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18 commits

Author SHA1 Message Date
Eidolon
b4c597161b Merge branch 'node0Bot' into 'master'
Fix node 0 being occupied by a bot in dedicated servers for clients

Closes #385

See merge request kart-krew-dev/ring-racers!77
2025-10-25 20:40:00 -05:00
JugadorXEI
2b7e1384ed Fix node 0 being occupied by a bot in dedicated servers for clients 2025-10-25 20:39:59 -05:00
Eidolon
176713d243 Merge branch 'cachedlevels-lua-why-broke' into 'master'
Fix cup->cachedlevels Lua getter to return entire cachedlevels list.

See merge request kart-krew-dev/ring-racers!73
2025-10-25 20:26:31 -05:00
Freaky Mutant Man
d363c71007 Fix cup->cachedlevels Lua getter to return entire cachedlevels list. 2025-10-25 20:26:31 -05:00
Eidolon
fd27994c48 Merge branch 'unarchiveLuaVarsAfterMapLoad' into 'master'
Unarchive Lua variables *after* loading a level in a demo (fixes #284)

Closes #284

See merge request kart-krew-dev/ring-racers!72
2025-10-25 20:16:52 -05:00
JugadorXEI
9244b9148e Unarchive Lua variables *after* loading a level in a demo (fixes #284) 2025-10-25 20:16:52 -05:00
Eidolon
5d697e378f Merge branch 'fix-long-message-crash' into 'master'
Fixed crash when sending a max character message

See merge request kart-krew-dev/ring-racers!68
2025-10-25 20:01:35 -05:00
Eidolon
0e431cd334 Merge branch 'reducevfx-battle' into 'master'
Disable overtime barrier animation/flashing when reducevfx is enabled.

See merge request kart-krew-dev/ring-racers!74
2025-10-25 19:57:12 -05:00
Eidolon
21a3489bcb Merge branch 'jesus-christ-music-remap-still-broke' into 'master'
Fix anti-Stereo Mode remap check in Lua music remapping function.

See merge request kart-krew-dev/ring-racers!75
2025-10-25 19:46:00 -05:00
Freaky Mutant Man
039ba6c3dc Fix anti-Stereo Mode remap check in Lua music remapping function. 2025-10-25 19:46:00 -05:00
Eidolon
de0fc7d3be Merge branch 'ring-bail-gp-life-loss' into 'master'
Fix unintended life loss in GP when finishing a race with -20 rings.

See merge request kart-krew-dev/ring-racers!76
2025-10-25 19:38:14 -05:00
Freaky Mutant Man
fcb7d38dce Fix unintended life loss in GP when finishing a race with -20 rings. 2025-10-25 19:38:13 -05:00
Eidolon
f984ecc5d7 Merge branch 'queue-cup-crash-fix-please' into 'master'
Fix crash when trying to queue cup while highlighting an empty square.

Closes #377

See merge request kart-krew-dev/ring-racers!71
2025-10-25 19:07:30 -05:00
Eidolon
4c2e540451 Merge branch 'chatclosefix' into 'master'
Fix softlocks surrounding chat input changes

Closes #373

See merge request kart-krew-dev/ring-racers!70
2025-10-25 19:06:27 -05:00
zander3312
59830a4ff0 Fix softlocks surrounding chat input changes 2025-10-25 19:06:26 -05:00
FreakyMutantMan
687bfb0e1d Disable overtime barrier animation/flashing when reducevfx is enabled. 2025-10-23 23:12:36 -07:00
FreakyMutantMan
ea8acf33aa Fix crash when trying to queue cup while highlighting an empty square. 2025-10-22 11:20:32 -07:00
Skirlez
4bb035c7a5 Fixed crash when sending a max character message 2025-10-20 22:54:26 +03:00
15 changed files with 64 additions and 33 deletions

