James R
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7367acf00d
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Replace TC macros with an enum that automatically counts up
Also fixes TC_DASHMODE not being accessible to Lua.
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2020-11-28 02:19:52 -08:00 |
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Zachary McAlpin
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09d4fb3a69
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
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2020-11-26 10:39:41 -06:00 |
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Zippy_Zolton
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9a8493f1c4
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Fix normal one-up sound playing in Mario mode
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2020-11-25 21:46:45 -06:00 |
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James R
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d6ed2f4ac8
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Merge branch 'spritestuff2-fixes' into 'next'
Some fixes for spritestuff2
See merge request STJr/SRB2!1264
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2020-11-25 19:26:49 -05:00 |
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SMS Alfredo
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12f36719b4
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Allow player.lastlinehit and player.lastsidehit to be used outside of Knuckles' climbing ability
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2020-11-25 14:31:24 -06:00 |
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SMS Alfredo
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0118d60c06
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Expose player.skin and player.availabilities to Lua as Read-only
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2020-11-25 12:35:36 -06:00 |
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Zachary McAlpin
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d418a8cd45
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Merge branch 'next' of https://git.do.srb2.org/STJr/SRB2 into expose-selectheading
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2020-11-24 20:42:08 -06:00 |
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Zachary McAlpin
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d96f1738a1
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Expose the selectheading option from mapheader_t in Lua
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2020-11-24 20:41:11 -06:00 |
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lachwright
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9172661e47
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Prevent non-CA2_SPINDASH characters from getting crushed by roll-jumping into a crevice
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2020-11-24 14:56:22 +11:00 |
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GoldenTails
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17092cc5b0
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Replace credits with original authors
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2020-11-23 21:42:33 -06:00 |
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GoldenTails
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d673604b48
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Split dehacked.c into multiple files.
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2020-11-23 21:42:26 -06:00 |
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GoldenTails
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8a9c3c57f7
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Fix a dumb typo of luaL_checklstring i made whoops
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2020-11-23 21:20:17 -06:00 |
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Jaime Ita Passos
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eee4548d3f
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Fix a crash
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2020-11-23 12:53:59 -03:00 |
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SMS Alfredo
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d33aab487a
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...snickerdoodles
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2020-11-23 09:23:02 -06:00 |
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SMS Alfredo
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a60a74e33e
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Remove PF_SPINNING when jumping if you have SF_NOJUMPDAMAGE
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2020-11-23 09:21:00 -06:00 |
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SMS Alfredo
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21d9e870aa
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Revert "Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING"
This reverts commit 826a4429dd.
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2020-11-23 09:18:05 -06:00 |
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SMS Alfredo
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fee455ec7a
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Remove unneeded S_PLAY_ROLL check
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2020-11-22 23:23:35 -06:00 |
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LJ Sonic
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2e71d1be63
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Fix PlayerCmd not handling angle and aiming correctly
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2020-11-23 01:23:34 +01:00 |
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James R
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85bf84193d
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Merge branch 'make-some-lua-globals-rw' into 'next'
Make several Lua global variables writable.
See merge request STJr/SRB2!1233
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2020-11-22 18:47:53 -05:00 |
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James R
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bd82b02478
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Merge branch 'plane-sorting-fix-part-3' into 'next'
Improved sprite sorting against 3d floors
See merge request STJr/SRB2!1235
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2020-11-22 18:31:23 -05:00 |
|
James R
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4f39497feb
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Merge branch 'master' into next
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2020-11-22 15:23:12 -08:00 |
|
James R
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fd8a15dc37
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Merge remote-tracking branch 'origin/what-is-a-standard-2'
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2020-11-22 15:19:39 -08:00 |
|
James R
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1a2c2c8471
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Resolve one last conflict in splat sorting
Can't use gz/gzt because there is no transformation to make those work
differently for splats.
