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r_minigl
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r_opengl
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Fix compilation issue with nested defines for r_opengl.c UnSetShader
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2022-09-12 12:58:39 +01:00 |
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s_ds3d
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s_fmod
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s_openal
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CMakeLists.txt
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Move all sources into CMakeLists.txt
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2022-11-28 21:46:43 -08:00 |
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hw3dsdrv.h
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hw3sound.c
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hw3sound.h
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hw_batching.c
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Remove bad pointer arithmetic in polygon comparators, that was causing glitches
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2022-03-18 11:59:40 +00:00 |
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hw_batching.h
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hw_bsp.c
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Merge branch 'master' into new-menus
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2022-03-29 17:14:38 +01:00 |
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hw_cache.c
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GL now loads in netgames and doesn't memory leak
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2021-12-09 20:57:15 +00:00 |
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hw_clip.c
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hw_clip.h
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hw_data.h
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hw_defs.h
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Turn the fog wall linedef type into a blendmode
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2022-10-08 19:30:40 -04:00 |
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hw_dll.h
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Kill last of DJGPP, WATTCP, _WINDOWS (ol' DirectDraw)
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2022-09-24 19:43:44 -07:00 |
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hw_draw.c
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opengl: fix bottom and right edge of clip rect
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2022-12-17 18:38:40 -08:00 |
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hw_drv.h
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Kill last of DJGPP, WATTCP, _WINDOWS (ol' DirectDraw)
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2022-09-24 19:43:44 -07:00 |
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hw_glob.h
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Use interpolated mobj x/y/z/angle for splats
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2022-10-31 19:01:44 -07:00 |
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hw_light.c
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* Fixed blending in OpenGL.
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2021-04-03 19:29:06 +01:00 |
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hw_light.h
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hw_main.c
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Kill SF_HIRES, use skin_t highresscale instead
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2022-11-03 16:19:17 -07:00 |
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hw_main.h
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Support spritexoffset/spriteyoffset for 3D models
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2022-10-25 02:36:35 -07:00 |
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hw_md2.c
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Support spritexoffset/spriteyoffset for 3D models
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2022-10-25 02:36:35 -07:00 |
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hw_md2.h
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hw_md2load.c
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hw_md2load.h
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Common model format, with MD2/MD3 loading
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2019-01-07 04:21:43 -05:00 |
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hw_md3load.c
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hw_md3load.h
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hw_model.c
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hw_model.h
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hws_data.h
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Update copyright text
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2020-01-23 20:12:15 -03:00 |
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u_list.c
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Common model format, with MD2/MD3 loading
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2019-01-07 04:21:43 -05:00 |
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u_list.h
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