RingRacers/src/sdl/ogl_sdl.h
Eidolon 17c1e69ed5 Recreate GL context on renderer swap
Restores renderer swapping to legacy GL
2023-03-11 11:08:49 -06:00

50 lines
1.4 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//-----------------------------------------------------------------------------
/// \file
/// \brief SDL specific part of the OpenGL API for SRB2
#ifndef __SDL_OGL_SDL_H__
#define __SDL_OGL_SDL_H__
#include <SDL.h>
#include "../v_video.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void *GLUhandle;
boolean OglSdlSurface(INT32 w, INT32 h);
void OglSdlFinishUpdate(boolean vidwait);
extern SDL_GLContext sdlglcontext;
extern SDL_GLContext g_legacy_gl_context;
extern Uint16 realwidth;
extern Uint16 realheight;
#ifdef _CREATE_DLL_
EXPORT void HWRAPI( OglSdlSetPalette ) (RGBA_t *palette);
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif // __SDL_OGL_SDL_H__