..
android
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
blua
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
djgppdos
Closed captioning!
2017-04-17 01:09:47 +01:00
dummy
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
hardware
cleanup a few compiler warnings
2017-10-07 13:21:12 -04:00
locale
Fixed forceskin to not always allow due to bad logic.
2016-07-14 13:24:57 +01:00
nds
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
sdl
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
sdl12
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
win32
Merge branch 'public_next'
2017-05-31 15:18:05 +01:00
win32ce
Closed captioning!
2017-04-17 01:09:47 +01:00
.gitignore
am_map.c
gcc: clear uninitialized warnings in am_map.c
2016-05-27 14:22:02 -04:00
am_map.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
Android.mk
asm_defs.inc
b_bot.c
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
2017-09-16 20:25:14 +01:00
b_bot.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
byteptr.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
CMakeLists.txt
Merge branch 'master' into opengl-improvements
2017-01-25 19:37:35 +00:00
command.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
command.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
comptime.c
Branch and revision information in builds
2016-03-14 12:43:08 -04:00
config.h.in
update patch stuff again.
2016-05-04 05:43:05 -07:00
console.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into addfile_menu
2017-05-06 23:24:21 +01:00
console.h
make console back color use just one section of memory
2016-11-02 14:26:35 -07:00
d_clisrv.c
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
d_clisrv.h
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
d_event.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
d_main.c
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
d_main.h
Removed unused function prototypes in d_main.h
2017-02-11 22:56:08 +00:00
d_net.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
d_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
d_netcmd.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
d_netcmd.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
d_netfil.c
Merge branch 'addfile_menu' into 'master'
2017-08-05 16:05:12 -04:00
d_netfil.h
Merge branch 'addfile_menu' into 'master'
2017-08-05 16:05:12 -04:00
d_player.h
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
d_think.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
d_ticcmd.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
dehacked.c
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
dehacked.h
Introducing skin patching! (Also, DELFILE is super dead.)
2017-01-17 00:16:23 +00:00
doomdata.h
Implementation of all the new skincolours. No new exe yet, though, since I'm still doin' stuff.
2017-07-22 23:24:12 +01:00
doomdef.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into new_coop
2017-08-16 19:29:23 +01:00
doomstat.h
Merge branch 'continue_startinglives' into 'master'
2017-09-19 07:45:35 -04:00
doomtype.h
Get rid of stack overflow code because filesystem case insensitivity is Windows exlcusive, so we can just create a wrapper function for there instead of rolling our own.
2017-05-06 13:37:10 +01:00
endian.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
f_finale.c
Merge branch 'continue_startinglives' into 'master'
2017-09-19 07:45:35 -04:00
f_finale.h
* Prevent crash if you go to a map and it doesn't exist.
2017-05-09 11:09:58 +01:00
f_wipe.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
fastcmp.h
filesrch.c
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
filesrch.h
Thanks Alam for letting me know I was messing up!
2017-05-09 14:09:09 +01:00
g_game.c
* Rudimentary (set everything every state or DIE) support for ghost followmobjs.
2017-10-14 17:50:14 +01:00
g_game.h
Merge branch 'directionchar' into 'master'
2017-09-19 07:56:22 -04:00
g_input.c
First part of revamp: Removing Camera Rotate L/R keys, and giving the two situations where they had any unique functionality (Analog mode and NiGHTS objectplace) suitable replacements.
2017-04-14 20:29:08 +01:00
g_input.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into Deez_NewUserXperiences
2017-04-19 23:03:47 +01:00
g_state.h
Remove extern for unused "oncontinuescreen" variable
2016-05-18 17:41:11 +01:00
hu_stuff.c
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
hu_stuff.h
Starting lives revamp, per the 2.2 priorities topic list!
2017-08-18 00:58:16 +01:00
i_addrinfo.c
MSVC: fixed up MSVC project
2016-05-21 23:53:04 -04:00
i_addrinfo.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
i_joy.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
i_net.h
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
2017-01-13 20:53:52 +01:00
i_sound.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
i_system.h
Clipboard copy/paste testing
2016-11-03 01:43:57 -07:00
i_tcp.c
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
i_tcp.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
i_video.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
info.c
Dispoffset adjustment.
