mirror of
https://github.com/KartKrewDev/RingRacers.git
synced 2025-10-30 08:01:28 +00:00
1666 lines
39 KiB
C
1666 lines
39 KiB
C
// SONIC ROBO BLAST 2
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//-----------------------------------------------------------------------------
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// Copyright (C) 2004-2020 by Sonic Team Junior.
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//
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// This program is free software distributed under the
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// terms of the GNU General Public License, version 2.
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// See the 'LICENSE' file for more details.
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//-----------------------------------------------------------------------------
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/// \file y_inter.c
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/// \brief Tally screens, or "Intermissions" as they were formally called in Doom
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#include "doomdef.h"
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#include "doomstat.h"
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#include "d_main.h"
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#include "f_finale.h"
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#include "g_game.h"
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#include "hu_stuff.h"
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#include "i_net.h"
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#include "i_video.h"
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#include "p_tick.h"
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#include "r_defs.h"
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#include "r_skins.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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#include "w_wad.h"
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#include "y_inter.h"
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#include "z_zone.h"
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#include "k_menu.h"
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#include "m_misc.h"
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#include "i_system.h"
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#include "p_setup.h"
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#include "r_local.h"
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#include "p_local.h"
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#include "m_cond.h" // condition sets
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#include "lua_hook.h" // IntermissionThinker hook
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#include "lua_hud.h"
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#include "lua_hudlib_drawlist.h"
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#include "m_random.h" // M_RandomKey
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#include "g_input.h" // G_PlayerInputDown
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#include "k_battle.h"
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#include "k_boss.h"
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#include "k_pwrlv.h"
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#include "k_grandprix.h"
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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typedef struct
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{
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char patch[9];
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INT32 points;
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UINT8 display;
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} y_bonus_t;
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typedef struct
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{
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INT32 *character[MAXPLAYERS]; // Winner's character #
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UINT16 *color[MAXPLAYERS]; // Winner's color #
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SINT8 num[MAXPLAYERS]; // Winner's player #
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char *name[MAXPLAYERS]; // Winner's name
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UINT8 numplayers; // Number of players being displayed
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char levelstring[64]; // holds levelnames up to 64 characters
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// SRB2kart
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INT16 increase[MAXPLAYERS]; // how much did the score increase by?
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UINT8 jitter[MAXPLAYERS]; // wiggle
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UINT32 val[MAXPLAYERS]; // Gametype-specific value
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UINT8 pos[MAXPLAYERS]; // player positions. used for ties
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boolean rankingsmode; // rankings mode
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boolean encore; // encore mode
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} y_data;
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static y_data data;
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// graphics
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static patch_t *bgpatch = NULL; // INTERSCR
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static patch_t *widebgpatch = NULL;
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static patch_t *bgtile = NULL; // SPECTILE/SRB2BACK
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static patch_t *interpic = NULL; // custom picture defined in map header
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static INT32 timer;
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static INT32 timer;
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static INT32 powertype = PWRLV_DISABLED;
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static INT32 intertic;
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static INT32 endtic = -1;
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static INT32 sorttic = -1;
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intertype_t intertype = int_none;
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intertype_t intermissiontypes[NUMGAMETYPES];
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static huddrawlist_h luahuddrawlist_intermission;
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static void Y_FollowIntermission(void);
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static void Y_UnloadData(void);
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// SRB2Kart: voting stuff
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// Level images
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typedef struct
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{
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char str[62];
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UINT8 gtc;
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const char *gts;
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patch_t *pic;
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boolean encore;
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} y_votelvlinfo;
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// Clientside & splitscreen player info.
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typedef struct
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{
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SINT8 selection;
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UINT8 delay;
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} y_voteplayer;
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typedef struct
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{
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y_voteplayer playerinfo[4];
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UINT8 ranim;
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UINT8 rtics;
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UINT8 roffset;
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UINT8 rsynctime;
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UINT8 rendoff;
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boolean loaded;
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} y_voteclient;
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static y_votelvlinfo levelinfo[5];
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static y_voteclient voteclient;
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static INT32 votetic;
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static INT32 voteendtic = -1;
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static boolean votenotyetpicked;
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static patch_t *cursor = NULL;
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static patch_t *cursor1 = NULL;
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static patch_t *cursor2 = NULL;
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static patch_t *cursor3 = NULL;
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static patch_t *cursor4 = NULL;
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static patch_t *randomlvl = NULL;
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static patch_t *rubyicon = NULL;
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static void Y_UnloadVoteData(void);
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//
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// SRB2Kart - Y_CalculateMatchData and ancillary functions
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//
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static void Y_CompareTime(INT32 i)
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{
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UINT32 val = ((players[i].pflags & PF_NOCONTEST || players[i].realtime == UINT32_MAX)
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? (UINT32_MAX-1) : players[i].realtime);
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if (!(val < data.val[data.numplayers]))
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return;
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data.val[data.numplayers] = val;
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data.num[data.numplayers] = i;
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}
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static void Y_CompareScore(INT32 i)
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{
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UINT32 val = ((players[i].pflags & PF_NOCONTEST)
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? (UINT32_MAX-1) : players[i].roundscore);
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if (!(data.val[data.numplayers] == UINT32_MAX
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|| (!(players[i].pflags & PF_NOCONTEST) && val > data.val[data.numplayers])))
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return;
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data.val[data.numplayers] = val;
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data.num[data.numplayers] = i;
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}
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static void Y_CompareRank(INT32 i)
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{
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INT16 increase = ((data.increase[i] == INT16_MIN) ? 0 : data.increase[i]);
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UINT32 score = players[i].score;
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if (powertype != PWRLV_DISABLED)
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{
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score = clientpowerlevels[i][powertype];
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}
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if (!(data.val[data.numplayers] == UINT32_MAX || (score - increase) > data.val[data.numplayers]))
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return;
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data.val[data.numplayers] = (score - increase);
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data.num[data.numplayers] = i;
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}
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static void Y_CalculateMatchData(UINT8 rankingsmode, void (*comparison)(INT32))
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{
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INT32 i, j;
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boolean completed[MAXPLAYERS];
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INT32 numplayersingame = 0;
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// Initialize variables
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if (rankingsmode > 1)
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;
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else if ((data.rankingsmode = (boolean)rankingsmode))
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{
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sprintf(data.levelstring, "* Total Rankings *");
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data.encore = false;
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}
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else
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{
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// set up the levelstring
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if (bossinfo.boss == true && bossinfo.enemyname)
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{
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"* %s *",
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bossinfo.enemyname);
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}
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else if (mapheaderinfo[prevmap]->levelflags & LF_NOZONE)
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{
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if (mapheaderinfo[prevmap]->actnum > 0)
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"* %s %d *",
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mapheaderinfo[prevmap]->lvlttl, mapheaderinfo[prevmap]->actnum);
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else
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"* %s *",
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mapheaderinfo[prevmap]->lvlttl);
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}
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else
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{
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const char *zonttl = (mapheaderinfo[prevmap]->zonttl[0] ? mapheaderinfo[prevmap]->zonttl : "ZONE");
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if (mapheaderinfo[prevmap]->actnum > 0)
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"* %s %s %d *",
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mapheaderinfo[prevmap]->lvlttl, zonttl, mapheaderinfo[prevmap]->actnum);
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else
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snprintf(data.levelstring,
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sizeof data.levelstring,
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"* %s %s *",
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mapheaderinfo[prevmap]->lvlttl, zonttl);
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}
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data.levelstring[sizeof data.levelstring - 1] = '\0';
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data.encore = encoremode;
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memset(data.jitter, 0, sizeof (data.jitter));
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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data.val[i] = UINT32_MAX;
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if (!playeringame[i] || players[i].spectator)
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{
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data.increase[i] = INT16_MIN;
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continue;
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}
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if (!rankingsmode)
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data.increase[i] = INT16_MIN;
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numplayersingame++;
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}
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memset(data.color, 0, sizeof (data.color));
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memset(data.character, 0, sizeof (data.character));
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memset(completed, 0, sizeof (completed));
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data.numplayers = 0;
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for (j = 0; j < numplayersingame; j++)
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{
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i] || players[i].spectator || completed[i])
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continue;
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comparison(i);
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}
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i = data.num[data.numplayers];
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completed[i] = true;
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data.color[data.numplayers] = &players[i].skincolor;
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data.character[data.numplayers] = &players[i].skin;
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data.name[data.numplayers] = player_names[i];
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if (data.numplayers && (data.val[data.numplayers] == data.val[data.numplayers-1]))
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{
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data.pos[data.numplayers] = data.pos[data.numplayers-1];
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}
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else
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{
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data.pos[data.numplayers] = data.numplayers+1;
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}
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if (!rankingsmode)
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{
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if ((powertype == PWRLV_DISABLED)
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&& !(players[i].pflags & PF_NOCONTEST)
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&& (data.pos[data.numplayers] < (numplayersingame + spectateGriefed)))
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{
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// Online rank is handled further below in this file.
