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James R 1769b418df Replays: reserve 1 KB of space at end of buffer as a safeguard
This should avoid buffer overruns in the middle of
recording. There is already code that checks for buffer
size around ticcmd and ghost data write. Demo header is
still unsafe with many WAD filenames written, for example.

Ghost data and ticcmd should not come close to reaching
into this extra space. At the time of writing, ghost data
can write up to 102 bytes and ticcmd 20 bytes, per player.
2024-01-29 02:26:15 -08:00
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libs Remove unnecessary ACSVM files from libs 2022-12-27 08:32:13 -05:00
src Replays: reserve 1 KB of space at end of buffer as a safeguard 2024-01-29 02:26:15 -08:00
thirdparty Update tracy client to v0.10 2024-01-27 21:06:14 -05:00
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CMakeLists.txt Merge branch 'vscode-faster-pls' into 'master' 2024-01-29 05:10:44 +00:00
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vcpkg.json

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.