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toasterbabe 1ba9d1fe6e * Rudimentary (set everything every state or DIE) support for ghost followmobjs.
* Rename GZT_SPRITE to GZT_FRAME, since otherwise it's easy to confuse with EZT_SPRITE (which does something completely different).
* Fix issue where ghosts were facing wrong direction on spawn.
* Other minor refactorings.

* ...also, made smiles' tails pop up instead of down when skidding
2017-10-14 17:50:14 +01:00
.circleci CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
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objs Restored all missing objs/bin subfolders from the move to Git, held in place by .gitignores 2017-09-17 17:20:51 +01:00
src * Rudimentary (set everything every state or DIE) support for ghost followmobjs. 2017-10-14 17:50:14 +01:00
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.travis.yml Travis: clang 4.0 and 5.0 is not up for trusy 2017-09-29 17:57:03 -04:00
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appveyor.yml Appvenyor: disable OBJDUMP 2017-06-19 14:17:58 -04:00
CMakeLists.txt Update version number to v2.1.19 2017-05-26 21:38:49 -04:00
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Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.