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data.increase[i] = K_CalculateGPRankPoints(data.pos[data.numplayers], numplayersingame + spectateGriefed);
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players[i].score += data.increase[i];
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}
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if (demo.recording)
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{
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G_WriteStanding(
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data.pos[data.numplayers],
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data.name[data.numplayers],
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*data.character[data.numplayers],
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*data.color[data.numplayers],
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data.val[data.numplayers]
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);
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}
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}
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data.numplayers++;
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}
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}
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//
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// Y_IntermissionDrawer
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//
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// Called by D_Display. Nothing is modified here; all it does is draw. (SRB2Kart: er, about that...)
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// Neat concept, huh?
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//
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void Y_IntermissionDrawer(void)
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{
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INT32 i, whiteplayer = MAXPLAYERS, x = 4, hilicol = V_YELLOWMAP; // fallback
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if (intertype == int_none || rendermode == render_none)
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return;
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// the merge was kind of a mess, how does this work -- toast 171021
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{
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M_DrawMenuBackground();
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}
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if (renderisnewtic)
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{
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LUA_HUD_ClearDrawList(luahuddrawlist_intermission);
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LUA_HookHUD(luahuddrawlist_intermission, HUD_HOOK(intermission));
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}
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LUA_HUD_DrawList(luahuddrawlist_intermission);
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if (!LUA_HudEnabled(hud_intermissiontally))
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goto skiptallydrawer;
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if (!r_splitscreen)
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whiteplayer = demo.playback ? displayplayers[0] : consoleplayer;
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if (modeattacking)
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hilicol = V_ORANGEMAP;
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else
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hilicol = ((intertype == int_race) ? V_SKYMAP : V_REDMAP);
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if (sorttic != -1 && intertic > sorttic)
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{
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INT32 count = (intertic - sorttic);
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if (count < 8)
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x -= ((count * vid.width) / (8 * vid.dupx));
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else if (count == 8)
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goto skiptallydrawer;
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else if (count < 16)
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x += (((16 - count) * vid.width) / (8 * vid.dupx));
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}
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if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
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{
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#define NUMFORNEWCOLUMN 8
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INT32 y = 41, gutter = ((data.numplayers > NUMFORNEWCOLUMN) ? 0 : (BASEVIDWIDTH/2));
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INT32 dupadjust = (vid.width/vid.dupx), duptweak = (dupadjust - BASEVIDWIDTH)/2;
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const char *timeheader;
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int y2;
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if (data.rankingsmode)
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{
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if (powertype == PWRLV_DISABLED)
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{
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timeheader = "RANK";
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}
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else
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{
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timeheader = "PWR.LV";
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}
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}
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else
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{
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switch (intertype)
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{
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case int_battle:
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timeheader = "SCORE";
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break;
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default:
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timeheader = "TIME";
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break;
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}
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}
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// draw the level name
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12, 0, data.levelstring);
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V_DrawFill((x-3) - duptweak, 34, dupadjust-2, 1, 0);
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if (data.encore)
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V_DrawCenteredString(-4 + x + BASEVIDWIDTH/2, 12-8, hilicol, "ENCORE MODE");
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if (data.numplayers > NUMFORNEWCOLUMN)
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{
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V_DrawFill(x+156, 24, 1, 158, 0);
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V_DrawFill((x-3) - duptweak, 182, dupadjust-2, 1, 0);
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V_DrawCenteredString(x+6+(BASEVIDWIDTH/2), 24, hilicol, "#");
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V_DrawString(x+36+(BASEVIDWIDTH/2), 24, hilicol, "NAME");
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V_DrawRightAlignedString(x+152, 24, hilicol, timeheader);
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}
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V_DrawCenteredString(x+6, 24, hilicol, "#");
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V_DrawString(x+36, 24, hilicol, "NAME");
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V_DrawRightAlignedString(x+(BASEVIDWIDTH/2)+152, 24, hilicol, timeheader);
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for (i = 0; i < data.numplayers; i++)
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{
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boolean dojitter = data.jitter[data.num[i]];
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data.jitter[data.num[i]] = 0;
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if (data.num[i] != MAXPLAYERS && playeringame[data.num[i]] && !players[data.num[i]].spectator)
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{
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char strtime[MAXPLAYERNAME+1];
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if (dojitter)
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y--;
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V_DrawCenteredString(x+6, y, 0, va("%d", data.pos[i]));
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if (data.color[i])
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{
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UINT8 *colormap = R_GetTranslationColormap(*data.character[i], *data.color[i], GTC_CACHE);
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V_DrawMappedPatch(x+16, y-4, 0, faceprefix[*data.character[i]][FACE_RANK], colormap);
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}
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if (data.num[i] == whiteplayer)
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{
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UINT8 cursorframe = (intertic / 4) % 8;
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V_DrawScaledPatch(x+16, y-4, 0, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
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}
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if ((players[data.num[i]].pflags & PF_NOCONTEST) && players[data.num[i]].bot)
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{
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// RETIRED!!
