07:47:18 -04:00
Sally Coolatta
5a98c00405 NOW we make it past p_mobj 2020-08-14 22:28:49 -04:00
Sally Coolatta
5a6263c36b Make it past p_mobj 2020-08-14 20:48:06 -04:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Sally Coolatta
8731c6b7a4 Another round of fixing up
- gametyperules are now fitting for kart, not applied to the whole codebase though
- a few more files compile
2020-08-11 16:13:17 -04:00
SteelT
84a4c7ba62 Fix some more ifdefs 2020-08-10 18:57:58 -04:00
Sally Coolatta
ecec1e8a8f OK the compiler still didn't like it, so just properly remove it entirely. 2020-08-10 17:22:55 -04:00
SteelT
f2967d30d3 Merge lua_baselib.c 2020-08-10 12:34:38 -04:00
Sally Coolatta
e296e1309a YAY, round 2 2020-08-09 21:02:56 -04:00
James R
aedc5ae7af Kill MIDI more >:) 2020-08-07 13:00:04 -07:00
Sally Coolatta
9b778d6ce6 Merge lua_baselib.c 2020-08-05 14:00:35 -04:00
Zachary McAlpin
70fc6854b1 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port 2020-07-30 15:37:41 -05:00
Nev3r
0c06840c6f Bring back P_FindSpecialLineFromTag() for backwards compatibility reasons; emulate the old taglist behavior for this function. 2020-07-29 17:26:43 +02:00
Nev3r
3854b56228 Merge branch 'next' into udmf-multitag
# Conflicts:
#	src/hardware/hw_main.c
2020-07-29 13:55:14 +02:00
Nev3r
3d90a6aebe Merge branch 'udmf-next' into 'next'
Merge udmf-next into next

See merge request STJr/SRB2!1075
2020-07-28 14:03:59 -04:00
Sally Coolatta
3d53adaa2b Sliding HUD
- Split HUD stuff into k_hud.c/h
- V_SPLITSCREEN replaces the old function that sets V_SPLITSCREEN/V_HORZSCREEN flags system, and instead automatically moves it based on player number
- V_SLIDEIN makes HUD items slide in after the intro animation.
2020-07-26 05:47:53 -04:00
Zachary McAlpin
3e79966be9 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into playercmd-kart-port 2020-07-25 20:06:12 -05:00
James R
2613a29396 Merge remote-tracking branch 'origin/next' into g_findmap-lua 2020-07-24 02:14:03 -07:00
lachwright
c9d8fcc1cb Fix default NiGHTS skin brightness for non-super characters 2020-07-20 22:24:16 +08:00
Zachary McAlpin
6877df94bc Ported Lat's PlayerCmd hook to vanilla SRB2 2020-07-17 00:08:38 -05:00
James R
f8b659e4bd Merge branch 'various-color-fixes' into 'next'
Various color fixes

See merge request STJr/SRB2!1060
2020-07-13 18:24:55 -04:00
GoldenTails
80b42ba46e Expose P_MovePlayer to Lua. 2020-07-12 18:02:50 -05:00
GoldenTails
a913a8a652 Expose P_PlayerZMovement to Lua.
Finishing off these changes; how a player moves vertically.
2020-07-12 18:02:50 -05:00
GoldenTails
6124e010b2 Expose P_SceneryZMovement to Lua.
Still more complex than P_RingZMovement.
2020-07-12 18:02:50 -05:00
GoldenTails
93edc25cae Expose P_RingZMovement to Lua.
Ever wanted to move like a ring vertically?
2020-07-12 18:02:50 -05:00
GoldenTails
d0f9d79170 Expose P_ZMovement to Lua.
Because P_XYMovement wasn't enough.
2020-07-12 18:02:50 -05:00
GoldenTails
1fb799203c Expose P_SceneryXYMovement to Lua.
Ironically this seems slightly more advanced than P_RingXYMovement...
2020-07-12 18:02:50 -05:00
GoldenTails
0bbd08f980 Expose P_RingXYMovement to Lua.
Ever wanted to move like a ring horizontally?
2020-07-12 18:02:50 -05:00
GoldenTails
12bae0cb24 Expose P_XYMovement to Lua.
It was so easy; it took a grand total of one compile to implement!
Why wasn't this done before...
2020-07-12 18:02:49 -05:00
kaysrishaq
be8f10d039 various color fixes 2020-07-12 07:39:52 -04:00
GoldenTails
e63c296e01 Expose P_RailThinker to Lua. 2020-07-12 00:36:22 -05:00
Nev3r
ebe16a66d9 Merge branch 'udmf-next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-multitag
# Conflicts:
#	src/hardware/hw_main.c
#	src/p_ceilng.c
#	src/p_floor.c
#	src/p_mobj.c
#	src/p_mobj.h
#	src/p_polyobj.c
#	src/p_saveg.c
#	src/p_setup.c
#	src/p_spec.c
#	src/p_spec.h
#	src/p_user.c
#	src/r_bsp.c
#	src/r_defs.h
2020-07-10 18:18:07 +02:00
Nev3r
6b38fe4b2c Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2/ into udmf-next 2020-07-06 11:13:27 +02:00
lachwright
10b09f49c3 Add sightcheck boolean to P_RadiusAttack
Also now destroys Egg Guard shields, and circumstantially Minuses
2020-07-04 18:27:06 +08:00
lachwright
0a3b728e81 Knuckles changes:
- Buffed crouch landing; lasts slightly shorter and cuts speed less
- Support for swimming! Knuckles has slightly different glide controls when he has swim sprites underwater
- Improved glide controls in 2D mode
- Super Knuckles perks: land from a glide or latch onto a wall to generate a shockwave and damage nearby enemies
- Refactored skid dust
- Made super sparks use FF_FULLBRIGHT
- Added P_SpawnSkidDust and P_Earthquake to Lua
2020-07-04 01:54:00 +08:00