Jaime Passos
0695b6ecc1
Merge remote-tracking branch 'origin/master' into gl_skydome
2019-09-10 19:20:20 -03:00
Jaime Passos
398b320aec
initial stuff
2019-09-08 18:27:35 -03:00
mazmazz
c6dcb853e1
Merge remote-tracking branch 'origin/master' into newmenus
2019-09-07 22:25:47 -04:00
toaster
64ceaa2051
Fix the V_DrawCroppedPatch bleeding on the current charsel screen.
2019-09-07 12:07:29 +01:00
Jaime Passos
6573e94e3a
PRBoom sky dome
2019-09-03 02:12:17 -03:00
Jaime Passos
32affb9d95
Sprite2 support!
2019-09-02 23:29:16 -03:00
James R
06c441703f
Old string drawing functions are dumb
2019-08-20 16:33:39 -07:00
Jaime Passos
7a861b909a
Fix OpenGL renderer crash with -skipintro command line parameter.
2019-08-20 20:21:53 -03:00
TehRealSalt
aad0dbd076
Encore invert fade
2019-08-10 00:54:16 -04:00
mazmazz
4ac4034eb9
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla-b
2019-08-04 21:33:13 -04:00
toaster
c1af18cf66
Fix HWR_DrawConsoleFill.
2019-08-04 10:27:09 +01:00
mazmazz
e100a04f71
Fix HWR_DrawConsoleFill call extra input
2019-08-04 01:33:15 -04:00
toaster
28409fd987
* Fix crash error in GL.
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* Re-enable the perplayer stuff in V_DrawFadeFill - not worth having it disabled when it'll just have to be re-enabled later.
* Remove some "consistency with software" stuff in hw_draw.c that already has equivalents
2019-07-28 17:47:57 +01:00
toaster
74c32c1b2b
A good and bad ending cutscene now exist.
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Also:
* SPR2_XTRA - instead of defining lumpnames in S_SKIN, those kinds of assets can just be bundled into the spriteset. Required for ending cutscene stuff, I guess, but also done for HUD life icon and character select image (aside from Sonic&Tails, still SOC'd in).
* Minor oversights in SPR2 support corrected.
* Better evaluation, featuring ending assets.
* Intro has warping-in blackrock, reusing ending assets.
* Cutscene text now supports lowercase (intro and custom).
* Disable the asset-fucking "gamma correction" I put in over two years ago when implementing colour cube. (This is the only thing I could move into another branch if you MUST, but it's basically invisble in the diff so w/e.)
* Don't blank the screen if the top left pixel of a screen-covering patch is transparent. (Checked via nonzero topdelta for first column)
Bugs:
* OPENGL ONLY: The first ~20 frames of both endings are fucked. A little help here? Might be HWR_DrawFadeFill's fault, which I just created. OR it could be in f_finale, but I doubt it, since it doesn't appear in Software.
2019-07-28 00:32:57 +01:00
mazmazz
14df513db6
Merge remote-tracking branch 'origin/master' into internal-md3-vanilla
2019-06-29 17:51:30 -04:00
Steel Titanium
8d1db45599
Fix console back color not being correct.
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This also adds support for using such colors in a text prompt
2019-06-26 22:08:17 -04:00
James R
e04f8b2e53
Use font system for other string drawing functions
2019-06-26 18:25:49 -07:00
James R
d8a2d6c7e2
Remove old string drawing functions
2019-06-26 18:23:58 -07:00
James R
295631b953
Support Level Title and Credit font in V_DrawStringScaled
2019-06-26 17:02:21 -07:00
James R
5e1d110ed5
Add V_DrawStringScaled
2019-06-26 16:45:26 -07:00
Latapostrophe
53e6c360fd
fix splitscreen, fix thok barriers, better fog settings
2019-06-24 10:39:16 +02:00
Latapostrophe
335be454f3
change default fog settings, put sprite billboarding in menus and attempt to make colormaps look nicer still
2019-06-17 21:27:31 +02:00
Jaime Passos
a37d742561
software is better
2019-06-13 21:10:01 -03:00
Jaime Passos
c85d181df9
Open Graphics Library (OpenGL) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is
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typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
2019-06-12 23:01:18 -03:00
Latapostrophe
fc33255db4
Fix stuff and reimplement the kart features that went poof
2019-06-12 21:36:47 +02:00
Latapostrophe
a35cea9243
chaos conflict
2019-06-11 17:02:47 +02:00
TehRealSalt
792b41c406
Merge branch 'v1' into master
2019-05-29 21:50:14 -04:00
James R
9ec9c639dd
Revert "Revert "Fix Post Processing in 64-bit Software 3P/4P""
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This reverts commit 392f357b1a .