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V_DrawScaledPatch(x+12, y-7, 0, W_CachePatchName("K_NOBLNS", PU_CACHE));
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}
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STRBUFCPY(strtime, data.name[i]);
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y2 = y;
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if ((netgame || (demo.playback && demo.netgame)) && playerconsole[data.num[i]] == 0 && server_lagless && !players[data.num[i]].bot)
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{
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static int alagles_timer = 0;
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patch_t *alagles;
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y2 = ( y - 4 );
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V_DrawScaledPatch(x + 36, y2, 0, W_CachePatchName(va("BLAGLES%d", (intertic / 3) % 6), PU_CACHE));
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// every 70 tics
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if (( leveltime % 70 ) == 0)
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{
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alagles_timer = 9;
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}
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if (alagles_timer > 0)
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{
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alagles = W_CachePatchName(va("ALAGLES%d", alagles_timer), PU_CACHE);
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V_DrawScaledPatch(x + 36, y2, 0, alagles);
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if (( leveltime % 2 ) == 0)
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alagles_timer--;
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}
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else
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{
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alagles = W_CachePatchName("ALAGLES0", PU_CACHE);
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V_DrawScaledPatch(x + 36, y2, 0, alagles);
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}
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y2 += SHORT (alagles->height) + 1;
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}
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if (data.numplayers > NUMFORNEWCOLUMN)
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V_DrawThinString(x+36, y2-1, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE|V_6WIDTHSPACE, strtime);
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else
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V_DrawString(x+36, y2, ((data.num[i] == whiteplayer) ? hilicol : 0)|V_ALLOWLOWERCASE, strtime);
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if (data.rankingsmode)
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{
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if (powertype != PWRLV_DISABLED && !clientpowerlevels[data.num[i]][powertype])
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{
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// No power level (guests)
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STRBUFCPY(strtime, "----");
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}
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else
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{
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if (data.increase[data.num[i]] != INT16_MIN)
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{
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snprintf(strtime, sizeof strtime, "(%d)", data.increase[data.num[i]]);
|
|
|
|
if (data.numplayers > NUMFORNEWCOLUMN)
|
|
V_DrawRightAlignedThinString(x+133+gutter, y-1, V_6WIDTHSPACE, strtime);
|
|
else
|
|
V_DrawRightAlignedString(x+118+gutter, y, 0, strtime);
|
|
}
|
|
|
|
snprintf(strtime, sizeof strtime, "%d", data.val[i]);
|
|
}
|
|
|
|
if (data.numplayers > NUMFORNEWCOLUMN)
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
|
|
else
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
|
|
}
|
|
else
|
|
{
|
|
if (data.val[i] == (UINT32_MAX-1))
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, (data.numplayers > NUMFORNEWCOLUMN ? V_6WIDTHSPACE : 0), "NO CONTEST.");
|
|
else
|
|
{
|
|
if (intertype == int_race || intertype == int_battletime)
|
|
{
|
|
snprintf(strtime, sizeof strtime, "%i'%02i\"%02i", G_TicsToMinutes(data.val[i], true),
|
|
G_TicsToSeconds(data.val[i]), G_TicsToCentiseconds(data.val[i]));
|
|
strtime[sizeof strtime - 1] = '\0';
|
|
|
|
if (data.numplayers > NUMFORNEWCOLUMN)
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, strtime);
|
|
else
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, strtime);
|
|
}
|
|
else
|
|
{
|
|
if (data.numplayers > NUMFORNEWCOLUMN)
|
|
V_DrawRightAlignedThinString(x+152+gutter, y-1, V_6WIDTHSPACE, va("%i", data.val[i]));
|
|
else
|
|
V_DrawRightAlignedString(x+152+gutter, y, 0, va("%i", data.val[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dojitter)
|
|
y++;
|
|
}
|
|
else
|
|
data.num[i] = MAXPLAYERS; // this should be the only field setting in this function
|
|
|
|
y += 18;
|
|
|
|
if (i == NUMFORNEWCOLUMN-1)
|
|
{
|
|
y = 41;
|
|
x += BASEVIDWIDTH/2;
|
|
}
|
|
#undef NUMFORNEWCOLUMN
|
|
}
|
|
}
|
|
|
|
skiptallydrawer:
|
|
if (!LUA_HudEnabled(hud_intermissionmessages))
|
|
return;
|
|
|
|
if (timer && grandprixinfo.gp == false && bossinfo.boss == false && !modeattacking)
|
|
{
|
|
char *string;
|
|
INT32 tickdown = (timer+1)/TICRATE;
|
|
|
|
if (multiplayer && demo.playback)
|
|
string = va("Replay ends in %d", tickdown);
|
|
else
|
|
string = va("%s starts in %d", cv_advancemap.string, tickdown);
|
|
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol, string);
|
|
|
|
if ((demo.recording || demo.savemode == DSM_SAVED) && !demo.playback)
|
|
{
|
|
switch (demo.savemode)
|
|
{
|
|
case DSM_NOTSAVING:
|
|
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "(B) or (X): Save replay");
|
|
break;
|
|
|
|
case DSM_SAVED:
|
|
V_DrawRightAlignedThinString(BASEVIDWIDTH - 2, 2, V_SNAPTOTOP|V_SNAPTORIGHT|V_ALLOWLOWERCASE|hilicol, "Replay saved!");
|
|
break;
|
|
|
|
case DSM_TITLEENTRY:
|
|
ST_DrawDemoTitleEntry();
|
|
break;
|
|
|
|
default: // Don't render any text here
|
|
break;
|
|
}
|
|
}
|
|
|
|
//if ((intertic/TICRATE) & 1) // Make it obvious that scrambling is happening next round. (OR NOT, I GUESS)
|
|
//{
|
|
if (speedscramble != -1 && speedscramble != gamespeed)
|
|
{
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-24, hilicol|V_ALLOWLOWERCASE|V_SNAPTOBOTTOM,
|
|
va(M_GetText("Next race will be %s Speed!"), kartspeed_cons_t[1+speedscramble].strvalue));
|
|
}
|
|
//}
|
|
}
|
|
|
|
M_DrawMenuForeground();
|
|
}
|
|
|
|
//
|
|
// Y_Ticker
|
|
//
|
|
// Manages fake score tally for single player end of act, and decides when intermission is over.
|
|
//
|
|
void Y_Ticker(void)
|
|
{
|
|
if (intertype == int_none)
|
|
return;
|
|
|
|
if (demo.recording)
|
|
{
|
|
if (demo.savemode == DSM_NOTSAVING && !menuactive && (G_PlayerInputDown(0, gc_b, 0) || G_PlayerInputDown(0, gc_x, 0)))
|
|
demo.savemode = DSM_TITLEENTRY;
|
|
|
|
if (demo.savemode == DSM_WILLSAVE || demo.savemode == DSM_WILLAUTOSAVE)
|
|
G_SaveDemo();
|
|
}
|
|
|
|
// Check for pause or menu up in single player
|
|
if (paused || P_AutoPause())
|
|
return;
|
|
|
|
LUA_HOOK(IntermissionThinker);
|
|
|
|
intertic++;
|
|
|
|
// Team scramble code for team match and CTF.