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2020-11-22 15:12:34 -08:00 |
|
Jaime Ita Passos
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490758eac2
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Remove SHORT macros for referencing patch width/height/offsets
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2020-11-22 20:02:47 -03:00 |
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James R
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d7e32e616d
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Merge remote-tracking branch 'origin/next' into plane-sorting-fix-part-3
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2020-11-22 14:41:42 -08:00 |
|
James R
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78c2fa09a0
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Merge branch 'flame-orb' into 'next'
Flame Shield & Thunder Shield Adjustment (Closes #363)
Closes #363
See merge request STJr/SRB2!1220
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2020-11-22 17:31:23 -05:00 |
|
James R
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ce06077e72
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Merge branch 'replay-height-fix' into 'next'
Made height/spinheight and height change values in replays more accurate
See merge request STJr/SRB2!1241
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2020-11-22 17:25:41 -05:00 |
|
James R
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e3142663aa
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Merge branch 'replay-camera-update' into 'next'
Make the replay camera follow the player
See merge request STJr/SRB2!1243
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2020-11-22 17:23:38 -05:00 |
|
James R
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0d4fc032c5
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Merge branch 'remove-unused-music-types' into 'next'
Remove unused music type enums
See merge request STJr/SRB2!1253
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2020-11-22 17:16:35 -05:00 |
|
James R
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1021c51614
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Merge branch 'uncap-palettes' into 'next'
Uncap palette lump palettes & allow flashpal palettes to display during pause
See merge request STJr/SRB2!1255
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2020-11-22 17:16:21 -05:00 |
|
Jaime Ita Passos
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0a4a988a33
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Free GPU textures when adding a file
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2020-11-22 18:23:35 -03:00 |
|
Riku Salminen
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a336bcf60c
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No need to reset tokens twice
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2020-11-22 23:23:32 +02:00 |
|
Riku Salminen
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9bb2014a79
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Now the fix actually does what the MR says... +lua banks
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2020-11-22 23:19:24 +02:00 |
|
Jaime Ita Passos
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82b11c224a
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Improve GPU texture management.
|
2020-11-22 18:18:26 -03:00 |
|
Jaime Ita Passos
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2170ca3a50
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Some interface fixes
|
2020-11-22 17:22:18 -03:00 |
|
Jaime Ita Passos
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688384c79b
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Fix sprite textures in models
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2020-11-22 17:10:10 -03:00 |
|
Jaime Ita Passos
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b8a13e6006
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Change how texture deletion works in OpenGL
|
2020-11-22 17:03:04 -03:00 |
|
Jaime Ita Passos
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6d2742f5fb
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Some fixes for spritestuff2
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2020-11-22 03:47:15 -03:00 |
|
GoldenTails
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b4c88e92d9
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Add NOECHOFILENAMES, if people don't want logspam.
|
2020-11-21 22:21:18 -06:00 |
|
James R
|
11060253f8
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More concise
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2020-11-21 13:43:32 -08:00 |
|
James R
|
3b30cc408f
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Lua: disallow bitwise not on anything but number values
This fixes a crash.
|
2020-11-21 13:37:45 -08:00 |
|
GoldenTails
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f49136136a
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Echo filenames when compiling without ECHO=1
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2020-11-19 15:17:56 -06:00 |
|
Jaime Ita Passos
|
09fe7d5f1b
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Update R_DrawFloorSprite_NPO2_8 and R_DrawTranslucentFloorSprite_NPO2_8 to have the lastest NPO2 optimizations
|
2020-11-19 00:59:37 -03:00 |
|
Jaime Ita Passos
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be274a4fa9
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Merge branch 'next' into spritestuff2
|
2020-11-19 00:52:43 -03:00 |
|
SMS Alfredo
|
4272788c9a
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Allow no spin characters to water skip while spinning
|
2020-11-18 12:35:40 -06:00 |
|
SMS Alfredo
|
f4c640394f
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Allow the Forcespin sector type to be used with intangible fofs
Didn't think simply removing the P_IsObjectOnGround was gonna work, but apparently it does.
|
2020-11-18 12:27:09 -06:00 |
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SMS Alfredo
|
ec291ec3e3
|
lmao formatting
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2020-11-18 12:03:48 -06:00 |
|
SMS Alfredo
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dc51465195
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Don't force S_PLAY_SPIN when landing with PF_SPINNING if you have certain PA flags
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2020-11-18 12:01:06 -06:00 |
|
SMS Alfredo
|
302ff8e43b
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Allow forcespin sectors to work on no spin characters
|
2020-11-18 11:49:17 -06:00 |
|
SMS Alfredo
|
826a4429dd
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Fix no spin characters being able to damage enemies with their jump out of a spin without removing PF_SPINNING
|
2020-11-18 11:28:31 -06:00 |
|