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toaster 139def0d3d Plug the last gap that allowed you to avoid selecting a profile.
There's no actual good way to handle the case of changing your skin, etc, maybe even various controls for a momentary test AND supporting profiles, so don't even try. Instead, let the game "pretend" you selected ttlprofilen to let it just about work.

This works because all the relevant cvars and controls still get saved to the config when changed... they just get written over when you select a profile. So if you haven't changed anything since your last successful launch, it is now functionally indistinguishable.
2022-09-03 00:19:03 +01:00
.circleci Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
android
assets YAY, round 2 2020-08-09 21:02:56 -04:00
cmake Merge master 2020-09-25 12:00:50 -04:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer Fix deployer defaults 2020-08-15 11:29:53 -04:00
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras Revert "Add flag to line slopes for copying their slopes to the other side." 2022-03-27 20:46:07 +01:00
libs Remove FMOD files 2022-07-23 12:57:46 -05:00
src Plug the last gap that allowed you to avoid selecting a profile. 2022-09-03 00:19:03 +01:00
tools Remove FMOD files 2022-07-23 12:57:46 -05:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
Android.mk
appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
comptime.bat
comptime.mk
comptime.props
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2-vc9.sln SRB2 2.1 release 2014-03-15 13:11:35 -04:00
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
SRB2_common.props
SRB2_Debug.props More work to cleanup the ARM builds 2018-12-22 19:50:32 -05:00
SRB2_Release.props
srb2banner.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.