|
|
// Don't do this if we're going to automatically scramble teams next round.
|
|
/*if (G_GametypeHasTeams() && cv_teamscramble.value && !cv_scrambleonchange.value && server)
|
|
{
|
|
// If we run out of time in intermission, the beauty is that
|
|
// the P_Ticker() team scramble code will pick it up.
|
|
if ((intertic % (TICRATE/7)) == 0)
|
|
P_DoTeamscrambling();
|
|
}*/
|
|
|
|
// multiplayer uses timer (based on cv_inttime)
|
|
if (timer)
|
|
{
|
|
if (!--timer)
|
|
{
|
|
Y_EndIntermission();
|
|
G_AfterIntermission();
|
|
return;
|
|
}
|
|
}
|
|
// single player is hardcoded to go away after awhile
|
|
else if (intertic == endtic)
|
|
{
|
|
Y_EndIntermission();
|
|
G_AfterIntermission();
|
|
return;
|
|
}
|
|
|
|
if (intertic < TICRATE || intertic & 1 || endtic != -1)
|
|
return;
|
|
|
|
if (intertype == int_race || intertype == int_battle || intertype == int_battletime)
|
|
{
|
|
//if (!(multiplayer && demo.playback)) // Don't advance to rankings in replays
|
|
{
|
|
if (!data.rankingsmode && sorttic != -1 && (intertic >= sorttic + 8))
|
|
{
|
|
K_RetireBots();
|
|
Y_CalculateMatchData(1, Y_CompareRank);
|
|
}
|
|
|
|
if (data.rankingsmode && intertic > sorttic+16+(2*TICRATE))
|
|
{
|
|
INT32 q=0,r=0;
|
|
boolean kaching = true;
|
|
|
|
for (q = 0; q < data.numplayers; q++)
|
|
{
|
|
if (data.num[q] == MAXPLAYERS
|
|
|| !data.increase[data.num[q]]
|
|
|| data.increase[data.num[q]] == INT16_MIN)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
r++;
|
|
data.jitter[data.num[q]] = 1;
|
|
|
|
if (powertype != PWRLV_DISABLED)
|
|
{
|
|
// Power Levels
|
|
if (abs(data.increase[data.num[q]]) < 10)
|
|
{
|
|
// Not a lot of point increase left, just set to 0 instantly
|
|
data.increase[data.num[q]] = 0;
|
|
}
|
|
else
|
|
{
|
|
SINT8 remove = 0; // default (should not happen)
|
|
|
|
if (data.increase[data.num[q]] < 0)
|
|
remove = -10;
|
|
else if (data.increase[data.num[q]] > 0)
|
|
remove = 10;
|
|
|
|
// Remove 10 points at a time
|
|
data.increase[data.num[q]] -= remove;
|
|
|
|
// Still not zero, no kaching yet
|
|
if (data.increase[data.num[q]] != 0)
|
|
kaching = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Basic bitch points
|
|
if (data.increase[data.num[q]])
|
|
{
|
|
if (--data.increase[data.num[q]])
|
|
kaching = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (r)
|
|
{
|
|
S_StartSound(NULL, (kaching ? sfx_chchng : sfx_ptally));
|
|
Y_CalculateMatchData(2, Y_CompareRank);
|
|
}
|
|
else
|
|
endtic = intertic + 3*TICRATE; // 3 second pause after end of tally
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_DetermineIntermissionType
|
|
//
|
|
// Determines the intermission type from the current gametype.
|
|
//
|
|
void Y_DetermineIntermissionType(void)
|
|
{
|
|
// set to int_none initially
|
|
intertype = int_none;
|
|
|
|
if (intermissiontypes[gametype] != int_none)
|
|
intertype = intermissiontypes[gametype];
|
|
else if (gametype == GT_RACE)
|
|
intertype = int_race;
|
|
else if (gametype == GT_BATTLE)
|
|
{
|
|
UINT8 i = 0, nump = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
nump++;
|
|
}
|
|
intertype = (nump < 2 ? int_battletime : int_battle);
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_StartIntermission
|
|
//
|
|
// Called by G_DoCompleted. Sets up data for intermission drawer/ticker.
|
|
//
|
|
void Y_StartIntermission(void)
|
|
{
|
|
UINT8 i = 0, nump = 0;
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
continue;
|
|
nump++;
|
|
}
|
|
|
|
intertic = -1;
|
|
|
|
#ifdef PARANOIA
|
|
if (endtic != -1)
|
|
I_Error("endtic is dirty");
|
|
#endif
|
|
|
|
// set player Power Level type
|
|
powertype = K_UsingPowerLevels();
|
|
|
|
// determine the tic the intermission ends
|
|
if (!multiplayer || demo.playback)
|
|
{
|
|
timer = ((nump >= 2) ? 10 : 5)*TICRATE;
|
|
}
|
|
else
|
|
{
|
|
timer = cv_inttime.value*TICRATE;
|
|
|
|
if (!timer)
|
|
timer = 1; // prevent a weird bug
|
|
}
|
|
|
|
// determine the tic everybody's scores/PWR starts getting sorted
|
|
sorttic = -1;
|
|
if (multiplayer || nump >= 2)
|
|
{
|
|
sorttic = max((timer/2) - 2*TICRATE, 2*TICRATE); // 8 second pause after match results
|
|
}
|
|
|
|
if (intermissiontypes[gametype] != int_none)
|
|
intertype = intermissiontypes[gametype];
|
|
|
|
// We couldn't display the intermission even if we wanted to.
|
|
// But we still need to give the players their score bonuses, dummy.
|
|
//if (dedicated) return;
|
|
|
|
// This should always exist, but just in case...
|
|
if (!mapheaderinfo[prevmap])
|
|
P_AllocMapHeader(prevmap);
|
|
|
|
switch (intertype)
|
|
{
|
|
case int_battle:
|
|
case int_battletime:
|
|
{
|
|
if (cv_inttime.value > 0)
|
|
S_ChangeMusicInternal("racent", true); // loop it
|
|
|
|
// Calculate who won
|
|
if (intertype == int_battle)
|
|
{
|
|
Y_CalculateMatchData(0, Y_CompareScore);
|
|
break;
|
|
}
|
|
}
|
|
// FALLTHRU
|
|
case int_race:
|
|
{
|
|
// Calculate who won
|
|
Y_CalculateMatchData(0, Y_CompareTime);
|
|
break;
|
|
}
|
|
|
|
case int_none:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
LUA_HUD_DestroyDrawList(luahuddrawlist_intermission);
|
|
luahuddrawlist_intermission = LUA_HUD_CreateDrawList();
|
|
|
|
if (powertype != PWRLV_DISABLED)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
// Kind of a hack to do this here,
|
|
// but couldn't think of a better way.
