RingRacers/src/hardware
2022-12-17 18:38:40 -08:00
..
r_minigl
r_opengl Fix compilation issue with nested defines for r_opengl.c UnSetShader 2022-09-12 12:58:39 +01:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt Move all sources into CMakeLists.txt 2022-11-28 21:46:43 -08:00
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c Remove bad pointer arithmetic in polygon comparators, that was causing glitches 2022-03-18 11:59:40 +00:00
hw_batching.h
hw_bsp.c Merge branch 'master' into new-menus 2022-03-29 17:14:38 +01:00
hw_cache.c GL now loads in netgames and doesn't memory leak 2021-12-09 20:57:15 +00:00
hw_clip.c
hw_clip.h
hw_data.h Merge SRB2 next 2021-02-27 05:18:36 -05:00
hw_defs.h Turn the fog wall linedef type into a blendmode 2022-10-08 19:30:40 -04:00
hw_dll.h Kill last of DJGPP, WATTCP, _WINDOWS (ol' DirectDraw) 2022-09-24 19:43:44 -07:00
hw_draw.c opengl: fix bottom and right edge of clip rect 2022-12-17 18:38:40 -08:00
hw_drv.h Kill last of DJGPP, WATTCP, _WINDOWS (ol' DirectDraw) 2022-09-24 19:43:44 -07:00
hw_glob.h Use interpolated mobj x/y/z/angle for splats 2022-11-03 03:38:56 -07:00
hw_light.c * Fixed blending in OpenGL. 2021-04-03 19:29:06 +01:00
hw_light.h
hw_main.c Kill SF_HIRES, use skin_t highresscale instead 2022-11-03 16:19:17 -07:00
hw_main.h Support spritexoffset/spriteyoffset for 3D models 2022-10-25 02:36:35 -07:00
hw_md2.c Support spritexoffset/spriteyoffset for 3D models 2022-10-25 02:36:35 -07:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
u_list.c
u_list.h