RingRacers/src/hardware
2024-01-22 22:40:38 -05:00
..
r_minigl
r_opengl OpenGL: fix BRIGHTMAP sneaking into textures where it doesn't belong and creating artifacts 2024-01-17 18:21:46 -08:00
s_ds3d
s_fmod
s_openal
CMakeLists.txt
hw3dsdrv.h
hw3sound.c
hw3sound.h
hw_batching.c OpenGL sprite+model directional light 2024-01-17 12:05:12 -08:00
hw_batching.h Add batching support to OGL brightmaps 2024-01-17 12:05:12 -08:00
hw_bsp.c
hw_cache.c WIP - brightmaps in opengl, artifacts may occur, batching is super broken 2024-01-17 12:05:11 -08:00
hw_clip.c
hw_clip.h
hw_data.h
hw_defs.h OpenGL sprite+model directional light 2024-01-17 12:05:12 -08:00
hw_dll.h
hw_draw.c Remove translucenthud cvar, let V_HUDTRANS fade in like V_SLIDEIN 2023-09-11 18:30:40 -07:00
hw_drv.h
hw_glob.h OpenGL sprite+model directional light 2024-01-17 12:05:12 -08:00
hw_light.c
hw_light.h
hw_main.c OpenGL sprite+model directional light 2024-01-17 12:05:12 -08:00
hw_main.h OpenGL sprite+model directional light 2024-01-17 12:05:12 -08:00
hw_md2.c Check for SPR2_SIGN, SPR2_SIGL and SPR2_TALK as well 2024-01-22 22:40:38 -05:00
hw_md2.h
hw_md2load.c
hw_md2load.h
hw_md3load.c
hw_md3load.h
hw_model.c
hw_model.h
hws_data.h
u_list.c
u_list.h