|
|
data.increase[i] = K_FinalPowerIncrement(
|
|
&players[i],
|
|
clientpowerlevels[i][powertype],
|
|
clientPowerAdd[i]
|
|
);
|
|
}
|
|
|
|
K_CashInPowerLevels();
|
|
}
|
|
|
|
Automate_Run(AEV_INTERMISSIONSTART);
|
|
bgpatch = W_CachePatchName("MENUBG", PU_STATIC);
|
|
widebgpatch = W_CachePatchName("WEIRDRES", PU_STATIC);
|
|
|
|
M_UpdateMenuBGImage(true);
|
|
}
|
|
|
|
// ======
|
|
|
|
//
|
|
// Y_EndIntermission
|
|
//
|
|
void Y_EndIntermission(void)
|
|
{
|
|
K_RetireBots();
|
|
Y_UnloadData();
|
|
|
|
endtic = -1;
|
|
sorttic = -1;
|
|
intertype = int_none;
|
|
}
|
|
|
|
//
|
|
// Y_FollowIntermission
|
|
//
|
|
static void Y_FollowIntermission(void)
|
|
{
|
|
// This handles whether to play a post-level cutscene, end the game,
|
|
// or simply go to the next level.
|
|
// No need to duplicate the code here!
|
|
G_AfterIntermission();
|
|
}
|
|
|
|
#define UNLOAD(x) if (x) {Patch_Free(x);} x = NULL;
|
|
#define CLEANUP(x) x = NULL;
|
|
|
|
//
|
|
// Y_UnloadData
|
|
//
|
|
static void Y_UnloadData(void)
|
|
{
|
|
// In hardware mode, don't Z_ChangeTag a pointer returned by W_CachePatchName().
|
|
// It doesn't work and is unnecessary.
|
|
if (rendermode != render_soft)
|
|
return;
|
|
|
|
// unload the background patches
|
|
UNLOAD(bgpatch);
|
|
UNLOAD(widebgpatch);
|
|
UNLOAD(bgtile);
|
|
UNLOAD(interpic);
|
|
}
|
|
|
|
// SRB2Kart: Voting!
|
|
|
|
//
|
|
// Y_VoteDrawer
|
|
//
|
|
// Draws the voting screen!
|
|
//
|
|
void Y_VoteDrawer(void)
|
|
{
|
|
INT32 i, x, y = 0, height = 0;
|
|
UINT8 selected[4];
|
|
fixed_t rubyheight = 0;
|
|
|
|
if (rendermode == render_none)
|
|
return;
|
|
|
|
if (votetic >= voteendtic && voteendtic != -1)
|
|
return;
|
|
|
|
if (!voteclient.loaded)
|
|
return;
|
|
|
|
{
|
|
static angle_t rubyfloattime = 0;
|
|
rubyheight = FINESINE(rubyfloattime>>ANGLETOFINESHIFT);
|
|
rubyfloattime += FixedMul(ANGLE_MAX/NEWTICRATE, renderdeltatics);
|
|
}
|
|
|
|
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
|
|
|
if (widebgpatch && rendermode == render_soft && vid.width / vid.dupx > 320)
|
|
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(widebgpatch->width)/2),
|
|
(vid.height / vid.dupy) - SHORT(widebgpatch->height),
|
|
V_SNAPTOTOP|V_SNAPTOLEFT, widebgpatch);
|
|
else
|
|
V_DrawScaledPatch(((vid.width/2) / vid.dupx) - (SHORT(bgpatch->width)/2), // Keep the width/height adjustments, for screens that are less wide than 320(?)
|
|
(vid.height / vid.dupy) - SHORT(bgpatch->height),
|
|
V_SNAPTOTOP|V_SNAPTOLEFT, bgpatch);
|
|
|
|
for (i = 0; i < 4; i++) // First, we need to figure out the height of this thing...
|
|
{
|
|
UINT8 j;
|
|
selected[i] = 0; // Initialize
|
|
|
|
for (j = 0; j <= splitscreen; j++)
|
|
{
|
|
if (voteclient.playerinfo[j].selection == i)
|
|
selected[i]++;
|
|
}
|
|
|
|
if (selected[i])
|
|
height += 50;
|
|
else
|
|
height += 25;
|
|
|
|
if (i < 3)
|
|
height += 5-splitscreen;
|
|
}
|
|
|
|
y = (200-height)/2;
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
const char *str;
|
|
patch_t *pic;
|
|
UINT8 j, color;
|
|
|
|
if (i == 3)
|
|
{
|
|
str = "RANDOM";
|
|
pic = randomlvl;
|
|
}
|
|
else
|
|
{
|
|
str = levelinfo[i].str;
|
|
pic = levelinfo[i].pic;
|
|
}
|
|
|
|
if (selected[i])
|
|
{
|
|
UINT8 sizeadd = selected[i];
|
|
|
|
for (j = 0; j <= splitscreen; j++) // another loop for drawing the selection backgrounds in the right order, grumble grumble..
|
|
{
|
|
INT32 handy = y;
|
|
UINT8 p;
|
|
UINT8 *colormap;
|
|
patch_t *thiscurs;
|
|
|
|
if (voteclient.playerinfo[j].selection != i)
|
|
continue;
|
|
|
|
if (!splitscreen)
|
|
{
|
|
thiscurs = cursor;
|
|
p = consoleplayer;
|
|
color = levelinfo[i].gtc;
|
|
colormap = NULL;
|
|
}
|
|
else
|
|
{
|
|
switch (j)
|
|
{
|
|
case 1:
|
|
thiscurs = cursor2;
|
|
p = g_localplayers[1];
|
|
break;
|
|
case 2:
|
|
thiscurs = cursor3;
|
|
p = g_localplayers[2];
|
|
break;
|
|
case 3:
|
|
thiscurs = cursor4;
|
|
p = g_localplayers[3];
|
|
break;
|
|
default:
|
|
thiscurs = cursor1;
|
|
p = g_localplayers[0];
|
|
break;
|
|
}
|
|
|
|
color = skincolors[players[p].skincolor].ramp[7];
|
|
colormap = R_GetTranslationColormap(TC_DEFAULT, players[p].skincolor, GTC_CACHE);
|
|
}
|
|
|
|
if (votes[p] != -1 || players[p].spectator)
|
|
continue;
|
|
|
|
handy += 6*(3-splitscreen) + (13*j);
|
|
V_DrawMappedPatch(BASEVIDWIDTH-124, handy, V_SNAPTORIGHT, thiscurs, colormap);
|
|
|
|
if (votetic % 10 < 4)
|
|
