Monster Iestyn
ffb2674a6e
Merge branch 'next' into demos-refactor
...
# Conflicts:
# src/g_game.c
(also update g_demo.c)
2020-03-20 17:48:31 +00:00
LJ Sonic
17ffdda974
Merge branch 'delete-lua' into 'next'
...
Delete Lua
See merge request STJr/SRB2!852
2020-03-20 09:53:24 -04:00
Monster Iestyn
45092d854f
We don't need m_cheat.h either in g_demo.c
2020-03-19 21:10:23 +00:00
Monster Iestyn
bcfbaec629
We definitely don't need these files to compile!
2020-03-19 20:43:56 +00:00
Monster Iestyn
690ccb49d8
Create G_FreeGhosts, for the benefit of G_DeferedInitNew (assuming it actually needs to do ghosts = NULL; at all)
2020-03-19 20:42:51 +00:00
Monster Iestyn
8ae098a1e3
update Makefile, CMakeLists.txt and MSVC project files
2020-03-19 20:13:39 +00:00
Monster Iestyn
ac7a71f85b
Created g_demo.c/.h, for the demo recording and playback code that formerly lived in g_game.c
2020-03-19 20:09:55 +00:00
Louis-Antoine
789ddf9a66
Update CircleCI config
2020-03-19 19:26:46 +01:00
Louis-Antoine
46df2b9551
Use HAVE_BLUA as fuel for my fireplace
2020-03-19 18:36:14 +01:00
LJ Sonic
d11479b493
Merge branch 'lua-music' into 'next'
...
Expose more music-related functions to Lua
See merge request STJr/SRB2!817
2020-03-19 06:53:57 -04:00
fickleheart
7bf9bc4b9e
Merge remote-tracking branch 'upstream/next' into lua-music
2020-03-18 22:43:07 -05:00
fickleheart
ecb8a6f4e2
More union types for the union type god
2020-03-18 22:42:31 -05:00
fickleheart
83b8c53afa
Are these casts unnecessary...??
2020-03-18 22:40:11 -05:00
fickleheart
95a01de67d
Clean up after myself
2020-03-18 22:38:51 -05:00
fickleheart
d7421d14c7
> building SRB2 without Lua in 2020
2020-03-18 22:38:18 -05:00
fickleheart
2176136480
Rename hook to ShouldJingleContinue
2020-03-18 22:35:21 -05:00
Steel Titanium
98be23e3c2
Merge branch 'master' into next
2020-03-18 15:42:02 -04:00
SteelT
d2d8fe64f5
Merge branch 'fix-nights-mode-menu-wrong-return' into 'master'
...
NiGHTS Mode menu fixes
See merge request STJr/SRB2!841
2020-03-18 15:41:17 -04:00
SteelT
f3a275930b
Merge branch 'deadzone-sigfpe-fix' into 'master'
...
Fix division-by-0 crash from 100% gamepad deadzones, and lack of input from 0% deadzones
See merge request STJr/SRB2!838
2020-03-18 15:39:04 -04:00
SteelT
2e25a5b56d
Merge branch 'viewpointswitch-fix' into 'next'
...
Fix incorrect newdisplayplayer in forced ViewpointSwitch
See merge request STJr/SRB2!814
2020-03-18 15:34:18 -04:00
LJ Sonic
b46b698c91
Merge branch 'screenshot-menu-header' into 'master'
...
Actually use the "SCREENSHOT OPTIONS" header for its menu.
See merge request STJr/SRB2!832
2020-03-18 10:56:35 -04:00
LJ Sonic
753cdd117f
Merge branch 'increase-input-buffer' into 'next'
...
Increase the length of the player input buffer
See merge request STJr/SRB2!835
2020-03-18 09:49:14 -04:00
Monster Iestyn
f3bfa2b1db
Merge branch 'master' into next
2020-03-15 20:32:43 +00:00
LJ Sonic
21cb05b1f7
Merge branch 'fix-playernode-crash' into 'next'
...
Fix buffer overrun with players with no associated node
See merge request STJr/SRB2!810
2020-03-15 15:36:45 -04:00
Monster Iestyn
c0b85396e0
Merge branch 'skins-refactor' into 'master'
...
Skins refactor
See merge request STJr/SRB2!843
2020-03-15 15:31:49 -04:00
Steel Titanium
d50a0914b3
Merge branch 'master' into next
2020-03-14 22:21:12 -04:00
SteelT
d62229a25f
Merge branch 'nadraw-fix' into 'master'
...
