fickleheart
4cc0bb4746
Add boss target assist and finally organize camera options
2019-12-12 00:48:15 -06:00
fickleheart
3144d9123f
Fix input turning still happening with centered view
2019-12-11 22:47:09 -06:00
fickleheart
2e459f2eae
Make locked input turn act the same as normal turning
2019-12-11 21:34:32 -06:00
fickleheart
c24676da5e
Fix the console spam issue AGAIN
2019-12-11 21:20:07 -06:00
fickleheart
0ab83319a5
Move Z-targeting behavior to Center View
2019-12-11 21:09:23 -06:00
Jaime Passos
aa4e3384bb
Merge remote-tracking branch 'origin/master' into wipes2
2019-12-11 12:57:59 -03:00
fickleheart
0a480f1df6
Fix RVZ camera stuff
2019-12-11 01:26:43 -06:00
fickleheart
f886eb3a3c
Add option to always turn with input while locked
...
Uhhh also camera options scrolls now.
2019-12-10 22:01:17 -06:00
fickleheart
4425c58e0f
Turn camera with strafe keys in camlock while charging spindash
2019-12-10 21:34:57 -06:00
fickleheart
46e3b6799f
Change defaults and factors of simplecam options
2019-12-10 21:24:43 -06:00
fickleheart
2ecf0f97bc
Make input turn speed tween by lateral momentum, not total
2019-12-10 21:14:50 -06:00
fickleheart
6e7e75ba45
TODO
2019-12-10 09:08:30 -06:00
fickleheart
80cbcbd77d
Don't flood directionchar commands!!!
2019-12-10 08:17:41 -06:00
fickleheart
8ce189dcba
Give spindash turn a separate slider
2019-12-10 08:07:41 -06:00
fickleheart
7f23ae547f
Suspend directionchar while holding cam reset
...
This should make it completely clear that thok will face
the camera while it's held.
2019-12-10 07:58:50 -06:00
fickleheart
d43b34c477
Disable all new camera behavior if playstyle is not Simple
2019-12-09 22:09:58 -06:00
fickleheart
26ab979bdb
Port deadzone configuration from Kart
...
I don't feel like getting out my gamepad, so I'll trust
that this works.
2019-12-09 20:39:05 -06:00
fickleheart
7456afa8a4
Fix smoothing into input-based camera rotation
2019-12-09 20:31:19 -06:00
fickleheart
8beca250df
Scale down turn values (and increase defaults to compensate)
...
This allows more granularity in menu sliders while limiting the
maximums to reasonable amounts.
2019-12-09 20:26:12 -06:00
fickleheart
8d66e90810
Lock camera behind player when holding cam reset
...
This also disables abilitydirection movement temporarily.
2019-12-09 20:21:32 -06:00
James R
7553046a52
Cvar and menu option to let user increase turn speed
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cam_turnmultiplier and cam2_turnmultiplier.
"Camera Speed" has been renamed to "Camera Spacial Speed" in the menu. "Camera
Turning Speed" is now an option.
2019-12-09 16:30:03 -08:00
fickleheart
5da76f8802
Fix abilitydirection camera breaking minecarts
2019-12-08 20:47:11 -06:00
fickleheart
9b4792c1bf
Make input turn slow down when moving slowly
2019-12-08 18:26:20 -06:00
fickleheart
95d0d26a42
Default to no turn-facing since it looks like controller drift
2019-12-08 15:54:37 -06:00
fickleheart
eaef39c974
Shift camera sideways toward player angle
2019-12-08 15:54:16 -06:00
fickleheart
5520262799
Make cam_rotspeed affect non-mouse turn speed
...
10 remains the default and is vanilla behavior.
2019-12-08 15:17:46 -06:00
fickleheart
7d594e0b61
Make first-person and directionchar-off work as expected
2019-12-08 15:05:44 -06:00
fickleheart
98b6fc3adf
Automatically rotate camera to reflect player actions
2019-12-08 14:35:50 -06:00
fickleheart
4f71096ba5
Add cvar to use abilities in input direction
2019-12-08 14:17:48 -06:00
fickleheart
4c41bc1478
Consolidate G_BuildTiccmd
2019-12-08 13:27:11 -06:00
MascaraSnake
fffd385151
Merge branch 'datestuff' into 'master'
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Date stuff
See merge request STJr/SRB2Internal!618
2019-12-06 16:10:36 -05:00
Jaime Passos
4f0c201e20
Merge branch 'lt-extraneous-parameters' into 'master'
...
