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Sally Coolatta 0969ca1af9 Karma bombs rework
- Fixed the bugs with them in our last netgame
- Karma bombs are no longer slippery or have stat changes
- Karma bombs cannot pick up spheres. Their remaining spheres before they died are removed 1 per tic.
- Karma bombs are out of the game permanently when touching the overtime barrier
- When successfully hurting another player, instead of getting 0.5 bumpers, they steal ALL of the opponent's bumpers, effectively swapping places with them. One bumper is lost in the process, meaning bumpers are slowly flitered out the more people need to come back.
- Removed karma items/eggboxes... hopefully this is temporary and we can bring them back later, but currently we don't have a design for how they should work under the new rules :x. They are still in the code behind the `OTHERKARMAMODES` define
- Bumpers & comeback timer are now player_t variables instead of kartstuff shit
- eliminated boolean on player_t for checking when a player touched the barrier
2020-10-24 11:27:42 -04:00
.circleci The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
android
assets YAY, round 2 2020-08-09 21:02:56 -04:00
bin YAY, round 2 2020-08-09 21:02:56 -04:00
cmake Merge master 2020-09-25 12:00:50 -04:00
debian-template Little fixes 2020-08-16 21:31:03 -04:00
deployer Fix deployer defaults 2020-08-15 11:29:53 -04:00
doc
extras Add kart doom builder configurations to repo 2020-09-27 06:50:08 -04:00
libs Merge master 2020-09-25 12:00:50 -04:00
objs WIP: Remove support for DOS 2020-07-25 18:55:51 -04:00
src Karma bombs rework 2020-10-24 11:27:42 -04:00
tools Fix small inconsistency 2020-07-12 19:38:38 -05:00
.gitattributes
.gitignore
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Android.mk
appveyor.yml Update versions to 1.3 2020-08-30 19:06:31 -07:00
CMakeLists.txt Update versions to 1.3 2020-08-30 19:06:31 -07:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.