Fix NiGHTS Attack crash after render mode change
See merge request STJr/SRB2!837
2020-03-14 22:19:35 -04:00
SteelT
f9912eaad5
Merge branch 'hwrflipcolchromakey' into 'master'
...
Fix HWR_DrawFlippedColumnInCache ignoring chroma key TF
See merge request STJr/SRB2!826
2020-03-14 22:13:19 -04:00
SteelT
6fa5ec298c
Merge branch 'tex' into 'master'
...
Replace NextTexAvail with glGenTextures
See merge request STJr/SRB2!828
2020-03-14 22:12:02 -04:00
SteelT
84d5b72735
Merge branch 'acz-fence' into 'master'
...
Fix ASTBlendPixel blending with nothing
See merge request STJr/SRB2!827
2020-03-14 22:11:23 -04:00
Monster Iestyn
8d7d0c4dc5
Merge branch 'master' into next
2020-03-09 19:53:08 +00:00
Monster Iestyn
fb2b105159
Merge branch 'archive-sprite2-hotfix' into 'master'
...
Archive sprite2 Hotfix
See merge request STJr/SRB2!845
2020-03-09 15:50:55 -04:00
LJ Sonic
bdbcdfe595
Merge branch 'patch-1' into 'master'
...
Fix desyncs never recovering if node and player mismatch
See merge request STJr/SRB2!842
2020-03-09 12:56:41 -04:00
Monster Iestyn
5defb33266
One line fix: don't assume 0 (aka SPR2_STND) is the default value for sprite2, but rather what the state sets for it
...
This fixes some issues with a custom character tested during netplay, which did not have SPR2_WAIT sprites and therefore fell back to SPR2_STND sprites. Unfortunately, the fact they used SPR2_STND instead meant the sprite2 was not synced at all!
2020-03-09 15:04:22 +00:00
Monster Iestyn
f186def0bf
Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
...
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
2020-03-09 13:54:56 +00:00
Monster Iestyn
34c4da018a
Reorganise r_things.h
2020-03-08 21:17:30 +00:00
Monster Iestyn
d35464204e
Set the "spritename" variable within R_AddSingleSpriteDef rather than externally to it, since R_InstallSpriteLump is the only place it gets used anyway
...
This way we don't have to make it some extern in order for r_skins.c to use it
2020-03-08 19:51:18 +00:00
Monster Iestyn
12468abff5
update Makefile, CMakeLists.txt and MSVC project files
2020-03-08 19:48:23 +00:00
Monster Iestyn
a12833ccd2
remove r_skins.c include in r_things.c, on second thoughts
2020-03-08 19:36:56 +00:00
Monster Iestyn
9013398151
Create r_skins.c/.h, to contain skins code formerly in r_things.c/h
2020-03-08 19:32:07 +00:00
colette
e4a3fcea26
Fix resyncs never recovering if node and player mismatch
2020-03-08 13:09:39 -04:00
Steel Titanium
b9c7eafdfe
Fix guest data being deleted regardless of choice
2020-03-08 00:34:15 -05:00
Steel Titanium
0cd8a94a5b
Fix guest deletion confirmation returning to Record Attack menu from Nights Mode menu
2020-03-08 00:02:43 -05:00
SteelT
3117d2782c
Merge branch 'ss-damage-fix' into 'next'
...
Fix Special Stages crashing upon taking damage
See merge request STJr/SRB2!839
2020-03-06 17:59:57 -05:00
Zipper
5c9e689d04
Update p_inter.c
2020-03-05 18:48:20 -05:00
Zipper
cc26d9d2bf
Update p_inter.c
2020-03-05 18:30:27 -05:00
ZipperQR
3ec5c0fa89
fix source player being nil
2020-03-05 12:26:27 +03:00
Zwip-Zwap Zapony
160b5b9b8e
More gamepad deadzone tweakage
2020-03-04 21:44:57 +01:00
Zwip-Zwap Zapony
c2a7f0c98e
Hotfix for 100% deadzone returning 0 input
...
It makes more sense for 100% deadzone to just make it so that
you have to push the axis all the way to trigger it,
rather than 100% deadzone resulting in no axis input
ever happening... So, let's make it be the former way instead
2020-03-04 21:11:55 +01:00
Zwip-Zwap Zapony
04921ab484
Fix division-by-0 crash with gamepad deadzones
...
Fix division-by-0 crash with gamepad deadzones
The problem was that it checked if A was more than B,
then lowered A to a max value, then subtracted B from A,
then divided something by that, without checking if A minus B was 0,
allowing division by 0 if B was the same as that max value
This fixes that by making sure that A is less than the max value
2020-03-04 17:31:52 +01:00