Commit graph

8699 commits

Author SHA1 Message Date
Nami
f09ff4ca8d Move MobjLineCollide up a bit to where we first know for sure that we hit a line 2020-01-01 19:38:48 -08:00
Nami
9219699b42 Add MobjLineCollide hook 2019-12-31 15:17:02 -08:00
Nami
ee0e68d8dc I removed a hook I left behind and forgot to save the change before committing :upside_down: 2019-12-30 19:22:12 -08:00
Nami
20494c4c42 Move PreThinkFrame hook back a bit, now runs before PlayerThink 2019-12-30 19:11:49 -08:00
Nami
4456ff50ab Revert changes to searchBlockmap because on reflection, the benefits didn't outweigh breaking every current usage of it
Readd ThinkFrame in its original position
PostThinkFrame now runs at the end of P_Ticker, only MapEnd runs after it
2019-12-30 19:04:27 -08:00
Nami
e4d1b9491c Let's try this again! 2019-12-29 20:36:24 -08:00
James R
ca5a1b8a18 Merge branch 'bruh' into 'next'
Fix fuckup

See merge request STJr/SRB2!598
2019-12-29 19:56:20 -05:00
James R
2f6ec18562 Initialize 'supported' array 2019-12-29 16:52:39 -08:00
James R
a33131d227 Merge branch 'newnodeformats' into 'next'
New node formats

See merge request STJr/SRB2!595
2019-12-29 19:11:07 -05:00
MascaraSnake
108af9935e Properly pass nodes data along to functions that need it without breaking the original data pointer 2019-12-29 22:11:15 +01:00
MascaraSnake
f74798f020 Revert "Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly"
This reverts commit 24acac6fe2.
2019-12-29 21:57:47 +01:00
MascaraSnake
24acac6fe2 Pass along virtnodes to extended nodes loading functions to make sure virtnodes->data is moved correctly 2019-12-29 21:42:16 +01:00
MascaraSnake
3a123654b4 P_GetNodetype: The virtnodes pointer is supposed to be the output parameter, so we have to pass a pointer to that pointer 2019-12-29 21:00:20 +01:00
MascaraSnake
9ccd74e99a P_GetNodetype: Set virtnodes for traditional Doom format 2019-12-29 20:43:41 +01:00
MascaraSnake
039219d478 Separate shared parts of seg initialization into P_InitializeSeg 2019-12-29 20:24:14 +01:00
MascaraSnake
a73dc9a4d0 Move loading of extended subsectors and segs into its own function 2019-12-29 19:54:04 +01:00
MascaraSnake
2925030f8f Get rid of duplicated code in the extended seg parsing 2019-12-29 19:04:50 +01:00
MascaraSnake
3a02aa1c4e Move reading of extra vertices into separate function 2019-12-29 18:07:44 +01:00
MascaraSnake
39f3a1e88d -Move reading of actual extended nodes into separate function, cutting down on code duplication in the process
-Fix a typo in the segs reading
2019-12-29 17:52:49 +01:00
MascaraSnake
f9a1d4a36d Merge branch 'next' into newnodeformats 2019-12-29 16:05:55 +01:00
MascaraSnake
6b53b883c5 Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions

See merge request STJr/SRB2!594
2019-12-29 10:04:27 -05:00
MascaraSnake
ac6c61e419 Move copying of the nodes signature out of the else case 2019-12-29 15:59:15 +01:00
MascaraSnake
464c2b04de Separate retrieval of nodetype and nodes lump into its own function (Function. Not file. Sorry.) 2019-12-29 15:50:53 +01:00
MascaraSnake
ae66bbda24 Separate loading of extended nodes into its own file 2019-12-29 15:15:32 +01:00
MascaraSnake
8d561a20c1 Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT

See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
Nev3r
d689e06c6a Add XNOD, XGLN and XGL3 BSP formats recognition and support. 2019-12-29 14:17:51 +01:00
MascaraSnake
1e3a06f420 Remove virtres_t pointer in P_SpawnSpecials that's no longer needed 2019-12-29 12:26:02 +01:00
MascaraSnake
2cf9408a7d Store custom FOF flags directly in back toptexture field at map load instead of re-reading the sidedefs data later on 2019-12-29 12:01:41 +01:00
James R
aed7d817ab Merge branch 'mfe-lua' into 'next'
Add missing MFE_ flags to Lua (resolves #103)

See merge request STJr/SRB2!592
2019-12-29 04:44:29 -05:00
MascaraSnake
65afc96c0c Merge branch 'next' into mapload-refactor 2019-12-29 09:40:19 +01:00
MascaraSnake
1fc2a4755a -Add linedef pointer to side_t, so sidedefs are able to tell if they're a front or back sidedef during setup
-Fix a broken condition during setup of texture fields for the change music linedef
2019-12-29 09:39:50 +01:00
Alam Ed Arias
1785b8149e Merge branch 'master' into next 2019-12-28 21:43:16 -05:00
Alam Ed Arias
efad84a2d5 Revert "Delete the original configuration file."
This reverts commit 196e76cece.
2019-12-28 21:43:10 -05:00
Alam Ed Arias
bdccabe6a7 Merge branch 'fixmain' into 'master'
Fix logfiles crashing Windoze (resolves #102)

Closes #102

See merge request STJr/SRB2!591
2019-12-28 21:15:23 -05:00
James R
31b03fadcd Add MFE_TOUCHLAVA and MFE_TRACERANGLE to Lua and SOC 2019-12-28 17:52:22 -08:00
Jaime Passos
ce138d67dc Fix M_PathParts instead 2019-12-28 22:18:41 -03:00
Jaime Passos
ccbe29e5ab Fix logfiles crashing Windoze 2019-12-28 22:14:23 -03:00
James R
c576804671 Merge branch 'levelload-refactor' into 'next'
Hack P_SetupLevel into little pie- actually just clean it up a bit

See merge request STJr/SRB2!587
2019-12-28 19:37:06 -05:00
James R
963f757495 Merge branch 'give-brains-back' into 'next'
Remove MF_NOTHINK from join-breaking referenced objects

See merge request STJr/SRB2!589
2019-12-28 19:33:35 -05:00
lachwright
65c5f7f571 Remove MF_NOTHINK from join-breaking referenced objects 2019-12-29 03:01:09 +08:00
MascaraSnake
411b1e17d9 Rename P_GroupLines to the more apt P_LinkMapData 2019-12-28 17:40:08 +01:00
MascaraSnake
ea402eea09 Fix debug prints 2019-12-28 17:37:32 +01:00
MascaraSnake
40d45d9221 Separate setting of sector field defaults into P_InitializeSector 2019-12-28 17:29:58 +01:00
MascaraSnake
f06184b466 Refactor P_SetupLines into P_InitializeLinedef 2019-12-28 17:21:31 +01:00
MascaraSnake
532a1bbfb7 Fix P_SetupLines printing the wrong line number 2019-12-28 17:05:04 +01:00
MascaraSnake
8646f6061c Standardize P_LoadVertices and P_LoadSidedefs 2019-12-28 16:58:48 +01:00
MascaraSnake
06bcb74b37 Split P_LoadLineDefs2 into P_ProcessLinedefsWithSidedefs and P_CompressSidedefs 2019-12-28 16:49:56 +01:00
MascaraSnake
04dcc177ea Reorganize and partially rename map loading functions 2019-12-28 16:40:35 +01:00
MascaraSnake
45359f830b Remove stray #endif 2019-12-28 14:50:00 +01:00
MascaraSnake
af85de53d7 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00