View file

@ -105,6 +105,7 @@ boolean server = true; // true or false but !server == client
#define client (!server)
boolean nodownload = false;
boolean serverrunning = false;
boolean connectedtodedicated = false;
INT32 serverplayer = 0;
char motd[254], server_context[8]; // Message of the Day, Unique Context (even without Mumble support)
@ -1271,6 +1272,7 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
netbuffer->u.servercfg.gametype = (UINT8)gametype;
netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.servercfg.dedicated = (boolean)dedicated;
netbuffer->u.servercfg.maxplayer = (UINT8)(min((dedicated ? MAXPLAYERS-1 : MAXPLAYERS), cv_maxconnections.value));
netbuffer->u.servercfg.allownewplayer = cv_allownewplayer.value;
@ -2502,6 +2504,7 @@ static void Command_connect(void)
// we don't request a restart unless the filelist differs
server = false;
connectedtodedicated = false;
// Get the server node.
if (netgame)
@ -2761,6 +2764,7 @@ void CL_Reset(void)
multiplayer = false;
servernode = 0;
server = true;
connectedtodedicated = false;
doomcom->numnodes = 1;
doomcom->numslots = 1;
SV_StopServer();
@ -4274,6 +4278,11 @@ boolean Playing(void)
return (server && serverrunning) || (client && cl_mode == CL_CONNECTED);
}
boolean InADedicatedServer(void)
{
return Playing() && (dedicated || connectedtodedicated);
}
boolean SV_SpawnServer(void)
{
#ifdef TESTERS
@ -4376,6 +4385,7 @@ void SV_StartSinglePlayerServer(INT32 dogametype, boolean donetgame)
{
INT32 lastgametype = gametype;
server = true;
connectedtodedicated = false;
multiplayer = (modeattacking == ATTACKING_NONE);
joinedIP[0] = '\0'; // Make sure to empty this so that we don't save garbage when we start our own game. (because yes we use this for netgames too....)
@ -5002,6 +5012,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
G_SetGametype(netbuffer->u.servercfg.gametype);
modifiedgame = netbuffer->u.servercfg.modifiedgame;
connectedtodedicated = netbuffer->u.servercfg.dedicated;
memcpy(server_context, netbuffer->u.servercfg.server_context, 8);

View file

@ -231,6 +231,7 @@ struct serverconfig_pak
UINT8 gametype;
UINT8 modifiedgame;
boolean dedicated;
char server_context[8]; // Unique context id, generated at server startup.
@ -407,7 +408,7 @@ struct resultsall_pak
struct say_pak
{
char message[HU_MAXMSGLEN];
char message[HU_MAXMSGLEN + 1];
UINT8 target;
UINT8 flags;
UINT8 source;
@ -465,7 +466,7 @@ struct doomdata_t
client3cmd_pak client3pak; // 264 bytes(?)
client4cmd_pak client4pak; // 324 bytes(?)
servertics_pak serverpak; // 132495 bytes (more around 360, no?)
serverconfig_pak servercfg; // 773 bytes
serverconfig_pak servercfg; // 777 bytes
UINT8 textcmd[MAXTEXTCMD+2]; // 66049 bytes (wut??? 64k??? More like 258 bytes...)
char filetxpak[sizeof (filetx_pak)];// 139 bytes
char fileack[sizeof (fileack_pak)];
@ -558,6 +559,7 @@ extern boolean server;
extern boolean serverrunning;
#define client (!server)
extern boolean dedicated; // For dedicated server
extern boolean connectedtodedicated; // Client that is connected to a dedicated server.
extern UINT16 software_MAXPACKETLENGTH;
extern boolean acceptnewnode;
extern SINT8 servernode;
@ -670,6 +672,7 @@ void CL_UpdateServerList(void);
void CL_TimeoutServerList(void);
// Is there a game running
boolean Playing(void);
boolean InADedicatedServer(void);
// Advance client-to-client pubkey verification flow
void UpdateChallenges(void);

View file

@ -864,6 +864,7 @@ void D_SRB2Loop(void)
if (dedicated)
server = true;
connectedtodedicated = dedicated;
// Pushing of + parameters is now done back in D_SRB2Main, not here.
@ -1597,6 +1598,7 @@ void D_SRB2Main(void)
// for dedicated server
dedicated = M_CheckParm("-dedicated") != 0;
connectedtodedicated = dedicated;
if (dedicated)
{
usedTourney = true;

