Commit graph

1556 commits

Author SHA1 Message Date
fickleheart
4a2492e8e1 Fix camera reset button 2019-12-30 15:34:43 -06:00
fickleheart
758bb8f3ae Update playstyle menu handling to use analog/directionchar combo 2019-12-30 15:15:37 -06:00
fickleheart
e0d09a457e Convert simple movement to directionchar+analog
Analog + no directionchar is old analog (now known as
CS_LMAOGALOG because lmao if you still use it).
2019-12-30 15:05:24 -06:00
fickleheart
61a8f715ac Convert analog/directionchar cvars into 2-long arrays 2019-12-30 14:01:14 -06:00
fickleheart
0f62ada954 Disable lock-on in Ringslinger 2019-12-30 12:13:41 -06:00
fickleheart
774412bbfd Somehow miss committing the ACTUAL stickyhold part 2019-12-30 11:36:59 -06:00
fickleheart
aadc91e4e8 Change defaults to match my personal settings 2019-12-30 11:36:40 -06:00
fickleheart
0577c151ce Fix tailsbot flying weird with P1=standard P2=simple controls 2019-12-30 11:07:29 -06:00
fickleheart
205b1cc4cd Fix compilation errors 2019-12-30 11:01:56 -06:00
fickleheart
be9384ddd9 Merge branch 'master' into newcontrols
# Conflicts:
#	src/d_netcmd.c
#	src/g_game.c
#	src/g_game.h
#	src/m_menu.c
2019-12-30 10:47:09 -06:00
Jaime Passos
12068930b2 Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-30 12:09:45 -03:00
MascaraSnake
6b53b883c5 Merge branch 'mapload-refactor' into 'next'
Refactor map loading functions

See merge request STJr/SRB2!594
2019-12-29 10:04:27 -05:00
MascaraSnake
8d561a20c1 Merge branch 'kill-zshift' into 'next'
Eliminate all unnecessary uses of ZSHIFT

See merge request STJr/SRB2!580
2019-12-29 08:35:52 -05:00
James R
909a9dccc7 Don't let us warp to a map that doesn't exist (really!)
Okay so 66524a1e3f, I WAS mistaken! Except that's
not how you check for a map's existence, at least not how the old map command
did it.
2019-12-29 02:44:27 -08:00
James R
69535cf202 I'm still an idiot 2019-12-29 02:16:37 -08:00
James R
0004f47f94 Who cares? 2019-12-29 02:15:48 -08:00
James R
08016fbdca Split map code checking from Command_Map_f 2019-12-29 02:14:02 -08:00
Steel Titanium
0ecbd0baec Fix emerald hunt not working properly 2019-12-28 21:57:29 -05:00
Jaime Passos
bd28daea02 Merge remote-tracking branch 'origin/next' into respawndelaygametyperule 2019-12-28 21:39:38 -03:00
Jaime Passos
37b1953a14 Disallow few more characters. 2019-12-28 21:05:42 -03:00
Jaime Passos
4dafc59133 Remove characters that will not be allowed in the constant string. 2019-12-28 20:54:22 -03:00
Jaime Passos
e5e4b4891a Add GTR_CUTSCENES. And I ran out of rule slots. Cool. 2019-12-28 20:33:28 -03:00
Jaime Passos
d165634870 Add GTR_FRIENDLY. 2019-12-28 19:56:18 -03:00
Jaime Passos
63132da7e0 Rename GTR_MATCHEMERALDS to GTR_POWERSTONES. 2019-12-28 19:49:34 -03:00
Jaime Passos
a7fa90d11d Rename GTR_HIDETIME to GTR_STARTCOUNTDOWN. 2019-12-28 19:47:03 -03:00
MascaraSnake
af85de53d7 Rename P_LoadThingsOnly to P_RespawnThings to make it clearer that it doesn't actually reload the things from the file, it just respawns them. 2019-12-28 14:13:26 +01:00
MascaraSnake
f67ff6d97e Rename P_SetupLevel to the more accurate P_LoadLevel and separate out some of its content into subfunctions 2019-12-28 11:30:39 +01:00
Jaime Passos
62d79eef2a Same deal, but for starposts. 2019-12-27 17:14:56 -03:00
Jaime Passos
ff80c4ef4d Preparing for the inevitable gametype rule that will handle cooplives... 2019-12-27 17:08:20 -03:00
Jaime Passos
203f4c50a0 add G_CompetitionGametype(void) 2019-12-27 12:28:00 -03:00
Jaime Passos
ca3941f5b8 use GTR_DEATHMATCHSTARTS 2019-12-27 12:14:33 -03:00
MascaraSnake
82d21224cf Merge branch 'next' into kill-zshift
# Conflicts:
#	src/p_mobj.c
2019-12-27 08:11:04 +01:00
Jaime Passos
be32397562 Respawn delay gametype rule 2019-12-27 01:44:27 -03:00
James R
0fd77ff5f4 Merge remote-tracking branch 'origin/master' into next 2019-12-26 15:35:53 -08:00
James R
bd472eb353 Merge branch 'turnmultiplier' into 'master'
Option to increase the turning speed

See merge request STJr/SRB2!553
2019-12-26 18:18:23 -05:00
MascaraSnake
b1a43c7c4a Use mthing->z instead of mthing->options >> ZSHIFT in G_AddGhost 2019-12-26 20:54:06 +01:00
Jaime Passos
42c71d3f42 Merge remote-tracking branch 'origin/next' into gametype-clownery 2019-12-25 06:09:00 -03:00
Jaime Passos
31eeb90056 Merge remote-tracking branch 'aaaaaaaa/next' into gametype-clownery 2019-12-24 17:55:46 -03:00
James R
27e251e7fc Merge branch 'wipes2' into 'master'
Wipe styles cleanup

See merge request STJr/SRB2!525
2019-12-24 14:47:14 -05:00
Jaime Passos
debacf34bb Turn the babysitting deterrent into its own rule. 2019-12-24 16:30:18 -03:00
Jaime Passos
c6dd9f016e Title card fixes. 2019-12-24 16:22:25 -03:00
Jaime Passos
c76154d3a1 Don't warn about missing CTF starts if the gametype doesn't have team flags. 2019-12-24 16:12:05 -03:00
Jaime Passos
c832d26ee9 ViewpointSwitch improvements. 2019-12-23 20:22:57 -03:00
Jaime Passos
73bb0567cc Turn GTR_CHASECAM into GTR_FIRSTPERSON. 2019-12-23 19:24:06 -03:00
Jaime Passos
100144d4db Merge remote-tracking branch 'origin/master' into gametype-clownery 2019-12-23 18:21:13 -03:00
James R
9fd3088956 Whoops I forgot player 2 2019-12-22 21:29:41 -08:00
James R
2b2d4c139f Merge remote-tracking branch 'origin/master' into turnmultiplier 2019-12-22 21:26:36 -08:00
Jaime Passos
f3a91afe90 Make G_PlatformGametype only check the gametype rules, to avoid unintended side effects 2019-12-19 16:31:38 -03:00
Jaime Passos
b8671edef4 Removing commented out code 2019-12-19 16:22:55 -03:00
Jaime Passos
a4ce7e908d Remove GTR_NOGAMEEND 2019-12-19 16:13:27 -03:00