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android
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
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blua
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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djgppdos
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
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dummy
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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hardware
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Merge branch 'opengl-fof-lowerunpegged' into 'master'
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2018-07-11 16:36:26 -04:00 |
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locale
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nds
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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sdl
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Fix compiler warnings.
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2018-10-07 09:26:18 +01:00 |
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sdl12
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
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win32
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
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win32ce
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
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.gitignore
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am_map.c
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am_map.h
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Android.mk
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asm_defs.inc
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b_bot.c
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b_bot.h
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byteptr.h
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CMakeLists.txt
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Merge branch 'cmake_nasm' into 'master'
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2017-01-12 17:21:05 -05:00 |
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command.c
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Don't display "x set to y" messages twice in the debugfile for consvars with CV_SHOWMODIFONETIME/CV_SHOWMODIF
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2017-06-10 16:36:52 +01:00 |
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command.h
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comptime.c
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config.h.in
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console.c
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Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open
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2018-02-23 20:08:02 +00:00 |
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console.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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d_clisrv.c
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Merge branch 'master' into minor-net-command-fixes
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2018-05-15 21:31:47 +02:00 |
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d_clisrv.h
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Merge branch 'master' into next
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2017-01-14 19:23:31 +00:00 |
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d_event.h
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d_main.c
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Disable admin password by default
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2018-06-04 22:14:01 +02:00 |
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d_main.h
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d_net.c
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Merge branch 'master' into next
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2017-09-28 10:16:35 -04:00 |
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d_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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d_netcmd.c
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Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server!
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2018-08-05 20:17:30 +01:00 |
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d_netcmd.h
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Random changes in the netcode lol
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2016-12-31 19:26:33 +01:00 |
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d_netfil.c
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Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there.
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2018-04-15 22:00:31 +01:00 |
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d_netfil.h
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PT_REQUESTFILE checking:
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2017-05-26 13:39:54 +01:00 |
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d_player.h
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d_think.h
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d_ticcmd.h
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dehacked.c
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fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files
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2017-09-09 21:19:07 +01:00 |
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dehacked.h
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doomdata.h
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doomdef.h
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Rob is now in charge of Mod IDs, change MODID comment in doomdef.h to reflect this
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2017-12-13 19:07:02 +00:00 |
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doomstat.h
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doomtype.h
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endian.h
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f_finale.c
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Update f_finale.c
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2018-07-07 20:20:46 -04:00 |
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f_finale.h
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f_wipe.c
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Build: kill GCC 7's format-overflow warnings
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2017-09-28 09:13:46 -04:00 |
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fastcmp.h
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filesrch.c
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Fix includes for SDL 1.2-only ports' files
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2017-09-14 21:15:38 +01:00 |
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filesrch.h
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g_game.c
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Fix up them there ghosts!
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2018-08-25 17:11:49 +01:00 |
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g_game.h
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Scale should be fixed_t not UINT16!
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2017-06-17 17:22:45 +01:00 |
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g_input.c
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g_input.h
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g_state.h
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hu_stuff.c
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Merge branch 'netcode-shit' of https://github.com/LJSonik/SRB2 into netcode-shit
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2017-01-13 22:02:06 +01:00 |
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hu_stuff.h
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Revert "Chat and console improvements"
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2016-11-03 00:34:15 -07:00 |
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i_addrinfo.c
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i_addrinfo.h
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i_joy.h
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i_net.h
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-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
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2017-01-13 20:53:52 +01:00 |
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i_sound.h
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i_system.h
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Clipboard copy/paste testing
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2016-11-03 01:43:57 -07:00 |
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i_tcp.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
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i_tcp.h
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i_video.h
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info.c
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info.h
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keys.h
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lua_baselib.c
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Tweaked P_CheckSolidLava to avoid changing its function signature, and P_CanRunOnWater now supports slopes too.
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2016-11-02 20:32:36 +00:00 |
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lua_consolelib.c
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Fixed the Lua crash exploit.
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2018-07-04 20:15:36 +01:00 |
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lua_hook.h
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Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists
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2016-12-15 21:05:54 +01:00 |
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lua_hooklib.c
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Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case
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2017-12-17 20:59:24 +00:00 |
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lua_hud.h
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More consistent comment.
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2016-08-19 00:07:32 +01:00 |
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lua_hudlib.c
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Lua now errors if negative scales are used with v.drawScaled
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2016-10-18 22:07:20 +01:00 |
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lua_infolib.c
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lua_libs.h
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lua_maplib.c
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Optimising retrieval of sector_floorpic/ceilingpic
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2016-12-09 21:18:06 +00:00 |
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lua_mathlib.c
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lua_mobjlib.c
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lua_playerlib.c
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lua_script.c
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Fix Lua panic when archiving a table element with an userdata key
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2018-03-09 16:40:34 +01:00 |
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lua_script.h
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lua_skinlib.c
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lua_thinkerlib.c
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Rewrote thinkers.iterate to handle invalid pointers elegantly.
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2017-05-27 14:03:27 -05:00 |
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lzf.c
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lzf.h
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m_aatree.c
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m_aatree.h
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m_aatree: add newline
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2016-12-22 19:39:37 -05:00 |
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m_anigif.c
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m_anigif.h
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m_argv.c
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m_argv.h
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m_bbox.c
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m_bbox.h
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m_cheat.c
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P_IsPointInSubsector now works in both Software and GL, which means it can be used as the main driver behind support for Knuckles climbing on one-sided walls.
