toasterbabe
3004b143a6
* Make Tokens appear in competition.
...
* Tweak thrown ring colours.
* Make Armageddon shield loop properly.
* Tweak drowning numbers to be consistent between third and first person.
2018-03-30 21:49:15 +01:00
Marco Z
0c63e44cea
fade_t fields
2018-03-30 16:19:19 -04:00
Marco Z
3332298f9e
Define fader thinker names
2018-03-30 15:33:03 -04:00
mazmazz
5a7e009eab
Merge branch 'nightsplus-laplogic' into nightsplus-le
...
# Conflicts:
# src/p_map.c
2018-03-30 14:39:00 -04:00
mazmazz
224eb980bb
Add player_t marelap and marebonuslap, with logic
2018-03-30 14:38:28 -04:00
mazmazz
e28d30e1ee
Nights LE checkpoint
2018-03-30 14:22:59 -04:00
TehRealSalt
8ea5aaea37
I just realized that SRB2's credits are listed in alphabetical order of last name
...
(I had to research the Polish alphabet to figure out where Fooruman's
name should've been, hah)
2018-03-30 14:14:08 -04:00
Sryder
8757f6b933
Warnings must die
2018-03-30 18:53:23 +01:00
TehRealSalt
74537b5119
oop
2018-03-30 13:33:01 -04:00
Sryder
5981fb5efc
Start with lightnum on sector lightlevel
2018-03-30 18:13:52 +01:00
Sryder
7d1b45e390
Merge branch 'master' into openglquickfixes
2018-03-30 18:09:41 +01:00
TehRealSalt
fa50c1cdf4
Actually, I messed this up
2018-03-30 12:17:48 -04:00
TehRealSalt
d438e3bc41
Doing one more step to totally ensure that matchesplayed is unlocking stuff
2018-03-30 12:16:15 -04:00
toasterbabe
371bbf48aa
* Incorporate (almost) all of Mystic's feedback.
...
* Prevent ANY input when blindfolded.
* Make CECHOs always perplayer'd. (A little hacky; quads will need work here.)
* Make NiGHTS link timer bounces not a mess, and only when the colour changes.
2018-03-30 16:39:59 +01:00
TehRealSalt
ff96cfab11
zzzzz
2018-03-30 00:53:32 -04:00
TehRealSalt
6298f4e6ee
MK rules for Battle scoring
...
and quick fix for karma items
2018-03-30 00:53:25 -04:00
TehRealSalt
1b1f29bd2b
Unsuck start boosts
2018-03-29 21:43:02 -04:00
Sryder
d27b10d5eb
static tempsec for R_FakeFlat
...
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
TehRealSalt
89f2f8ebaf
Zigs & better scroll
2018-03-29 18:11:06 -04:00
TehRealSalt
c078b70806
Oh boy another real name
2018-03-29 14:48:45 -04:00
Nevur
0e5a389d01
asdf
...
Signed-off-by: Nevur <apophycens@gmail.com>
2018-03-29 20:12:19 +02:00
TehRealSalt
5958930c24
Add the accent
2018-03-29 13:35:40 -04:00
TehRealSalt
1541c6e88b
Real naaaames
2018-03-29 12:57:41 -04:00
TehRealSalt
1fa99865d5
Forgot to remove some debug stuff
2018-03-29 12:01:04 -04:00
TehRealSalt
aa6b39b21a
Finished checklist
2018-03-29 11:43:56 -04:00
TehRealSalt
4f7ebd1607
More full names, and more names
2018-03-29 01:34:31 -04:00
TehRealSalt
c5dd734b8b
:(
2018-03-29 01:14:47 -04:00
TehRealSalt
7338ed99e2
Start of a better unlockable checklist
...
