Sally Cochenour
f2aa2bb541
'sal-lighting' code ports from v2
2020-04-25 20:56:50 -04:00
Wolfy
9305cf7129
Remove cv_grskydome
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This is how GL should've been handling skies all along, no point having an option
2020-04-24 23:48:03 -05:00
Wolfy
98183fef6f
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/r_opengl/r_opengl.c
2020-04-24 18:10:25 -05:00
Hannu Hanhi
1e6444767e
Fix mistake in previous commit
2020-04-22 23:50:50 +03:00
Hannu Hanhi
e4bbe42eec
Fix lighting breaking if trying to use unavailable shaders
2020-04-22 23:50:14 +03:00
Hannu Hanhi
74b846a6e3
Sky dome from SRB2
2020-04-22 00:18:58 +03:00
Hannu Hanhi
0467510b2e
Don't crash if shaders are unavailable
2020-04-21 23:45:48 +03:00
Hannu Hanhi
b388239410
Remove sometimes harmful NetUpdate call from HWR_RenderFrame
2020-04-21 23:32:31 +03:00
Hannu Hanhi
1345f50c3d
Fix wrong behaviour and lack of animation in ogl sky background
2020-04-21 23:24:32 +03:00
Hannu Hanhi
960014d2b8
Fix race results screen showing wrong image on maps with skyboxes
2020-04-21 23:23:03 +03:00
Hannu Hanhi
e569129b55
Newer color tinting shaders ported from SRB2 shader branch
2020-04-21 23:15:44 +03:00
Hannu Hanhi
761bca88fc
Make OpenGL texture filter config save
2020-04-21 22:38:46 +03:00
Hannu Hanhi
f783e42556
Faster sprite sorting algorithm
2020-04-21 22:08:52 +03:00
Hannu Hanhi
4dfe60ad46
Fixed and faster transparency sorting for OGL. For easy comparison, check Ethereal Crystal in Abstraction Pack
2020-04-19 18:42:03 +03:00
Hannu Hanhi
c2407368f6
Fix skywalls in ogl. Similar to 6a53837d in master.
2020-04-19 18:19:16 +03:00
Steel Titanium
71f21dd81b
Fix compile errors
2020-04-13 23:07:38 -04:00
Wolfy
bf3b00f43a
Fix self-comparison in hw_main.c
2020-04-12 06:47:12 -05:00
Hannu Hanhi
4d5ff9fbe6
Backport from SRB2: Replace NextTexAvail with glGenTextures
2020-04-12 06:39:00 -05:00
James R
42dbe3d1a1
Also allocate mipmap for MD2
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(cherry picked from commit 99cd5161becec131099c64dddd2be6beafb538cc)
2020-04-11 22:10:05 -07:00
James R
79d93b86ca
Fix nonpacked to packed cast for OpenGL
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(cherry picked from commit d2a7a87c7f39bd423fde7f8b4228082d12839583)
2020-04-11 22:10:05 -07:00
Wolfy
5e4ec61d82
Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
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# Conflicts:
# src/hardware/hw_cache.c
# src/hardware/hw_draw.c
# src/hardware/hw_glob.h
# src/hardware/hw_main.c
# src/r_bsp.h
# src/r_data.c
2020-04-11 23:47:25 -05:00
Hannu Hanhi
6bf90fc441
Batching!
2020-04-12 03:09:07 +03:00
Hannu Hanhi
fb6ffd08c7
Fix comment
2020-04-11 13:27:18 -05:00
Hannu Hanhi
edc87fbed9
Don't repeatedly look for texture files that don't exist. This fixes performance issues with models.
2020-04-11 13:27:17 -05:00
Latapostrophe
207e68e55d
Merge branch 'gl-qol' into v1.2-frankeinstein
2020-03-10 20:34:20 +01:00
fickleheart
fb61700f41
Fix dereferencing uninitialized pointer
2019-12-01 16:16:27 -06:00
fickleheart
157366ba77
Remove (redundant?) skywalls that seemed to drop performance
2019-12-01 15:39:30 -06:00
fickleheart
40e55921ef
Fix kart HUD fadein
2019-12-01 12:38:05 -06:00
fickleheart
155da626dc
I don't like your sprite clipping fix, so here's mine
2019-12-01 12:34:25 -06:00
fickleheart
7025a23f25
Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
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# Conflicts:
# src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Latapostrophe
51e454e7aa
fix conflict
2019-11-12 00:41:26 +01:00
Latapostrophe
3361b94934
dontencoreremap flag + colormaps
2019-11-12 00:40:25 +01:00
Latapostrophe
61db3f79da
Merge branch 'gl-encore' into gl-qol
2019-11-12 00:23:56 +01:00
Jaime Passos
c2aab97d10
fix conflict
2019-11-12 00:23:26 +01:00
Latapostrophe
f0bfd08c81
fix encore for ogl
2019-11-12 00:21:37 +01:00
Latapostrophe
20c2891838
let mfe_drawonlyfor flags stack
2019-09-09 20:20:40 +02:00
Sryder
6a53837d2c
Update Skywall handling
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I've tried to make this so it almost never under-compensates, and over-compensates very little where possible.
I don't think it's 1:1 to software's current behaviour, and probably never will be due to software being very strange.
2019-06-26 23:17:45 +01:00
Sryder
913225dd2a
checkforemptylines can be static
2019-06-24 20:50:37 +01:00
Sryder
06592383a0
Match CheckClip to software's clipping check in R_AddLine
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Has the added benefit of fixing noclip camera for opengl
Unfortunately SkyWalls are kinda broken with this. I'll be looking into them shortly.
2019-06-24 20:21:30 +01:00
Latapostrophe
53e6c360fd
fix splitscreen, fix thok barriers, better fog settings
2019-06-24 10:39:16 +02:00
Latapostrophe
427127b8ec
Remove cyan pixels for now
2019-06-23 18:35:57 +02:00
Latapostrophe
c8e4b5cc49
Fix framedrops with 'dual-thok-barriers'
2019-06-23 14:08:17 +02:00
Sryder
636724aeb6
Stop OpenGL having infinite precipitation draw distance
2019-06-19 20:05:20 +01:00
Latapostrophe
335be454f3
change default fog settings, put sprite billboarding in menus and attempt to make colormaps look nicer still
2019-06-17 21:27:31 +02:00
Latapostrophe
968bd310dd
Merge branch 'jimita-shaders' of git.magicalgirl.moe:Jimita/Kart-Public into jimita-shaders
2019-06-14 12:19:17 +02:00
Latapostrophe
9b25b08026
Don't remap boosters and springpads in encore + no horizon line in GL
2019-06-14 12:18:44 +02:00
Jaime Passos
dccb4192c3
Update r_opengl.c
2019-06-13 21:27:19 -03:00
Jaime Passos
a37d742561
software is better
2019-06-13 21:10:01 -03:00
Latapostrophe
599cf4fc9d
encore colormaps, fixups + flat align
2019-06-13 10:14:07 +02:00
Jaime Passos
fdff52b5fe
Update hw_main.c
2019-06-12 23:31:55 -03:00