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2016-10-29 11:54:47 -04:00 |
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m_cheat.h
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m_cond.c
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m_cond.h
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m_dllist.h
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m_fixed.c
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Correct C FixedMul() off-by-one errors
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2018-05-20 22:55:21 +03:00 |
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m_fixed.h
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Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
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2017-09-14 21:29:38 +01:00 |
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m_menu.c
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fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command
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2018-06-26 17:46:04 +01:00 |
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m_menu.h
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
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m_misc.c
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Update m_misc.c
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2018-07-07 20:41:11 +00:00 |
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m_misc.h
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m_queue.c
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m_queue.h
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m_random.c
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m_random.h
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m_swap.h
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Makefile
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Fixup PROFILEMODE
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2018-07-20 17:35:18 -04:00 |
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Makefile.cfg
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Build: do not error on FALLTHURs
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2017-10-27 19:49:55 -04:00 |
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md5.c
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md5.h
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mserv.c
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TCP: remove BADSOCKET
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2017-12-26 19:56:50 -05:00 |
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mserv.h
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p5prof.h
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p_ceilng.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_enemy.c
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
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p_floor.c
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Merge branch 'master' into next
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2017-09-28 10:16:35 -04:00 |
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p_inter.c
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Build: kill GCC 7's implicit-fallthrough warning
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2017-09-28 09:39:47 -04:00 |
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p_lights.c
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p_local.h
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Tweaked P_CheckSolidLava to avoid changing its function signature, and P_CanRunOnWater now supports slopes too.
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2016-11-02 20:32:36 +00:00 |
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p_map.c
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P_FloorzAtPos: Check the normal floor's slope as well as FOF slopes, silly.
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2017-08-30 19:21:23 +01:00 |
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p_maputl.c
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Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
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2016-12-16 21:38:53 +00:00 |
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p_maputl.h
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P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
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2016-08-13 21:41:18 +01:00 |
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p_mobj.c
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Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console.
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2017-12-17 20:57:45 +00:00 |
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p_mobj.h
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p_polyobj.c
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p_polyobj.h
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p_pspr.h
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p_saveg.c
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Keeping a total of thinkers saved/loaded and print the total in netplay devmode
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2017-06-12 17:55:15 +01:00 |
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p_saveg.h
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p_setup.c
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
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p_setup.h
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P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat.
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2016-12-08 21:45:25 +00:00 |
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p_sight.c
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p_slopes.c
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* Disabled #define SECTORSPECIALSAFTERTHINK. This did not need to be done in next, since it could have subtle consequences which we'd rather not deal with in the hyperextended patch cycle as-is.
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2016-12-06 21:49:59 +00:00 |
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p_slopes.h
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p_spec.c
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Fix airbob sectors fucking up when below 0 z-height.
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2017-12-20 21:13:24 +00:00 |
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p_spec.h
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p_telept.c
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p_tick.c
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p_tick.h
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p_user.c
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Don't be stupid with FF_BLOCKPLAYER/FF_BLOCKOTHERS flags please
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2017-07-17 20:47:00 +01:00 |
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r_bsp.c
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Do not draw segs that belong to polyobjects, if you're drawing subsectors adjacent to them
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2017-06-03 17:47:46 +01:00 |
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r_bsp.h
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r_data.c
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
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r_data.h
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Remove commented out stuff, now I've confirmed everything works fine without them
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2018-09-10 15:49:21 +01:00 |
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r_defs.h
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Merge branch 'savegame-hotfixes' into 'next'
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2017-01-07 18:32:07 -05:00 |
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r_draw.c
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r_draw.h
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r_draw8.c
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...and R_DrawTranslucentSplat_8, even though it isn't used!
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2018-08-09 17:08:20 +01:00 |
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r_draw16.c
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r_local.h
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r_main.c
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Fix HOM removal not working properly for non-green resolutions
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2018-08-31 17:14:44 +01:00 |
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r_main.h
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Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
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2017-01-02 19:12:09 +00:00 |
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r_plane.c
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Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP.
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2018-08-25 21:17:34 +01:00 |
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r_plane.h
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R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
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2016-10-09 21:48:25 +01:00 |
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r_segs.c
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Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn
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2017-01-31 22:10:31 +00:00 |
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r_segs.h
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r_sky.c
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r_sky.h
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r_splats.c
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r_splats.h
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r_state.h
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r_things.c
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Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs:
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2018-08-25 16:46:45 +01:00 |
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r_things.h
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s_sound.c
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Default sound volume is too loud
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2018-04-11 14:40:05 -04:00 |
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s_sound.h
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screen.c
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CMake: split inline AMS code from vid_copy.s code
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2017-01-06 15:48:19 -05:00 |
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screen.h
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sounds.c
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Build: kill GCC 7's format-overflow warnings
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2017-09-28 09:13:46 -04:00 |
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sounds.h
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st_stuff.c
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OpenGL Map Specific palettes working
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2018-05-17 22:17:20 +01:00 |
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st_stuff.h
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string.c
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t_facon.c
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t_fsin.c
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t_ftan.c
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t_tan2a.c
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tables.c
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tables.h
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tmap.nas
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tmap.s
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tmap_asm.s
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tmap_mmx.nas
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tmap_vc.nas
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v_video.c
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Missed one!
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2018-08-26 12:38:53 +01:00 |
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v_video.h
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make console back color use just one section of memory
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2016-11-02 14:26:35 -07:00 |
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vid_copy.s
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w_wad.c
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Created W_OpenWadFile for opening WAD files with the path correction code.
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2017-02-16 21:55:17 +00:00 |
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w_wad.h
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Created W_OpenWadFile for opening WAD files with the path correction code.
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2017-02-16 21:55:17 +00:00 |
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y_inter.c
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Build: fixup warnings in Debug builds
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2017-09-28 16:54:26 -04:00 |
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y_inter.h
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z_zone.c
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z_zone.h
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