fickleheart
3d432b4c60
I think this fixes the compile errors
2020-01-17 21:55:16 -06:00
Sally Cochenour
664fb9cf6e
Use shadow cvar
2020-01-17 22:20:04 -05:00
Sally Cochenour
60795e5a2f
Merge branch 'next' into gl-dropshadows
2020-01-17 22:19:51 -05:00
fickleheart
4ab0301202
Fisheye lens experiments
2020-01-17 20:39:38 -06:00
fickleheart
b74ff9eb73
Add DBG_VIEWMORPH to view pre-transformed view
2020-01-17 20:39:15 -06:00
fickleheart
a48b36f387
OGL can have little a viewroll
2020-01-17 19:01:45 -06:00
fickleheart
459602f4b2
Un/archive viewrollangle in netsaves
2020-01-17 18:32:13 -06:00
fickleheart
186ef1852b
Merge remote-tracking branch 'upstream/next' into viewroll
2020-01-17 18:27:15 -06:00
James R
a9cd4a1c10
Merge branch 'software-dropshadows' into 'next'
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Software dropshadows
See merge request STJr/SRB2!660
2020-01-17 18:56:13 -05:00
James R
fa74e75648
Merge branch 'r_ispointinsubsector' into 'next'
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Add R_IsPointInSubsector to lua baselib
See merge request STJr/SRB2!700
2020-01-17 18:24:04 -05:00
Jaime Passos
1da214088b
backwards compat
2020-01-17 16:11:17 -03:00
Alam Ed Arias
43a78e6821
Merge branch 'master' into next
2020-01-17 11:12:10 -05:00
Alam Ed Arias
b836b911a7
Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
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Fuck NONET
See merge request STJr/SRB2!699
2020-01-17 11:11:02 -05:00
MascaraSnake
9ef2cfcffd
Merge branch 'intangable' into 'next'
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Fix FF_INTANGABLEFLATS typo
See merge request STJr/SRB2!701
2020-01-17 03:13:45 -05:00
fickleheart
a69be1f388
DOUBLE DAMNIT
2020-01-17 00:34:57 -06:00
fickleheart
bc7a271901
Let nerds turn off shadows
2020-01-17 00:20:10 -06:00
fickleheart
ffbf72bdb6
Give me a break
2020-01-17 00:18:00 -06:00
fickleheart
3f570ab888
Bosses need dropshadows too
2020-01-17 00:16:15 -06:00
fickleheart
fa245e90ae
DAMNIT
2020-01-17 00:13:13 -06:00
fickleheart
4e97b1825b
Let vissprites have shadows too
...
fuck it, hopefully it works
2020-01-17 00:13:05 -06:00
Jaime Passos
1a48e6131f
add R_IsPointInSubsector to lua baselib
2020-01-17 00:49:43 -03:00
Jaime Passos
7ec8c607ce
typoe
2020-01-17 00:34:31 -03:00
James R
6793b03827
Dumbass NONET stuff...
2020-01-16 18:07:28 -08:00
James R
350773fcf3
Merge branch 'credits-woopises' into 'next'
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Add missing name to the credits
See merge request STJr/SRB2!696
2020-01-16 20:33:35 -05:00
James R
ef92934661
Merge branch 'larger-chat' into 'master'
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Larger chat
See merge request STJr/SRB2!691
2020-01-16 20:33:09 -05:00
James R
f3b670fa20
Merge branch 'snac-bruh' into 'master'
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Try to set a 21 character name and SIGABRT
See merge request STJr/SRB2!689
2020-01-16 20:32:58 -05:00
James R
d309bb597b
Merge branch 'mserv-is-dumb-and-what-else-is-new' into 'master'
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-bindaddr for mserv
See merge request STJr/SRB2!688
2020-01-16 20:32:49 -05:00
Alam Ed Arias
54c778b18c
Merge branch 'master' into next
2020-01-16 20:18:54 -05:00
Alam Ed Arias
2ce99b7914
Merge remote-tracking branch 'origin/next' into next
2020-01-16 20:17:58 -05:00
Alam Ed Arias
885273d103
Merge remote-tracking branch 'origin/master'
2020-01-16 20:17:05 -05:00
James R
ab86ef936a
Merge branch 'keywords-back-again' into 'next'
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Level header keywords
See merge request STJr/SRB2!656
2020-01-16 20:05:24 -05:00
James R
1de00bc6bb
Merge branch 'word' into 'master'
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Word jumping
See merge request STJr/SRB2!653
2020-01-16 20:05:12 -05:00
James R
1dbe22c6fa
Merge branch 'FALLTHRU' into 'next'
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FALLTHRU versus fallthru, which will win?
See merge request STJr/SRB2!692
2020-01-16 19:59:00 -05:00
James R
e831a61df5
Merge branch 'clear-sign-sprite' into 'next'
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Add generic signpost sprite for skins that don't have one
See merge request STJr/SRB2!626
2020-01-16 19:57:54 -05:00
James R
c87299cd05
Also check ALTTITLE
2020-01-16 16:46:31 -08:00
James R
b603266086
Bah it's a new year!
2020-01-16 16:45:52 -08:00
James R
2edd207624
Merge branch 'musicdef' into 'next'
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MUSICDEF parser changes.
See merge request STJr/SRB2!599
2020-01-16 19:35:38 -05:00
James R
619a4d7978
musicdef-2.2.1 for converting 2.2.0 MUSICDEF to new format
2020-01-16 16:36:10 -08:00
Steel Titanium
4622e51918
Revert "Move to the end of the list"
...
This reverts commit 9257ef4844 .
2020-01-16 19:20:05 -05:00
Steel Titanium
9257ef4844
Move to the end of the list
2020-01-16 18:59:39 -05:00
Steel Titanium
4ed4fdc5b2
Restore this that got removed shomehow
2020-01-16 14:31:36 -05:00
Steel Titanium
b6c9474517
Add missing name to the credits
2020-01-16 14:28:47 -05:00
Sally Cochenour
6ddb5437a4
OpenGL shadows
2020-01-16 12:37:32 -05:00
Alam Ed Arias
282abfd4ac
Merge branch 'master' into next
2020-01-16 12:08:36 -05:00
Alam Ed Arias
45139da3b5
please stop breaking clang
2020-01-16 12:05:21 -05:00
lachwright
9a41bca7d7
Reset pmomz after transfer to momz
2020-01-16 22:56:01 +08:00
Sally Cochenour
06ca9c30c2
Merge remote-tracking branch 'fickle/software-dropshadows' into gl-dropshadows
2020-01-16 09:38:12 -05:00
James R
362c74ea65
Don't draw player mobj in first person
...
This solves that annoying albeit slightly amusing bug
where your sprite clips into your view during a quake.
For OpenGL, this also solves the player's model
rendering while in first person. So you'll no
longer be looking through Sonic's body!
2020-01-16 03:18:05 -08:00
James R
f40e962816
Expose viewmobj as r_viewmobj
2020-01-16 03:09:02 -08:00
James R
77501f8d52
Merge branch 'locale-liberation' into 'master'
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Locale liberation
Closes #113
See merge request STJr/SRB2!677
2020-01-15 23:38:40 -05:00