2017-10-06 12:26:55 +01:00
info.h
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
keys.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
lua_baselib.c
cleanup
2017-09-28 11:10:24 -04:00
lua_blockmaplib.c
cleanup
2017-09-28 11:10:24 -04:00
lua_consolelib.c
Merge branch 'public_next'
2017-08-16 20:11:33 +01:00
lua_hook.h
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
lua_hooklib.c
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
lua_hud.h
title screen hud hook
2017-05-13 22:38:06 +01:00
lua_hudlib.c
Merge branch 'master' into titlemap
2017-08-22 19:07:32 -04:00
lua_infolib.c
Build: fixups
2017-09-28 11:01:52 -04:00
lua_libs.h
Disabled all seg_t/node_t-related Lua code for now
2016-11-24 21:11:44 +00:00
lua_maplib.c
Guess who forgot to press "Save All Files" in Notepad++ ^^;
2017-08-06 17:07:23 -04:00
lua_mathlib.c
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
lua_mobjlib.c
* Who wore it better? https://cdn.discordapp.com/attachments/293238104096112641/338696939774279680/srb20037.png
2017-07-23 17:49:19 +01:00
lua_playerlib.c
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
lua_script.c
Merge branch 'master' into lua-lump-load-only
2017-07-09 15:06:15 +01:00
lua_script.h
Added the "lua_lumploading" variable for restricting certain Lua functions to lump load time only
2017-04-25 21:45:53 +01:00
lua_skinlib.c
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
lua_thinkerlib.c
Merge branch 'public_next'
2017-05-31 15:18:05 +01:00
lzf.c
define SRTICT_ALIGN to - if the system is x86/x64 system
2016-07-23 23:26:08 -04:00
lzf.h
m_aatree.c
Split AA trees code from m_misc.c/.h into m_aatree.c/.h
2016-06-05 21:29:40 +01:00
m_aatree.h
m_aatree: add newline
2016-12-22 19:39:37 -05:00
m_anigif.c
Introducing pMasterPalette.
2017-04-30 22:18:06 +01:00
m_anigif.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_argv.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_argv.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_bbox.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_bbox.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_cheat.c
cleanup a few compiler warnings
2017-10-07 13:21:12 -04:00
m_cheat.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_cond.c
cleanup
2017-09-28 11:10:24 -04:00
m_cond.h
Fix inconsistencies in spacing in m_cond.h
2017-05-09 16:28:20 +01:00
m_dllist.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_fixed.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_fixed.h
Comment out sdl12/SRB2CE/cehelp.h include in m_fixed.h
2017-09-14 21:29:38 +01:00
m_menu.c
* Smiles hardcode!
2017-10-03 18:18:18 +01:00
m_menu.h
* Smiles hardcode!
2017-10-03 18:18:18 +01:00
m_misc.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
m_misc.h
Disable colour profile influence on screenshots and gifs if you want.
2017-04-20 18:59:27 +01:00
m_queue.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_queue.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_random.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_random.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
m_swap.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
Makefile
Merge branch 'public_next'
2017-09-29 17:23:47 +01:00
Makefile.cfg
Build: support GCC 8
2017-09-30 23:07:47 -04:00
md5.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
md5.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
mserv.c
Fix includes for SDL 1.2-only ports' files
2017-09-14 21:15:38 +01:00
mserv.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
p5prof.h
p_ceilng.c
Build: kill GCC 7's implicit-fallthrough warning
2017-09-28 09:39:47 -04:00
p_enemy.c
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
p_floor.c
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
p_inter.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
p_lights.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
p_local.h
Merge branch 'directionchar' into 'master'
2017-09-19 07:56:22 -04:00
p_map.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into directionchar
2017-09-17 17:16:02 +01:00
p_maputl.c
Created R_GetTextureNum to make sure top/bottom/midtexture texture ids are always valid in rendering code for both software and OpenGL (and also for the Solid Midtexture effect physics code)
2016-12-16 21:38:53 +00:00
p_maputl.h
P_LineOpening now takes a mobj_t argument, instead of relying on tmthing
2016-08-13 21:41:18 +01:00
p_mobj.c
Fixed followmobj not getting deleted when removing mobjs. Why did I do it in this branch? I've got lots related to followmobjs to do here for demo purposes, so...
2017-10-12 13:15:24 +01:00
p_mobj.h
Hooh boy.
2017-07-02 15:11:09 +01:00
p_polyobj.c
Whooh boy. Probably requires re-review.
2017-07-18 14:17:23 +01:00
p_polyobj.h
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
p_pspr.h
* SPR2_DRL0-C are gone. They're now (FF_SPR2SUPER|SPR2_NGT0-C). This frees up a bunch of badly-used freeslots, considering that you can't be super AND NiGHTS at the same time.
2017-03-11 17:14:39 +00:00
p_saveg.c
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
p_saveg.h
* New, pretty save select! Requires patch.dta to really appreciate.
2017-08-20 23:18:47 +01:00
p_setup.c
cleanup
2017-09-28 11:10:24 -04:00
p_setup.h
Introducing skin patching! (Also, DELFILE is super dead.)
2017-01-17 00:16:23 +00:00
p_sight.c
Fixed P_CheckSight not considering polyobject top and bottom at all
2017-04-19 22:19:46 +01:00
p_slopes.c
* Put all of the wall transfer code in one place.
2017-01-23 17:23:42 +00:00
p_slopes.h
* Put all of the wall transfer code in one place.