2019-05-28 15:09:29 -07:00
James R
c0e7c17cce
Merge remote-tracking branch 'origin/v1' into v1
2019-05-28 14:24:52 -07:00
Sryder
01a0fb1c8f
Fix Heatwave Post-processing Effect in 3P/4P
2019-05-27 22:59:58 +01:00
James R
392f357b1a
Revert "Fix Post Processing in 64-bit Software 3P/4P"
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This reverts commit 1a9b21c195 .
2019-05-27 14:20:12 -07:00
James R
88d5e9b7d2
wip
2019-05-27 14:20:07 -07:00
Sryder
1a9b21c195
Fix Post Processing in 64-bit Software 3P/4P
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Vid_BlitLinearScreen didn't make sure that it was actually meant to be copying the entire screen rows before doing it properly.
2019-05-27 22:03:17 +01:00
Jaime Passos
33285f7007
dude how do I co-author in Git?
2019-05-17 13:18:33 -03:00
Monster Iestyn
04a8c9a283
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
TehRealSalt
6ee5b2d887
Change some of the text colors
2019-05-12 21:49:11 -04:00
wolfy852
9ac41cca73
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/d_netcmd.c
# src/r_main.c
# src/v_video.c
2019-05-12 03:40:02 -05:00
mazmazz
a542999563
Merge remote-tracking branch 'public-gl/md3-vanilla' into md3-vanilla
2019-05-08 17:59:49 -04:00
mazmazz
dc14318f02
Merge remote-tracking branch 'public-gl/master' into md3-vanilla
2019-05-08 17:56:05 -04:00
wolfy852
ed64cd4dac
Default billboarding to "On"
2019-05-08 00:17:21 -05:00
wolfy852
2222738e1c
Merge remote-tracking branch 'remotes/srb2pub/public_flatsprite' into next
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# Conflicts:
# src/d_netcmd.c
# src/doomdef.h
# src/doomstat.h
# src/f_finale.c
# src/g_game.c
# src/hu_stuff.c
# src/m_menu.c
# src/p_spec.c
# src/p_user.c
# src/r_main.c
# src/r_things.c
# src/s_sound.c
# src/v_video.c
# src/y_inter.c
2019-05-06 22:40:12 -05:00
TehRealSalt
f48a08cd53
Merge v1
2019-05-06 21:23:29 -04:00
wolfy852
f808072937
Merge remote-tracking branch 'remotes/pub/next' into v1
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# Conflicts:
# src/hardware/hw_main.c
# src/hardware/hw_main.h
# src/m_menu.c
# src/r_main.c
# src/v_video.c
2019-05-06 14:26:09 -05:00
Sryder
64fb7f90f0
Add a cvar for sprite billboarding, off by default.
2019-05-06 16:57:32 +01:00
Steel Titanium
98c5a2c0f5
Generic model terminology
2019-05-02 22:55:45 -04:00
TehRealSalt
f1f664e9b1
Merge v1
2019-05-02 01:36:19 -04:00
Latapostrophe
dab5469b4a
Terminology changes
2019-04-23 23:49:46 +02:00
Latapostrophe
60428fbc29
Add option to turn off the PLAY default md2
2019-04-22 11:29:44 +02:00
Jaime Passos
0ff96207c7
More Softwarification
2019-04-14 19:08:59 -03:00
Jaime Passos
c8b19a9af5
fix includes
2019-04-13 18:14:55 -03:00