Still WIP, doesn't display properly
2018-03-29 01:14:29 -04:00
TehRealSalt
4abc12bb34
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-28 23:28:10 -04:00
TehRealSalt
86eec2b895
Merge remote-tracking branch 'refs/remotes/origin/sal-misc'
2018-03-28 23:09:48 -04:00
TehRealSalt
b37c50e786
Allow skipping (for real this time)
2018-03-28 22:12:45 -04:00
TehRealSalt
a7c919290d
Allow skipping
2018-03-28 21:52:35 -04:00
TehRealSalt
c72d412b74
Some more credit adjustments
2018-03-28 20:32:53 -04:00
TehRealSalt
e431b472bb
More credit stuff
2018-03-28 19:27:26 -04:00
TehRealSalt
abff81137c
Actually, ehhh, let's remove full names for everyone who hasn't went "yes, I want my full name on Kart's credits
2018-03-28 16:25:43 -04:00
TehRealSalt
8561d14727
A quick credits draft
...
Please give me corrections and people to add. I've not been here as long
as some people, so there is 100% probably people I missed
2018-03-28 16:17:04 -04:00
TehRealSalt
ab0fc15b81
Actually, this makes more sense :U
2018-03-28 15:28:50 -04:00
TehRealSalt
582f626c13
Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc
2018-03-28 15:25:12 -04:00
TehRealSalt
a4ae9a6fe6
Idea: Make Boo make you invisible instead of flash in splitscreen
...
There's no way atm to make you flash on your screen but not on everyone else's, so I think just making you invisible on all of them keeps the original SMK intent of "you have to pay extra close attention to their screen to know where they are at all" better
2018-03-27 18:30:02 -04:00
TehRealSalt
fb135aede6
HUD improvements
...
Most notably, Karma & Boo no longer appear on the minimap
2018-03-27 18:22:33 -04:00
TehRealSalt
51e14937d7
Items respawn in Battle properly again
...
and in a slightly less wasteful way.
2018-03-27 17:53:47 -04:00
TehRealSalt
7264c284cf
WIP karma item stuff
2018-03-26 20:36:16 -04:00
toasterbabe
117017b0a0
A lot!
...
* cv_powerupdisplay. Never, First-person only (default), Always.
* New monitor stuff.
* Fixed hitmessages.
* Some CTF stuff.
* Aaaaugh it's a lot I hate myself I need to work on my coursework.
* I'll figure out what I did here in the merge request when that's done.
2018-03-26 23:53:09 +01:00
mazmazz
58089255ef
Reset player->another/flyangle on any Nightserize or DeNightserize
2018-03-26 01:54:38 -04:00
mazmazz
fd6f5c7ef0
Nightserize: Reset player another/flyangle on new mare
2018-03-26 01:40:15 -04:00
mazmazz
e21bcbf619
NiGHTS drone loop: Change flyangle comparison to fix detection from vertical angles
...
Use > 90 && < 270 instead of >= 90 && <= 270. Fixes a bug where if you fly directly up (flyangle 90) or directly down (flyangle 270), that registers as a backwards direction, so you trigger the loop detection by flying BACKWARDS, not FORWARDS. This edge case (only possible via JUMPTOAXIS) should default to FORWARDS looping.
2018-03-26 01:04:02 -04:00
mazmazz
613cad1ffd
Fix NiGHTS drone loop detection by using pl->flyangle
2018-03-26 00:33:17 -04:00
mazmazz
0ffcc5037e
P_SpawnMapThing: Ignore MTF_ flags if MT_NIGHTSBUMPER
2018-03-25 19:42:46 -04:00
mazmazz
94d7f3b031
MT_NIGHTSBUMPER Spawn: Don't reset mthing->options
2018-03-25 19:07:21 -04:00
mazmazz
019d698e09
NiGHTS objectplace: Place new hoop 1713 instead of 1705
...
* Add cv_ophoopflags consvar to manage hoop flags separately from other flags
* Simplify hoop mt->options operation so we're not recalculating Z flags; just XOR cv_opflags OR cv_ophoopflags
2018-03-25 18:07:15 -04:00