RingRacers/src/r_state.h
2024-09-21 03:54:54 -04:00

129 lines
2.9 KiB
C

// DR. ROBOTNIK'S RING RACERS
//-----------------------------------------------------------------------------
// Copyright (C) 2024 by Kart Krew.
// Copyright (C) 2020 by Sonic Team Junior.
// Copyright (C) 2000 by DooM Legacy Team.
// Copyright (C) 1996 by id Software, Inc.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file r_state.h
/// \brief Refresh/render internal state variables (global)
#ifndef __R_STATE__
#define __R_STATE__
// Need data structure definitions.
#include "d_player.h"
#include "r_data.h"
#include "doomstat.h" // MAXSPLITSCREENPLAYERS
#ifdef __cplusplus
extern "C" {
#endif
//
// Refresh internal data structures, for rendering.
//
// needed for pre rendering (fracs)
struct sprcache_t
{
fixed_t width;
fixed_t offset;
fixed_t topoffset;
fixed_t height;
};
extern sprcache_t *spritecachedinfo;
extern lighttable_t *colormaps;
extern UINT8 *encoremap;
#ifdef HASINVERT
extern UINT8 invertmap[256];
#endif
#define LIGHTLEVELS 32
#define COLORMAP_SIZE (256*LIGHTLEVELS)
#define COLORMAP_REMAPOFFSET COLORMAP_SIZE
// Boom colormaps.
extern extracolormap_t *extra_colormaps;
// for global animation
extern INT32 *texturetranslation;
// for brightmaps
extern INT32 *texturebrightmaps;
// Sprites
extern size_t numspritelumps, max_spritelumps;
//
// Lookup tables for map data.
//
#define UDMF_CURRENT_VERSION (2)
extern boolean udmf;
extern INT32 udmf_version;
extern size_t numsprites;
extern spritedef_t *sprites;
extern size_t numvertexes;
extern vertex_t *vertexes;
extern size_t numsegs;
extern seg_t *segs;
extern size_t numsectors;
extern sector_t *sectors;
extern sector_t *spawnsectors;
extern size_t numsubsectors;
extern subsector_t *subsectors;
extern size_t numnodes;
extern node_t *nodes;
extern size_t numlines;
extern line_t *lines;
extern line_t *spawnlines;
extern size_t numsides;
extern side_t *sides;
extern side_t *spawnsides;
//
// POV data.
//
extern fixed_t viewx, viewy, viewz;
extern angle_t viewangle, aimingangle, viewroll;
extern UINT8 viewssnum; // splitscreen view number
extern boolean viewsky, skyVisible;
extern boolean skyVisiblePerPlayer[MAXSPLITSCREENPLAYERS]; // saved values of skyVisible of each splitscreen player
extern sector_t *viewsector;
extern player_t *viewplayer;
extern mobj_t *r_viewmobj;
extern consvar_t cv_allowmlook;
extern consvar_t cv_maxportals;
extern angle_t clipangle[MAXSPLITSCREENPLAYERS];
extern angle_t doubleclipangle[MAXSPLITSCREENPLAYERS];
extern INT32 viewangletox[MAXSPLITSCREENPLAYERS][FINEANGLES/2];
extern angle_t xtoviewangle[MAXSPLITSCREENPLAYERS][MAXVIDWIDTH+1];
extern fixed_t rw_distance;
extern angle_t rw_normalangle;
// angle to line origin
extern angle_t rw_angle1;
#ifdef __cplusplus
} // extern "C"
#endif
#endif