No description
Find a file
James R 0d116b39c5 Compare height for step up on edge of sector
This is for slopes. When moving across a slope the height changes. Therefore
compare the height at the edge where slopes meet so only a wall will block the
player, and not a very steep slope.
2020-10-13 20:27:36 -07:00
.circleci
android
assets YAY, round 2 2020-08-09 21:02:56 -04:00
bin YAY, round 2 2020-08-09 21:02:56 -04:00
cmake Merge master 2020-09-25 12:00:50 -04:00
debian-template Fix duplicates being added to .travis.yml & debain-template/control 2020-08-09 21:32:55 -04:00
deployer Fix deployer defaults 2020-08-15 11:29:53 -04:00
doc
extras Add kart doom builder configurations to repo 2020-09-27 06:50:08 -04:00
libs Merge master 2020-09-25 12:00:50 -04:00
objs
src Compare height for step up on edge of sector 2020-10-13 20:27:36 -07:00
tools
.gitattributes
.gitignore
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Android.mk
appveyor.yml Update versions to 1.3 2020-08-30 19:06:31 -07:00
CMakeLists.txt Update versions to 1.3 2020-08-30 19:06:31 -07:00
comptime.bat
comptime.mk
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh
cpdebug.mk
debian_template.sh Implement deployer scripts for Travis -- OSX and Linux package building [Kart merge] 2018-12-30 15:41:58 -05:00
Doxyfile
LICENSE
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.