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), 0|V_SNAPTORIGHT);
|
|
else
|
|
V_DrawFill(BASEVIDWIDTH-100-sizeadd, y-sizeadd, 80+(sizeadd*2), 50+(sizeadd*2), color|V_SNAPTORIGHT);
|
|
|
|
sizeadd--;
|
|
}
|
|
|
|
if (!levelinfo[i].encore)
|
|
V_DrawSmallScaledPatch(BASEVIDWIDTH-100, y, V_SNAPTORIGHT, pic);
|
|
else
|
|
{
|
|
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/2, V_FLIP|V_SNAPTORIGHT, pic, 0);
|
|
V_DrawFixedPatch((BASEVIDWIDTH-60)<<FRACBITS, ((y+25)<<FRACBITS) - (rubyheight<<1), FRACUNIT, V_SNAPTORIGHT, rubyicon, NULL);
|
|
}
|
|
|
|
V_DrawRightAlignedThinString(BASEVIDWIDTH-21, 40+y, V_SNAPTORIGHT|V_6WIDTHSPACE, str);
|
|
|
|
if (levelinfo[i].gts)
|
|
{
|
|
INT32 w = V_ThinStringWidth(levelinfo[i].gts, V_SNAPTORIGHT)+1;
|
|
V_DrawFill(BASEVIDWIDTH-100, y+10, w+1, 2, V_SNAPTORIGHT|31);
|
|
V_DrawFill(BASEVIDWIDTH-100, y, w, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
|
|
V_DrawDiag(BASEVIDWIDTH-100+w+1, y, 12, V_SNAPTORIGHT|31);
|
|
V_DrawDiag(BASEVIDWIDTH-100+w, y, 11, V_SNAPTORIGHT|levelinfo[i].gtc);
|
|
V_DrawThinString(BASEVIDWIDTH-99, y+1, V_SNAPTORIGHT, levelinfo[i].gts);
|
|
}
|
|
|
|
y += 50;
|
|
}
|
|
else
|
|
{
|
|
if (!levelinfo[i].encore)
|
|
V_DrawTinyScaledPatch(BASEVIDWIDTH-60, y, V_SNAPTORIGHT, pic);
|
|
else
|
|
{
|
|
V_DrawFixedPatch((BASEVIDWIDTH-20)<<FRACBITS, y<<FRACBITS, FRACUNIT/4, V_FLIP|V_SNAPTORIGHT, pic, 0);
|
|
V_DrawFixedPatch((BASEVIDWIDTH-40)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTORIGHT, rubyicon, NULL);
|
|
}
|
|
|
|
if (levelinfo[i].gts)
|
|
{
|
|
V_DrawDiag(BASEVIDWIDTH-60, y, 8, V_SNAPTORIGHT|31);
|
|
V_DrawDiag(BASEVIDWIDTH-60, y, 6, V_SNAPTORIGHT|levelinfo[i].gtc);
|
|
}
|
|
y += 25;
|
|
}
|
|
|
|
y += 5-splitscreen;
|
|
}
|
|
|
|
x = 20;
|
|
y = 10;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (dedicated && i == 0) // While leaving blank spots for non-existent players is largely intentional, the first spot *always* being blank looks a tad silly :V
|
|
continue;
|
|
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] != -1)
|
|
{
|
|
patch_t *pic;
|
|
|
|
if (votes[i] >= 3 && (i != pickedvote || voteendtic == -1))
|
|
pic = randomlvl;
|
|
else
|
|
pic = levelinfo[votes[i]].pic;
|
|
|
|
if (!timer && i == voteclient.ranim)
|
|
{
|
|
V_DrawScaledPatch(x-18, y+9, V_SNAPTOLEFT, cursor);
|
|
if (voteendtic != -1 && !(votetic % 4))
|
|
V_DrawFill(x-1, y-1, 42, 27, 0|V_SNAPTOLEFT);
|
|
else
|
|
V_DrawFill(x-1, y-1, 42, 27, levelinfo[votes[i]].gtc|V_SNAPTOLEFT);
|
|
}
|
|
|
|
if (!levelinfo[votes[i]].encore)
|
|
V_DrawTinyScaledPatch(x, y, V_SNAPTOLEFT, pic);
|
|
else
|
|
{
|
|
V_DrawFixedPatch((x+40)<<FRACBITS, (y)<<FRACBITS, FRACUNIT/4, V_SNAPTOLEFT|V_FLIP, pic, 0);
|
|
V_DrawFixedPatch((x+20)<<FRACBITS, (y<<FRACBITS) + (25<<(FRACBITS-1)) - rubyheight, FRACUNIT/2, V_SNAPTOLEFT, rubyicon, NULL);
|
|
}
|
|
|
|
if (levelinfo[votes[i]].gts)
|
|
{
|
|
V_DrawDiag(x, y, 8, V_SNAPTOLEFT|31);
|
|
V_DrawDiag(x, y, 6, V_SNAPTOLEFT|levelinfo[votes[i]].gtc);
|
|
}
|
|
|
|
if (players[i].skincolor)
|
|
{
|
|
UINT8 *colormap = R_GetTranslationColormap(players[i].skin, players[i].skincolor, GTC_CACHE);
|
|
V_DrawMappedPatch(x+24, y+9, V_SNAPTOLEFT, faceprefix[players[i].skin][FACE_RANK], colormap);
|
|
}
|
|
|
|
if (!splitscreen && i == consoleplayer)
|
|
{
|
|
UINT8 cursorframe = (votetic / 4) % 8;
|
|
V_DrawScaledPatch(x+24, y+9, V_SNAPTOLEFT, W_CachePatchName(va("K_CHILI%d", cursorframe+1), PU_CACHE));
|
|
}
|
|
}
|
|
|
|
y += 30;
|
|
|
|
if (y > BASEVIDHEIGHT-40)
|
|
{
|
|
x += 60;
|
|
y = 10;
|
|
}
|
|
}
|
|
|
|
if (timer)
|
|
{
|
|
INT32 hilicol, tickdown = (timer+1)/TICRATE;
|
|
if (gametype == GT_RACE)
|
|
hilicol = V_SKYMAP;
|
|
else //if (gametype == GT_BATTLE)
|
|
hilicol = V_REDMAP;
|
|
V_DrawCenteredString(BASEVIDWIDTH/2, 188, hilicol,
|
|
va("Vote ends in %d", tickdown));
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_VoteStop
|
|
//
|
|
// Vote screen's selection stops moving
|
|
//
|
|
SINT8 deferredlevel = 0;
|
|
static void Y_VoteStops(SINT8 pick, SINT8 level)
|
|
{
|
|
nextmap = votelevels[level][0];
|
|
|
|
//if (level == 4)
|
|
// S_StartSound(NULL, sfx_noooo2); // gasp
|
|
if (mapheaderinfo[nextmap] && (mapheaderinfo[nextmap]->menuflags & LF2_HIDEINMENU))
|
|
S_StartSound(NULL, sfx_noooo1); // this is bad
|
|
else if (netgame && P_IsLocalPlayer(&players[pick]))
|
|
S_StartSound(NULL, sfx_yeeeah); // yeeeah!
