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James R 1ba91ef853 Respawn: only ignore finish lines when traveling back to first waypoint
This fixes lightsnaking through a finish line on sprint
maps not giving you a lap.

- On circuit maps, lightsnake stops at the finish line
  waypoint (there's only one finish line)
- On sprint maps, there are multiple finish lines but you
  can't have multiple finish line waypoints, therefore
  lightsnake goes right through
- So we have to make sure the player can cross a finish
  line while in lightsnake to account for this
- Because lightsnake sends you back to the respawn
  waypoint in a straight line, it may inadvertently cross
  a finish line and remove a lap
- So here's the change: the player should no-clip through
  the finish line ONLY while traveling back to the first
  waypoint
  - Because after that, lightsnake follows the map's
    waypoints and is intentionally crossing sprint maps'
    finish lines
2024-03-05 04:52:12 -08:00
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src Respawn: only ignore finish lines when traveling back to first waypoint 2024-03-05 04:52:12 -08:00
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SRB2Kart

SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.

Disclaimer

Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.