Tatsuru
2fda026608
*bends over seductively to pick up whitespace*
2020-01-09 16:16:24 -03:00
Tatsuru
8d5153a595
This is stupid
2020-01-09 12:15:26 -03:00
Steel Titanium
447f9e65c3
Fix S_HAMMER being off by one
2020-01-08 16:00:02 -05:00
lachwright
95ca48ada7
Add generic signpost sprite for skins that don't have one
2020-01-03 13:12:18 +08:00
lachwright
65c5f7f571
Remove MF_NOTHINK from join-breaking referenced objects
2019-12-29 03:01:09 +08:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
lachwright
47dfb2046b
Make Buggles spawn immediately breathable bubbles
2019-12-06 16:29:52 +08:00
sphere
589eeb1eb7
Edit some rock crumble states to match new sprites.
2019-12-05 02:22:25 +01:00
MascaraSnake
cebd7df2fc
Merge branch 'jumphood' into 'master'
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Jumphood
See merge request STJr/SRB2Internal!573
2019-11-30 06:53:15 -05:00
MascaraSnake
a0c10542dd
Merge branch 'brakyeet' into 'master'
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This Black Eggman? ***YEET*** (resolves #399 )
Closes #399
See merge request STJr/SRB2Internal!575
2019-11-30 05:21:55 -05:00
toaster
e3c8f7bcd3
This Black Eggman? ***YEET***
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Resolve issue #399 in the silliest way possible: by having Brak be yeeted off the platform by an explosion at his feet, preventing the downed mech from being anywhere near the escape pod.
2019-11-29 21:55:25 +00:00
toaster
9f92374fb6
Merge branch 'master' into spd
2019-11-29 19:19:55 +00:00
toaster
0f21a18159
Give the Robo-Hood a cute jump sound whenever it's fleeing you.
2019-11-29 19:18:05 +00:00
toaster
2c2169f3c3
Change SPR_NFLT default to superised SPR2_FALL (resolves code side of #382 ).
2019-11-27 13:47:38 +00:00
MascaraSnake
b52c71b6e2
Merge branch 'minusflip' into 'master'
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Have Minus rotate in mid-air
Closes #326
See merge request STJr/SRB2Internal!532
2019-11-25 16:43:49 -05:00
MascaraSnake
2ad057d9b9
Give RVZ lavafalls fire damage
2019-11-24 23:01:17 +01:00
lachwright
4a23d46bce
Have Minus spawn debris upon landing, as suggested
2019-11-24 23:42:27 +08:00
lachwright
86ff608cfd
Have Minus rotate in mid-air
2019-11-24 22:29:26 +08:00
toaster
c583c87fc0
Do Cobalt's suggestion, because this branch wasn't gonna get merged in its original state anyways.
2019-11-22 16:27:22 -05:00
MascaraSnake
6ac467896b
Merge branch 'drtminus' into 'master'
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drt minus
See merge request STJr/SRB2Internal!495
2019-11-22 16:09:58 -05:00
MascaraSnake
76ef50f73e
Merge branch 'gfz-debris' into 'master'
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VAdaPEGA's GFZ debris
See merge request STJr/SRB2Internal!505
2019-11-22 15:27:11 -05:00
lachwright
d1d8146001
Correct sound for GFZ debris (copy-paste oversight)
2019-11-21 01:26:53 +08:00
lachwright
eb80360850
Add missing GFZD spriteset
2019-11-21 01:14:24 +08:00
lachwright
a9326be8d7
Add GFZ debris; reorganize wood debris index
2019-11-21 01:05:22 +08:00
lachwright
553e80332e
Add bump sounds to rollout rock & add Newton's third law to jumping off them
2019-11-20 23:45:34 +08:00
MascaraSnake
04fbb5dbd3
Merge branch 'cobalt-ai' into 'master'
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CobaltBW's Tails AI
See merge request STJr/SRB2Internal!358
2019-11-18 17:26:28 -05:00
MascaraSnake
66cc8046a5
Merge branch 'dragonbomber' into 'master'
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Dragonbomber
See merge request STJr/SRB2Internal!489
2019-11-18 17:10:30 -05:00
toaster
2bfbfc1933
Left this in by mistake.
2019-11-18 22:07:29 +00:00
toaster
420656a716
As requested by MotorRoach and doublechecked with MascaraSnake, DrT's Minus resprite.
