RingRacers/src
2018-10-07 09:26:18 +01:00
..
android Default sound volume is too loud 2018-04-11 14:40:05 -04:00
blua Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
djgppdos Default sound volume is too loud 2018-04-11 14:40:05 -04:00
dummy Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
hardware Merge branch 'opengl-fof-lowerunpegged' into 'master' 2018-07-11 16:36:26 -04:00
locale
nds Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
sdl Fix compiler warnings. 2018-10-07 09:26:18 +01:00
sdl12 Default sound volume is too loud 2018-04-11 14:40:05 -04:00
win32 Default sound volume is too loud 2018-04-11 14:40:05 -04:00
win32ce Default sound volume is too loud 2018-04-11 14:40:05 -04:00
.gitignore
am_map.c
am_map.h
Android.mk
asm_defs.inc
b_bot.c
b_bot.h
byteptr.h
CMakeLists.txt Merge branch 'cmake_nasm' into 'master' 2017-01-12 17:21:05 -05:00
command.c Don't display "x set to y" messages twice in the debugfile for consvars with CV_SHOWMODIFONETIME/CV_SHOWMODIF 2017-06-10 16:36:52 +01:00
command.h
comptime.c
config.h.in
console.c Eat unprintable keys too, since there's no reason to feed them to G_Responder anyway when the console is open 2018-02-23 20:08:02 +00:00
console.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
d_clisrv.c Merge branch 'master' into minor-net-command-fixes 2018-05-15 21:31:47 +02:00
d_clisrv.h Merge branch 'master' into next 2017-01-14 19:23:31 +00:00
d_event.h
d_main.c Disable admin password by default 2018-06-04 22:14:01 +02:00
d_main.h
d_net.c Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
d_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
d_netcmd.c Quick fix for LJ's password fix: don't check if password is set until we've confirmed that the receiving player is the server! 2018-08-05 20:17:30 +01:00
d_netcmd.h Random changes in the netcode lol 2016-12-31 19:26:33 +01:00
d_netfil.c Rewrote findfile to store whether any of the three paths searched had a bad MD5 rather than just simply being not there. 2018-04-15 22:00:31 +01:00
d_netfil.h PT_REQUESTFILE checking: 2017-05-26 13:39:54 +01:00
d_player.h
d_think.h
d_ticcmd.h
dehacked.c fix savegamename not prepending srb2home to itself for custom mods using their own gamedata files 2017-09-09 21:19:07 +01:00
dehacked.h
doomdata.h
doomdef.h Rob is now in charge of Mod IDs, change MODID comment in doomdef.h to reflect this 2017-12-13 19:07:02 +00:00
doomstat.h
doomtype.h
endian.h
f_finale.c Update f_finale.c 2018-07-07 20:20:46 -04:00
f_finale.h
f_wipe.c Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
fastcmp.h
filesrch.c Fix includes for SDL 1.2-only ports' files 2017-09-14 21:15:38 +01:00
filesrch.h
g_game.c Fix up them there ghosts! 2018-08-25 17:11:49 +01:00
g_game.h Scale should be fixed_t not UINT16! 2017-06-17 17:22:45 +01:00
g_input.c
g_input.h
g_state.h
hu_stuff.c Merge branch 'netcode-shit' of https://github.com/LJSonik/SRB2 into netcode-shit 2017-01-13 22:02:06 +01:00
hu_stuff.h Revert "Chat and console improvements" 2016-11-03 00:34:15 -07:00
i_addrinfo.c
i_addrinfo.h
i_joy.h
i_net.h -Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size 2017-01-13 20:53:52 +01:00
i_sound.h
i_system.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
i_tcp.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
i_tcp.h
i_video.h
info.c
info.h
keys.h
lua_baselib.c Tweaked P_CheckSolidLava to avoid changing its function signature, and P_CanRunOnWater now supports slopes too. 2016-11-02 20:32:36 +00:00
lua_consolelib.c Fixed the Lua crash exploit. 2018-07-04 20:15:36 +01:00
lua_hook.h Generic mobj hooks are now run before mobjtype-specific mobj hooks, and player/linedef executor hooks now have their own lists 2016-12-15 21:05:54 +01:00
lua_hooklib.c Added a bunch of I_Asserts to lua_hooklib.c relating to mobj types just in case 2017-12-17 20:59:24 +00:00
lua_hud.h More consistent comment. 2016-08-19 00:07:32 +01:00
lua_hudlib.c Lua now errors if negative scales are used with v.drawScaled 2016-10-18 22:07:20 +01:00
lua_infolib.c
lua_libs.h
lua_maplib.c Optimising retrieval of sector_floorpic/ceilingpic 2016-12-09 21:18:06 +00:00
lua_mathlib.c
lua_mobjlib.c
lua_playerlib.c
lua_script.c Fix Lua panic when archiving a table element with an userdata key 2018-03-09 16:40:34 +01:00
lua_script.h
lua_skinlib.c
lua_thinkerlib.c Rewrote thinkers.iterate to handle invalid pointers elegantly. 2017-05-27 14:03:27 -05:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h m_aatree: add newline 2016-12-22 19:39:37 -05:00
m_anigif.c
m_anigif.h
m_argv.c
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c P_IsPointInSubsector now works in both Software and GL, which means it can be used as the main driver behind support for Knuckles climbing on one-sided walls. 2016-10-29 11:54:47 -04:00
m_cheat.h
m_cond.c