View file

@ -3517,15 +3517,7 @@ void G_DoPlayDemoEx(const char *defdemoname, lumpnum_t deflumpnum)
}
// end of player read (the 0xFF marker)
// so this is where we are to read our lua variables (if possible!)
if (demoflags & DF_LUAVARS) // again, used for compability, lua shit will be saved to replays regardless of if it's even been loaded
{
if (!gL) // No Lua state! ...I guess we'll just start one...
LUA_ClearState();
// No modeattacking check, DF_LUAVARS won't be present here.
LUA_UnArchive(&demobuf, false);
}
// see the DF_LUAVARS if later, though.
splitscreen = 0;
@ -3547,6 +3539,18 @@ void G_DoPlayDemoEx(const char *defdemoname, lumpnum_t deflumpnum)
G_InitNew((demoflags & DF_ENCORE) != 0, gamemap, true, true); // Doesn't matter whether you reset or not here, given changes to resetplayer.
// so this is where we are to read our lua variables (if possible!)
// we read it here because Lua player variables can have mobj references,
// and not having the map loaded causes crashes if that's the case.
if (demoflags & DF_LUAVARS) // again, used for compability, lua shit will be saved to replays regardless of if it's even been loaded
{
if (!gL) // No Lua state! ...I guess we'll just start one...
LUA_ClearState();
// No modeattacking check, DF_LUAVARS won't be present here.
LUA_UnArchive(&demobuf, false);
}
for (i = 0; i < numslots; i++)
{
UINT8 j;

View file

@ -1229,6 +1229,7 @@ boolean I_InitTcpNetwork(void)
if (M_CheckParm("-server") || dedicated)
{
server = true;
connectedtodedicated = dedicated;
// If a number of clients (i.e. nodes) is specified, the server will wait for the clients
// to connect before starting.

View file

@ -740,8 +740,11 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
case 0:
P_SetMobjState(mo, S_OVERTIME_BULB1);
if (leveltime & 1)
mo->frame += 1;
if (!cv_reducevfx.value)
{
if (leveltime & 1)
mo->frame += 1;
}
//P_SetScale(mo, mapobjectscale);
zpos += 35 * mo->scale * flip;
@ -749,10 +752,13 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
case 1:
P_SetMobjState(mo, S_OVERTIME_LASER);
if (leveltime & 1)
mo->frame += 3;
else
mo->frame += (leveltime / 2) % 3;
if (!cv_reducevfx.value)
{
if (leveltime & 1)
mo->frame += 3;
else
mo->frame += (leveltime / 2) % 3;
}
//P_SetScale(mo, scale);
zpos += 346 * mo->scale * flip;
@ -763,8 +769,11 @@ static void K_SpawnOvertimeLaser(fixed_t x, fixed_t y, fixed_t scale)
case 2:
P_SetMobjState(mo, S_OVERTIME_BULB2);
if (leveltime & 1)
mo->frame += 1;
if (!cv_reducevfx.value)
{
if (leveltime & 1)
mo->frame += 1;
}
//P_SetScale(mo, mapobjectscale);
break;

View file

@ -227,7 +227,7 @@ void K_UpdateMatchRaceBots(void)
{
const UINT16 defaultbotskin = R_BotDefaultSkin();
UINT8 difficulty;
UINT8 pmax = (dedicated ? MAXPLAYERS-1 : MAXPLAYERS);
UINT8 pmax = (InADedicatedServer() ? MAXPLAYERS-1 : MAXPLAYERS);
UINT8 numplayers = 0;
UINT8 numbots = 0;
UINT8 numwaiting = 0;
@ -343,12 +343,7 @@ void K_UpdateMatchRaceBots(void)
if (numbots < wantedbots)
{
// We require MORE bots!
UINT8 newplayernum = 0;
if (dedicated)
{
newplayernum = 1;
}
UINT8 newplayernum = InADedicatedServer() ? 1 : 0;
// Rearrange usable bot skins list to prevent gaps for randomised selection
if (tutorialchallenge == TUTORIALSKIP_INPROGRESS)