|
|
else
|
|
S_StartSound(NULL, sfx_kc48); // just a cool sound
|
|
|
|
if (gametype != votelevels[level][1])
|
|
{
|
|
INT16 lastgametype = gametype;
|
|
G_SetGametype(votelevels[level][1]);
|
|
D_GameTypeChanged(lastgametype);
|
|
forceresetplayers = true;
|
|
}
|
|
|
|
deferencoremode = (levelinfo[level].encore);
|
|
}
|
|
|
|
//
|
|
// Y_VoteTicker
|
|
//
|
|
// Vote screen thinking :eggthinking:
|
|
//
|
|
void Y_VoteTicker(void)
|
|
{
|
|
INT32 i;
|
|
boolean everyone_voted;
|
|
|
|
if (paused || P_AutoPause() || !voteclient.loaded)
|
|
return;
|
|
|
|
LUA_HOOK(VoteThinker);
|
|
|
|
votetic++;
|
|
|
|
if (votetic == voteendtic)
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++) // Correct votes as early as possible, before they're processed by the game at all
|
|
{
|
|
if (!playeringame[i] || players[i].spectator)
|
|
votes[i] = -1; // Spectators are the lower class, and have effectively no voice in the government. Democracy sucks.
|
|
else if (pickedvote != -1 && votes[i] == -1)
|
|
votes[i] = 3; // Slow people get random
|
|
}
|
|
|
|
if (server && pickedvote != -1 && votes[pickedvote] == -1) // Uh oh! The person who got picked left! Recalculate, quick!
|
|
D_PickVote();
|
|
|
|
if (!votetic)
|
|
S_ChangeMusicInternal("vote", true);
|
|
|
|
if (timer)
|
|
timer--;
|
|
|
|
if (pickedvote != -1)
|
|
{
|
|
timer = 0;
|
|
voteclient.rsynctime++;
|
|
|
|
if (voteendtic == -1)
|
|
{
|
|
UINT8 tempvotes[MAXPLAYERS];
|
|
UINT8 numvotes = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if (votes[i] == -1)
|
|
continue;
|
|
tempvotes[numvotes] = i;
|
|
numvotes++;
|
|
}
|
|
|
|
if (numvotes < 1) // Whoops! Get outta here.
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
voteclient.rtics--;
|
|
|
|
if (voteclient.rtics <= 0)
|
|
{
|
|
voteclient.roffset++;
|
|
voteclient.rtics = min(20, (3*voteclient.roffset/4)+5);
|
|
S_StartSound(NULL, sfx_kc39);
|
|
}
|
|
|
|
if (voteclient.rendoff == 0 || voteclient.roffset < voteclient.rendoff)
|
|
voteclient.ranim = tempvotes[((pickedvote + voteclient.roffset) % numvotes)];
|
|
|
|
if (voteclient.roffset >= 20)
|
|
{
|
|
if (voteclient.rendoff == 0)
|
|
{
|
|
if (voteclient.rsynctime % 51 == 0) // Song is 1.45 seconds long (sorry @ whoever wants to replace it in a music wad :V)
|
|
{
|
|
for (i = 5; i >= 3; i--) // Find a suitable place to stop
|
|
{
|
|
if (tempvotes[((pickedvote + voteclient.roffset + i) % numvotes)] == pickedvote)
|
|
{
|
|
voteclient.rendoff = voteclient.roffset+i;
|
|
if (M_RandomChance(FRACUNIT/32)) // Let it cheat occasionally~
|
|
voteclient.rendoff++;
|
|
S_ChangeMusicInternal("voteeb", false);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (voteclient.roffset >= voteclient.rendoff)
|
|
{
|
|
voteendtic = votetic + (3*TICRATE);
|
|
Y_VoteStops(pickedvote, deferredlevel);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
voteclient.ranim = pickedvote;
|
|
}
|
|
else if (votenotyetpicked)
|
|
{
|
|
if (votetic < 3*(NEWTICRATE/7)) // give it some time before letting you control it :V
|
|
return;
|
|
|
|
/*
|
|
The vote ended, but it will take at least a tic for that to reach us from
|
|
the server. Don't let me change the vote now, it won't matter anyway!
|
|
*/
|
|
if (timer)
|
|
{
|
|
for (i = 0; i <= splitscreen; i++)
|
|
{
|
|
UINT8 p;
|
|
boolean pressed = false;
|
|
|
|
switch (i)
|
|
{
|
|
case 1:
|
|
p = g_localplayers[1];
|
|
break;
|
|
case 2:
|
|
p = g_localplayers[2];
|
|
break;
|
|
case 3:
|
|
p = g_localplayers[3];
|
|
break;
|
|
default:
|
|
p = consoleplayer;
|
|
break;
|
|
}
|
|
|
|
if (voteclient.playerinfo[i].delay)
|
|
voteclient.playerinfo[i].delay--;
|
|
|
|
if ((playeringame[p] && !players[p].spectator)
|
|
&& !voteclient.playerinfo[i].delay
|
|
&& pickedvote == -1 && votes[p] == -1 && menuactive == false)
|
|
{
|
|
if (G_PlayerInputDown(i, gc_up, 0))
|
|
{
|
|
voteclient.playerinfo[i].selection--;
|
|
pressed = true;
|
|
}
|
|
|
|
if (G_PlayerInputDown(i, gc_down, 0) && pressed == false)
|
|
{
|
|
voteclient.playerinfo[i].selection++;
|
|
pressed = true;
|
|
}
|
|
|
|
if (voteclient.playerinfo[i].selection < 0)
|
|
voteclient.playerinfo[i].selection = 3;
|
|
if (voteclient.playerinfo[i].selection > 3)
|
|
voteclient.playerinfo[i].selection = 0;
|
|
|
|
if (G_PlayerInputDown(i, gc_a, 0) && pressed == false)
|
|
{
|
|
D_ModifyClientVote(consoleplayer, voteclient.playerinfo[i].selection, i);
|
|
pressed = true;
|
|
}
|
|
}
|
|
|
|
if (pressed)
|
|
{
|
|
S_StartSound(NULL, sfx_kc4a);
|
|
voteclient.playerinfo[i].delay = NEWTICRATE/7;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (server)
|
|
{
|
|
everyone_voted = true;/* the default condition */
|
|
|
|
if (timer == 0)
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
|
|
votes[i] = 3;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
|
|
{
|
|
if (players[i].bot)
|
|
{
|
|
if (( M_RandomFixed() % 100 ) == 0)
|
|
D_ModifyClientVote(i, M_RandomKey(4), 0);
|
|
}
|
|
|
|
if (votes[i] == -1)
|
|
everyone_voted = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (everyone_voted)
|
|
{
|
|
timer = 0;
|
|
if (voteendtic == -1)
|
|
{
|
|
votenotyetpicked = false;/* don't pick vote twice */
|
|
D_PickVote();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_StartVote
|
|
//
|
|
// MK online style voting screen, appears after intermission
