No description
Find a file
Sally Coolatta 1a9841272b Bigger, chunkier items test
- Random & Sphere Items are x3 bigger.
- Eggman Items grow to x3 bigger when they land.
- Eggman Item hitbox reverted from 24 to 16 again, since the x3 size increases their hitbox even more anyway.
- Random item temporarily moved to 2011 and 2000 objects ignored, as per Ivo's request.

The idea behind this branch is to start turning tons of item clusters into single file item rows with only a few items per. The original intent was to make 9P+ more bearable by making item sets no longer free, but in a way that's engaging & takes thought. This does eliminate one of the reasons I had originally standardized MK64-style clusters, but honestly no one really hides eggman items anymore :P

I'm not totally confident that this will make massive netgames enjoyable on its own, but it's one step towards that and this change has a lot of other benefits as well like less clutter and better visibility.

Due to the mapthing type shuffle, this needs to be tested on a few maps with changed item sets, and then swap it back before merging.
2023-04-29 13:47:37 -04:00
.circleci
android
assets
cmake cmake/Comptime.cmake: exclude remote refs HEAD from current branch search 2023-03-22 15:23:44 -07:00
debian-template
deployer
doc
extras
libs
src Bigger, chunkier items test 2023-04-29 13:47:37 -04:00
thirdparty cmake: always build libgme, even if SRB2_CONFIG_SYSTEM_LIBRARIES 2023-03-30 23:44:53 -07:00
tools
.clang-format
.editorconfig
.gitattributes
.gitignore
.travis.yml
alias-bootstrap.sh alias-bootstrap.sh: use i686-w64-mingw32-cmake-static 2023-02-21 21:56:55 -08:00
Android.mk
appveyor.yml
CMakeLists.txt cmake: add SRB2_CONFIG_ASAN, enable AddressSanitizer 2023-04-22 18:35:22 -07:00
CMakePresets.json
comptime.bat
comptime.mk
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh
cpdebug.mk
debian_template.sh
Doxyfile Remove some more DOS related stuff 2020-07-25 19:15:54 -04:00
LICENSE
LICENSE-3RD-PARTY.txt Update more third-party licenses 2023-03-29 23:59:31 -07:00
README.md
srb2-vc9.sln
srb2-vc10.sln
SRB2.cbp
Srb2.dev
srb2.png
SRB2_common.props
SRB2_Debug.props
SRB2_Release.props
srb2banner.png

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.