2019-11-18 22:05:05 +00:00
toaster
7bcaa5c359
Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2Internal.git into cobalt-ai
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# Conflicts:
# src/p_map.c
2019-11-18 21:33:51 +00:00
MascaraSnake
5324107edf
Merge branch 'jester-fireball' into 'master'
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Mario fireball by Jester (resolves #296 )
Closes #296
See merge request STJr/SRB2Internal!487
2019-11-18 15:56:33 -05:00
MascaraSnake
ecd021abdf
Merge branch 'fhzenemytweaks' into 'master'
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Hardcode DrT's FHZ improvements (resolves #295 ).
Closes #295
See merge request STJr/SRB2Internal!483
2019-11-18 15:21:59 -05:00
toaster
b283b85d0b
In the absence of a proper revamp of the badnik, give the Deton the SPB sound from Kart when it sees the player, as a teaching shorthand and/or easter egg.
2019-11-18 13:27:02 +00:00
lachwright
cd38e4ba1a
Add flight indicator
2019-11-18 15:17:27 +08:00
lachwright
3fb5870445
Prevent mines from sliding upon touching the ground
2019-11-18 10:35:56 +08:00
Jaime Passos
dd39e59749
Restore old sound effect
2019-11-17 21:33:59 -03:00
Jaime Passos
743f04e2ca
Fireball
2019-11-17 21:25:17 -03:00
lachwright
814ee200fa
Add Dragonbomber enemy
2019-11-18 05:23:59 +08:00
toaster
e936b0d893
Hardcode DrT's FHZ improvements. Puttin' the FREEZE in feature freeze amirite haha
2019-11-17 20:34:25 +00:00
toaster
9c221d2362
Make ACZ3's slapstick signpost taller ( resolves #267 ).
2019-11-15 14:52:34 +00:00
MascaraSnake
397520e090
Merge branch 'papersign2' into 'master'
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Paper sign tweaks
See merge request STJr/SRB2Internal!460
2019-11-14 18:07:34 -05:00
MascaraSnake
43938ef56d
Merge branch 'flickies_not_in_walls' into 'master'
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Flickies not in walls
See merge request STJr/SRB2Internal!461
2019-11-14 18:07:19 -05:00
MascaraSnake
9a0a85ba67
Merge branch 'secretstuff' into 'master'
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The letter
See merge request STJr/SRB2Internal!438
2019-11-14 17:49:23 -05:00
toaster
a4efd441af
* Remove the 22(!!) NiGHTS sprite2s that no longer get used in ROTSPRITE builds (which should be our main builds going forward).
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* Rename `SPR2_NGT0` to `SPR2_NFLY`, and `SPR2_DRL0` to `SPR2_NDRL` to account for this. (requires modifying player.dta)
2019-11-14 17:03:02 +00:00
TehRealSalt
80bb59031c
Blizzard weather option + much more sane workflow for adding new precipitation options
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"precipprops" lets you create a new precipitation type by picking a mobj type to use, how many random states it has, and flags for effects such as thunder/lightning. Seesound on the mobj type sets an ambient sound (like rain drops) and mass sets the sound's frequency in tics. This could open up the possibility for SOC/Lua Weather options later.
2019-11-14 04:26:41 -05:00
toaster
b0505e268e
* Add a "moveforward" param to P_InternalFlickySpawn, which controls whether to spawn the flicky a little in front or behind of the object making it.
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* Expose this via additional upper-16-bits flags of A_FlickySpawn.
* Use this to make Snailers not spawn their flicky inside the wall they're attached to.
* Make the behaviour of Egg Capsules more consistent mechanically regarding the flicky spawning, using the above as one relevant element.
2019-11-13 20:14:08 +00:00
toaster
28a573fac3
Paper sign tweaks.
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* Add "twinkling" and "landing sounds to paper signpost.
* Fix whitespace on definitions.
* It says locvar2 is unused in the comment for A_SignSpin, but it's used for the "doesn't have a spawnpoint" thing. Make it deathstate instead, so the object doesn't disappear.
2019-11-13 16:33:53 +00:00
Jaime Passos
611bd4f8b4
actually,
2019-11-13 13:00:57 -03:00
Jaime Passos
249d563dd6
make S_PLAY_NIGHTS_PULL use A_RollAngle
2019-11-13 12:57:22 -03:00
Jaime Passos
24d20d2abb
Merge remote-tracking branch 'origin/master' into rotsprite_i
2019-11-12 21:38:02 -03:00