|
|
//
|
|
void Y_StartVote(void)
|
|
{
|
|
INT32 i = 0;
|
|
boolean battlemode = ((votelevels[0][1] & ~VOTEMODIFIER_ENCORE) == GT_BATTLE); // todo gametyperules
|
|
|
|
votetic = -1;
|
|
|
|
#ifdef PARANOIA
|
|
if (voteendtic != -1)
|
|
I_Error("voteendtic is dirty");
|
|
#endif
|
|
|
|
widebgpatch = W_CachePatchName((battlemode ? "BATTLSCW" : "INTERSCW"), PU_STATIC);
|
|
bgpatch = W_CachePatchName((battlemode ? "BATTLSCR" : "INTERSCR"), PU_STATIC);
|
|
cursor = W_CachePatchName("M_CURSOR", PU_STATIC);
|
|
cursor1 = W_CachePatchName("P1CURSOR", PU_STATIC);
|
|
cursor2 = W_CachePatchName("P2CURSOR", PU_STATIC);
|
|
cursor3 = W_CachePatchName("P3CURSOR", PU_STATIC);
|
|
cursor4 = W_CachePatchName("P4CURSOR", PU_STATIC);
|
|
randomlvl = W_CachePatchName("RANDOMLV", PU_STATIC);
|
|
rubyicon = W_CachePatchName("RUBYICON", PU_STATIC);
|
|
|
|
timer = cv_votetime.value*TICRATE;
|
|
pickedvote = -1;
|
|
|
|
votenotyetpicked = true;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
voteclient.playerinfo[i].selection = 0;
|
|
voteclient.playerinfo[i].delay = 0;
|
|
}
|
|
|
|
voteclient.ranim = 0;
|
|
voteclient.rtics = 1;
|
|
voteclient.roffset = 0;
|
|
voteclient.rsynctime = 0;
|
|
voteclient.rendoff = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
votes[i] = -1;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
lumpnum_t lumpnum;
|
|
|
|
// set up the encore
|
|
levelinfo[i].encore = (votelevels[i][1] & VOTEMODIFIER_ENCORE);
|
|
votelevels[i][1] &= ~VOTEMODIFIER_ENCORE;
|
|
|
|
// set up the levelstring
|
|
if (mapheaderinfo[votelevels[i][0]]->levelflags & LF_NOZONE || !mapheaderinfo[votelevels[i][0]]->zonttl[0])
|
|
{
|
|
if (mapheaderinfo[votelevels[i][0]]->actnum > 0)
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s %d",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->actnum);
|
|
else
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl);
|
|
}
|
|
else
|
|
{
|
|
if (mapheaderinfo[votelevels[i][0]]->actnum > 0)
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s %s %d",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl, mapheaderinfo[votelevels[i][0]]->actnum);
|
|
else
|
|
snprintf(levelinfo[i].str,
|
|
sizeof levelinfo[i].str,
|
|
"%s %s",
|
|
mapheaderinfo[votelevels[i][0]]->lvlttl, mapheaderinfo[votelevels[i][0]]->zonttl);
|
|
}
|
|
|
|
levelinfo[i].str[sizeof levelinfo[i].str - 1] = '\0';
|
|
|
|
// set up the gtc and gts
|
|
levelinfo[i].gtc = G_GetGametypeColor(votelevels[i][1]);
|
|
if (i == 2 && votelevels[i][1] != votelevels[0][1])
|
|
levelinfo[i].gts = Gametype_Names[votelevels[i][1]];
|
|
else
|
|
levelinfo[i].gts = NULL;
|
|
|
|
// set up the pic
|
|
lumpnum = W_CheckNumForName(va("%sP", G_BuildMapName(votelevels[i][0]+1)));
|
|
if (lumpnum != LUMPERROR)
|
|
levelinfo[i].pic = W_CachePatchName(va("%sP", G_BuildMapName(votelevels[i][0]+1)), PU_STATIC);
|
|
else
|
|
levelinfo[i].pic = W_CachePatchName("BLANKLVL", PU_STATIC);
|
|
}
|
|
|
|
voteclient.loaded = true;
|
|
Automate_Run(AEV_VOTESTART);
|
|
}
|
|
|
|
//
|
|
// Y_EndVote
|
|
//
|
|
void Y_EndVote(void)
|
|
{
|
|
Y_UnloadVoteData();
|
|
voteendtic = -1;
|
|
}
|
|
|
|
//
|
|
// Y_UnloadVoteData
|
|
//
|
|
static void Y_UnloadVoteData(void)
|
|
{
|
|
UINT8 i;
|
|
|
|
voteclient.loaded = false;
|
|
|
|
if (rendermode != render_soft)
|
|
return;
|
|
|
|
UNLOAD(widebgpatch);
|
|
UNLOAD(bgpatch);
|
|
UNLOAD(cursor);
|
|
UNLOAD(cursor1);
|
|
UNLOAD(cursor2);
|
|
UNLOAD(cursor3);
|
|
UNLOAD(cursor4);
|
|
UNLOAD(randomlvl);
|
|
UNLOAD(rubyicon);
|
|
|
|
// to prevent double frees...
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
// I went to all the trouble of doing this,
|
|
// but literally nowhere else frees level pics.
|
|
#if 0
|
|
UINT8 j;
|
|
|
|
if (!levelinfo[i].pic)
|
|
continue;
|
|
|
|
for (j = i+1; j < 4; j++)
|
|
{
|
|
if (levelinfo[j].pic == levelinfo[i].pic)
|
|
levelinfo[j].pic = NULL;
|
|
}
|
|
UNLOAD(levelinfo[i].pic);
|
|
#else
|
|
CLEANUP(levelinfo[i].pic);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//
|
|
// Y_SetupVoteFinish
|
|
//
|
|
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
|
|
{
|
|
if (!voteclient.loaded)
|
|
return;
|
|
|
|
if (pick == -1) // No other votes? We gotta get out of here, then!
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
|
|
if (pickedvote == -1)
|
|
{
|
|
INT32 i;
|
|
SINT8 votecompare = -1;
|
|
INT32 endtype = 0;
|
|
|
|
voteclient.rsynctime = 0;
|
|
|
|
for (i = 0; i < MAXPLAYERS; i++)
|
|
{
|
|
if ((playeringame[i] && !players[i].spectator) && votes[i] == -1)
|
|
votes[i] = 3;
|
|
|
|
if (votes[i] == -1 || endtype > 1) // Don't need to go on
|
|
continue;
|
|
|
|
if (endtype == 2)
|
|
continue;
|
|
|
|
if (votecompare == -1)
|
|
{
|
|
votecompare = votes[i];
|
|
endtype = 1;
|
|
}
|
|
else if (votes[i] != votecompare)
|
|
endtype = 2;
|
|
}
|
|
|
|
if (endtype == 1) // Only one unique vote, so just end it immediately.
|
|
{
|
|
voteendtic = votetic + (5*TICRATE);
|
|
S_ChangeMusicInternal("voteeb", false);
|
|
Y_VoteStops(pick, level);
|
|
}
|
|
else if (endtype == 0) // Might as well put this here, too.
|
|
{
|
|
Y_EndVote();
|
|
Y_FollowIntermission();
|
|
return;
|
|
}
|
|
else
|
|
S_ChangeMusicInternal("voteea", true);
|
|
}
|
|
|
|
deferredlevel = level;
|
|
pickedvote = pick;
|
|
timer = 0;
|
|
}
|