No description
Find a file
James R 1ba91ef853 Respawn: only ignore finish lines when traveling back to first waypoint
This fixes lightsnaking through a finish line on sprint
maps not giving you a lap.

- On circuit maps, lightsnake stops at the finish line
  waypoint (there's only one finish line)
- On sprint maps, there are multiple finish lines but you
  can't have multiple finish line waypoints, therefore
  lightsnake goes right through
- So we have to make sure the player can cross a finish
  line while in lightsnake to account for this
- Because lightsnake sends you back to the respawn
  waypoint in a straight line, it may inadvertently cross
  a finish line and remove a lap
- So here's the change: the player should no-clip through
  the finish line ONLY while traveling back to the first
  waypoint
  - Because after that, lightsnake follows the map's
    waypoints and is intentionally crossing sprint maps'
    finish lines
2024-03-05 04:52:12 -08:00
.circleci Let stop building a NONET build of Kart 2022-09-24 15:56:42 +00:00
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets Read staff ghosts from pk3 directory 2024-01-02 21:05:43 -06:00
cmake cmake: Add FindOgg find module 2024-02-24 21:28:47 -05:00
debian-template Fix Debian (.deb) build from making (Project_root)/bin/Linux 2022-03-18 19:36:45 +00:00
deployer Fix deployer defaults 2020-08-15 11:29:53 -04:00
src Respawn: only ignore finish lines when traveling back to first waypoint 2024-03-05 04:52:12 -08:00
thirdparty Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
.clang-format clang-format: really avoid return type alone on line 2023-02-10 07:17:38 -08:00
.editorconfig Add srb2::io streams abstraction 2022-12-30 21:15:44 -06:00
.gitattributes avoid the source code from getting the wrong EOL 2019-09-20 12:32:18 -04:00
.gitignore .gitignore: add CMakeUserPresets.json 2022-12-17 21:23:07 -08:00
.travis.yml Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
alias-bootstrap.sh alias-bootstrap.sh: use i686-w64-mingw32-cmake-static 2023-02-21 21:56:55 -08:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml Backport 2021 SRB2 makefile overhaul 2021-11-25 03:56:23 -08:00
CMakeLists.txt Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00
CMakePresets.json CMakePresets.json: define CMAKE_COLOR_DIAGNOSTICS for Ninja presets 2023-12-21 21:53:00 -08:00
comptime.bat Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
debian_template.sh Implement deployer scripts for Travis -- OSX and Linux package building [Kart merge] 2018-12-30 15:41:58 -05:00
LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
LICENSE-3RD-PARTY.txt LICENSE-3RD-PARTY.txt: Delete libgme 2024-01-30 02:10:19 -05:00
README.md The start of the scary 2.2 merge 2020-05-29 13:43:38 -04:00
srb2.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
srb2banner.png Icons + other tweaks to rebranding 2022-05-20 19:42:34 -04:00
vcpkg-configuration.json Switch from CPM to vcpkg 2023-12-15 02:49:15 +00:00
vcpkg.json Remove GME VGM music emulation 2024-01-29 15:54:20 -06:00

SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.