Remove unnecessary function parameters from title card code
See merge request STJr/SRB2Internal!603
2019-12-06 14:22:39 -05:00
Steel Titanium
a5cdb0a4b3
Update copyright date on source files
2019-12-06 13:49:42 -05:00
Jaime Passos
5c8f99aec7
Change st_overlay to cv_showhud.value
2019-12-05 16:25:19 -03:00
toaster
2e4cf3f5b6
Fix #457 and another bug I just realised in one fell swoop.
...
That is to say, MV_PERFECT can be applied in singleplayer, but that doesn't update your best rings on the map in record attack, so the thing being yellow doesn't make sense if your rings are (none). Therefore, make it a two-flag, two-bit process.
2019-12-05 09:47:29 +00:00
Jaime Passos
708b4805d1
Merge remote-tracking branch 'origin/lt-extraneous-parameters' into wipes2
2019-12-05 02:03:09 -03:00
Jaime Passos
0fa1525749
Remove unnecessary function parameters from title card code
2019-12-05 01:58:19 -03:00
Jaime Passos
cbe17383e0
Slap colormap fades everywhere
2019-12-04 19:25:39 -03:00
toaster
76eae5c237
Fix screen buffer not being cleared if a map command is used during the intermission.
2019-11-29 15:25:55 +00:00
Louis-Antoine
41a6cf5d26
Keep counting players as finished even after dying
2019-11-27 17:32:02 +01:00
toaster
d61cf9a938
Instead of making conditions which check for death individually check for special stages to prevent lives loss, just set G_GametypeUsesLives to false in a special stage.
2019-11-26 12:30:32 +00:00
MascaraSnake
2f1b6a1700
Merge branch 'speclook' into 'master'
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Speclook (resolves #340 ).
Closes #340
See merge request STJr/SRB2Internal!529
2019-11-25 13:20:00 -05:00
LJ Sonic
e725b34c5c
Merge branch 'join-bug-fix' into 'master'
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Fix for the join bug
Closes #302 , #338 , and #347
See merge request STJr/SRB2Internal!545
2019-11-25 12:58:48 -05:00
toaster
4c276b86de
Fix a bunch of shit with MP special stages!
...
* Prevent an infinite quantity of Emeralds being spawned when P_GiveEmerald is called while a MP Special Stage is in session (resolves #347 ).
* Fix FuriousFox's ridiculous timer on special stage spawn (mentioned in the comments of the previous issue) by correctly marking spectator players in special stages as finished, and preventing the underflow.
2019-11-25 14:33:15 +00:00
Louis-Antoine
7977a344c7
Account for exiting but non-finished players in G_EnoughPlayersFinished
2019-11-24 23:40:40 +01:00
toaster
53fee8e428
Make mouselook follow the first-person option when a spectator, even when other variables assume you're in third person ( resolves #340 ).
2019-11-24 13:30:49 +00:00
Jaime Passos
4d18646881
fix RA fade
2019-11-23 18:15:09 -03:00
Jaime Passos
476e6cc6ed
Fix crossfades
...
Fixes NoReload using the wrong wipestyle.
Also fixes non-titlemap title screen wipes using the wrong wipestyle.
2019-11-22 17:44:42 -03:00
MascaraSnake
2a27fb7676
Merge branch 'mapvisitedupdate' into 'master'
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Intermission fixes/cleanup
See merge request STJr/SRB2Internal!509
2019-11-22 14:11:31 -05:00
MascaraSnake
7c10bb0bfd
Merge branch 'followghost' into 'master'
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Followmobj Record Attack fix (resolves #322 ).
Closes #322
See merge request STJr/SRB2Internal!510
2019-11-22 14:10:59 -05:00