m_cond.h
m_dllist.h
m_fixed.c Correct C FixedMul() off-by-one errors 2018-05-20 22:55:21 +03:00
m_fixed.h Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h 2017-09-14 21:29:38 +01:00
m_menu.c fix the multiplayer menu not allowing the full max length for player names unlike the "name" console command 2018-06-26 17:46:04 +01:00
m_menu.h Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
m_misc.c Update m_misc.c 2018-07-07 20:41:11 +00:00
m_misc.h
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h
Makefile Fixup PROFILEMODE 2018-07-20 17:35:18 -04:00
Makefile.cfg Build: do not error on FALLTHURs 2017-10-27 19:49:55 -04:00
md5.c
md5.h
mserv.c TCP: remove BADSOCKET 2017-12-26 19:56:50 -05:00
mserv.h
p5prof.h
p_ceilng.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_enemy.c Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
p_floor.c Merge branch 'master' into next 2017-09-28 10:16:35 -04:00
p_inter.c Build: kill GCC 7's implicit-fallthrough warning 2017-09-28 09:39:47 -04:00
p_lights.c
p_local.h Tweaked P_CheckSolidLava to avoid changing its function signature, and P_CanRunOnWater now supports slopes too. 2016-11-02 20:32:36 +00:00
p_map.c P_FloorzAtPos: Check the normal floor's slope as well as FOF slopes, silly. 2017-08-30 19:21:23 +01:00
p_maputl.c Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code) 2016-12-16 21:38:53 +00:00
p_maputl.h P_LineOpening now takes a mobj_t argument, instead of relying on tmthing 2016-08-13 21:41:18 +01:00
p_mobj.c Bail out of P_RespawnSpecials if no mobjinfo entry has a doomednum that matches, and print a warning to the console. 2017-12-17 20:57:45 +00:00
p_mobj.h
p_polyobj.c
p_polyobj.h
p_pspr.h
p_saveg.c Keeping a total of thinkers saved/loaded and print the total in netplay devmode 2017-06-12 17:55:15 +01:00
p_saveg.h
p_setup.c Remove commented out stuff, now I've confirmed everything works fine without them 2018-09-10 15:49:21 +01:00
p_setup.h P_NetUnArchiveWorld now uses P_AddLevelFlatRuntime instead of P_AddLevelFlat. 2016-12-08 21:45:25 +00:00
p_sight.c
p_slopes.c * Disabled #define SECTORSPECIALSAFTERTHINK. This did not need to be done in next, since it could have subtle consequences which we'd rather not deal with in the hyperextended patch cycle as-is. 2016-12-06 21:49:59 +00:00
p_slopes.h
p_spec.c Fix airbob sectors fucking up when below 0 z-height. 2017-12-20 21:13:24 +00:00
p_spec.h
p_telept.c
p_tick.c
p_tick.h
p_user.c Don't be stupid with FF_BLOCKPLAYER/FF_BLOCKOTHERS flags please 2017-07-17 20:47:00 +01:00
r_bsp.c Do not draw segs that belong to polyobjects, if you're drawing subsectors adjacent to them 2017-06-03 17:47:46 +01:00
r_bsp.h
r_data.c Remove commented out stuff, now I've confirmed everything works fine without them 2018-09-10 15:49:21 +01:00
r_data.h Remove commented out stuff, now I've confirmed everything works fine without them 2018-09-10 15:49:21 +01:00
r_defs.h Merge branch 'savegame-hotfixes' into 'next' 2017-01-07 18:32:07 -05:00
r_draw.c
r_draw.h
r_draw8.c ...and R_DrawTranslucentSplat_8, even though it isn't used! 2018-08-09 17:08:20 +01:00
r_draw16.c
r_local.h
r_main.c Fix HOM removal not working properly for non-green resolutions 2018-08-31 17:14:44 +01:00
r_main.h Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them 2017-01-02 19:12:09 +00:00
r_plane.c Introduce a temporary measure to enable the old stuff, minus one of the most obviously terrible bugbears of yesteryear. Let it be known that any downstream poirt will almost certainly toggle this ASAP. 2018-08-25 21:17:34 +01:00
r_plane.h R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes 2016-10-09 21:48:25 +01:00
r_segs.c Fix sprtopscreen from getting integer overflows once and for all in R_DrawRepeatMaskedColumn 2017-01-31 22:10:31 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h
r_things.c Continuing my recent streak of making random lighting/colormap-related fixes to long-standing bugs: 2018-08-25 16:46:45 +01:00
r_things.h
s_sound.c Default sound volume is too loud 2018-04-11 14:40:05 -04:00
s_sound.h
screen.c CMake: split inline AMS code from vid_copy.s code 2017-01-06 15:48:19 -05:00
screen.h
sounds.c Build: kill GCC 7's format-overflow warnings 2017-09-28 09:13:46 -04:00
sounds.h
st_stuff.c OpenGL Map Specific palettes working 2018-05-17 22:17:20 +01:00
st_stuff.h
string.c
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Missed one! 2018-08-26 12:38:53 +01:00
v_video.h make console back color use just one section of memory 2016-11-02 14:26:35 -07:00
vid_copy.s
w_wad.c Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
w_wad.h Created W_OpenWadFile for opening WAD files with the path correction code. 2017-02-16 21:55:17 +00:00
y_inter.c Build: fixup warnings in Debug builds 2017-09-28 16:54:26 -04:00
y_inter.h
z_zone.c
z_zone.h