View file

@ -1098,7 +1098,7 @@ void M_UpdateMenuCMD(UINT8 i, boolean bailrequired, boolean chat_open)
menucmd[i].buttons = 0;
// Eat inputs made when chat is open
if (chat_open)
if (chat_open && pausemenu.closing)
return;
if (G_PlayerInputDown(i, gc_screenshot, mp)) { menucmd[i].buttons |= MBT_SCREENSHOT; }

View file

@ -489,7 +489,8 @@ static int lib_mMusicRemap(lua_State *L)
}
// Do not allow Lua to remap Stereo Mode tunes.
if (strncmp("stere", tune_id, 5))
if (strlen(tune_id) > 5
&& toupper(tune_id[0]) == 'S' && toupper(tune_id[1]) == 'T' && toupper(tune_id[2]) == 'E' && toupper(tune_id[3]) == 'R' && toupper(tune_id[4]) == 'E')
{
return LUA_ErrStereo(L, tune_id);
}

View file

@ -351,13 +351,12 @@ static int cup_get(lua_State *L)
lua_pushstring(L, cup->levellist[i]);
lua_rawseti(L, -2, 1 + i);
}
//return UNIMPLEMENTED;
break;
case cup_cachedlevels:
lua_createtable(L, ((cup->numlevels) + (cup->numbonus)), 0);
for (size_t i = 0; i < ((cup->numlevels) + (cup->numbonus)); i++)
for (size_t i = 0; i < CUPCACHE_MAX; i++)
{
lua_pushnumber(L, cup->cachedlevels[i]);
lua_pushnumber(L, (cup->cachedlevels[i])+1);
lua_rawseti(L, -2, 1 + i);
}
break;

View file

@ -525,7 +525,7 @@ void M_CupSelectHandler(INT32 choice)
{
M_SetMenuDelay(pid);
if (cupgrid.builtgrid[CUPMENU_CURSORID] == &dummy_lostandfound)
if ((cupgrid.builtgrid[CUPMENU_CURSORID] == &dummy_lostandfound) || (cupgrid.builtgrid[CUPMENU_CURSORID] == NULL))
S_StartSound(NULL, sfx_gshe7);
else if (!M_IsCupQueueable(cupgrid.builtgrid[CUPMENU_CURSORID]))

View file

@ -15,6 +15,7 @@
#include "../../d_netcmd.h"
#include "../../i_time.h"
#include "../../k_menu.h"
#include "../../hu_stuff.h"
#include "../../k_grandprix.h" // K_CanChangeRules
#include "../../m_cond.h"
#include "../../s_sound.h"
@ -125,6 +126,9 @@ void M_OpenPauseMenu(void)
pausemenu.openoffset.dist = 0;
pausemenu.closing = false;
// Fix specific input error regarding closing netgame chat with escape while a controller is connected (only on Windows?)
chat_keydown = false;
itemOn = currentMenu->lastOn = mpause_continue; // Make sure we select "RESUME GAME" by default
// Now the hilarious balancing act of deciding what options should be enabled and which ones shouldn't be!

View file

@ -1330,7 +1330,7 @@ void P_DoPlayerExit(player_t *player, pflags_t flags)
if (grandprixinfo.gp == true
&& grandprixinfo.eventmode != GPEVENT_SPECIAL
&& player->bot == false && losing == false)
&& player->bot == false && losing == false && player->hudrings > 0)
{
const UINT8 lifethreshold = 20;

View file

@ -358,6 +358,7 @@ boolean I_InitNetwork(void)
if (M_CheckParm("-server") || dedicated)
{
server = true;
connectedtodedicated = dedicated;
// If a number of clients (i.e. nodes) is specified, the server will wait for the clients
// to connect before starting.

View file

@ -260,6 +260,7 @@ static inline VOID OpenTextConsole(void)
HANDLE ci, co;
const BOOL tco = M_CheckParm("-console") != 0;
dedicated = M_CheckParm("-dedicated") != 0;
connectedtodedicated = dedicated;
if (!(dedicated || tco))
return;
FreeConsole();