2017-01-23 17:23:42 +00:00
p_spec.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
p_spec.h
Merge branch 'level-specials-setup-stuff' into 'master'
2017-05-08 15:15:50 -04:00
p_telept.c
Increased space in pflags (because we were getting VERY close to full capacity), which I will re-organise when this branch is closer to completion.
2017-03-14 18:11:17 +00:00
p_tick.c
* cv_directionchar and cv_autobrake, and their secondplayer versions (both on by default) now exist.
2017-09-16 20:25:14 +01:00
p_tick.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
p_user.c
* Rudimentary (set everything every state or DIE) support for ghost followmobjs.
2017-10-14 17:50:14 +01:00
r_bsp.c
Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
2017-08-08 15:32:12 +01:00
r_bsp.h
Made some efforts to improve efficiency of new code, hard to tell if I've made it better or worse though honestly
2017-01-10 20:07:02 +00:00
r_data.c
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_data.h
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_defs.h
Clean out code/update comments relating to TEXTUREn, TEXTURE (SOC), PNAMES, and ANIMATED.
2017-08-08 22:03:37 +01:00
r_draw.c
Merge branch 'new_coop' into 'master'
2017-08-16 15:01:39 -04:00
r_draw.h
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
2016-11-16 18:43:25 +00:00
r_draw8.c
Add R_Draw2sMultiPatchTranslucentColumn_8, for columns of multi-patch textures used as midtextures on two-sided linedefs with both transparency AND translucency
2016-11-16 18:43:25 +00:00
r_draw16.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
r_local.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
r_main.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
2017-05-08 23:58:44 +01:00
r_main.h
Remove all traces of SSN's old port of ZDoom's secplanes for slopes, since our slopes do not need them
2017-01-02 19:12:09 +00:00
r_plane.c
Getting polyobject flats to the equivalent functionality BEFORE I changed up how floor offsets worked. (Doesn't touch OGL, since they work perfectly there.)
2017-08-08 15:32:12 +01:00
r_plane.h
R_FindPlane now has a polyobj argument, R_DrawPlanes now skips polyobj planes, like it does with FOF planes
2016-10-09 21:48:25 +01:00
r_segs.c
Merge branch 'public_next'
2017-03-13 18:25:26 +00:00
r_segs.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
r_sky.c
titlemap - skipintro bugfix
2017-04-24 12:52:51 -04:00
r_sky.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
r_splats.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
r_splats.h
FUNCMATH fun
2016-06-12 16:08:48 -04:00
r_state.h
Remove unused sscount variable
2017-02-11 22:41:15 +00:00
r_things.c
Fancy super transformation changes! About to go out for dinner, so no major writeup,but let's just say all this changed code means that the transformation animation is smoother in colour change.
2017-10-04 17:45:03 +01:00
r_things.h
Smiles follow-mobj initial support! Still using a Lua hook to follow closely behind, but now it doesn't need to be a generic thinkframe. Woo!
2017-10-02 14:08:58 +01:00
s_sound.c
<Alam_Squeeze> s_sound.c: In function `S_StartCaption':
2017-05-09 14:42:23 +01:00
s_sound.h
Reset captions where appropriate (including in S_StopSounds(), as it should have been doing all along).
2017-04-29 17:53:24 +01:00
screen.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into titlemap
2017-05-08 23:58:44 +01:00
screen.h
Closed captioning!
2017-04-17 01:09:47 +01:00
sounds.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
sounds.h
Closed captioning!
2017-04-17 01:09:47 +01:00
st_stuff.c
Merge branch 'smiling_on_the_inside' into 'master'
2017-10-11 10:40:11 -04:00
st_stuff.h
Introducing skin patching! (Also, DELFILE is super dead.)
2017-01-17 00:16:23 +00:00
string.c
Accidentially removed newline
2017-05-09 14:22:53 +01:00
t_facon.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_fsin.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_ftan.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
t_tan2a.c
remove blank lines at EOF of new files
2016-05-13 00:12:51 -04:00
tables.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
tables.h
FUNCMATH fun
2016-06-12 16:08:48 -04:00
tmap.nas
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
tmap.s
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
tmap_asm.s
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
tmap_mmx.nas
Merge branch 'public_next' into master
2016-05-20 17:58:57 -04:00
tmap_vc.nas
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
v_video.c
Merge branch 'public_next' into master
2017-09-28 11:01:20 -04:00
v_video.h
Introducing pMasterPalette.
2017-04-30 22:18:06 +01:00
vid_copy.s
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
w_wad.c
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
2017-08-14 21:34:37 +01:00
w_wad.h
Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2Internal.git into skin_patch
2017-08-14 21:34:37 +01:00
y_inter.c
Merge branch 'public_next' into master
2017-09-28 17:29:02 -04:00
y_inter.h
Moved Y_EndGame from y_inter.c/h to g_game.c/h, renamed it to G_EndGame
2017-05-18 16:54:58 +01:00
z_zone.c
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00
z_zone.h
copyright dates/statements updated and such
2016-05-17 17:42:11 -07:00