RingRacers/src/objects
2023-10-07 09:56:19 +02:00
..
ark-arrow.c Final thing args code cleanup 2023-08-22 02:14:09 -04:00
audience.c Final thing args code cleanup 2023-08-22 02:14:09 -04:00
battle-ufo.cpp Final thing args code cleanup 2023-08-22 02:14:09 -04:00
block.c Add Bumper power-up, give 5 bumpers to the player 2023-06-29 19:31:27 -07:00
broly.c Broly screen shake is done on the source object 2023-09-23 07:57:55 -04:00
bungee.c Newly added object files: Fix trailing whitespace + EOF newline 2023-09-26 22:04:14 +01:00
checkpoint.cpp Checkpoints: add object configuration, collision, animations 2023-09-16 21:46:22 +01:00
CMakeLists.txt Hardcode the remainder of the WPZ objects 2023-09-23 17:05:21 +02:00
dash-rings.c Dash Rings, Fast Fall: reset pitch too 2023-08-27 04:17:16 -07:00
dlzothers.c Newly added object files: Fix trailing whitespace + EOF newline 2023-09-26 22:04:14 +01:00
dlzrocket.c Newly added object files: Fix Random classes 2023-09-26 22:10:43 +01:00
dlzseasaw.c Newly added object files: Fix trailing whitespace + EOF newline 2023-09-26 22:04:14 +01:00
drop-target.c Morph Drop Target from forward thrown white to lime 2023-03-19 03:52:25 -07:00
duel-bomb.c
eggball.c Newly added object files: Fix Random classes 2023-09-26 22:10:43 +01:00
emerald.c Add Obj_EmeraldCanHUDTrack to handle MT_EMERALD being used for Hyudoro orbiting 2023-09-18 04:21:10 -07:00
gachabom-rebound.cpp Gachabom rebound 2023-06-13 16:57:44 -07:00
gardentop.c Obj_GardenTopThrow: reset item and shield even if Top object is missing 2023-09-14 04:03:50 -07:00
hyudoro.c hyudoro_patrol_hit_player: do not make 1st place invisible 2023-09-17 21:59:35 -07:00
instawhip.c Instawhip: consistently flicker on opposite frame of player flashing tics 2023-08-17 18:12:59 -07:00
item-debris.c Ring Box dopamine 2023-07-30 22:15:50 -07:00
item-spot.c Spawn Battle monitors 2023-01-03 05:31:30 -08:00
jawz.c Obj_JawzThrown: chase UFO Catcher immediately 2023-08-16 01:00:08 -07:00
loops.c Final thing args code cleanup 2023-08-22 02:14:09 -04:00
manta-ring.c Improve quake effects 2023-05-01 14:24:32 -04:00
monitor.c Deduplicate a bunch of emerald related code 2023-08-12 19:34:26 -07:00
orbinaut.c Orbinaut and Gachabom water run if player was water running when it was thrown 2023-08-16 01:00:08 -07:00
powerup-aura.cpp Add Power-Up Aura 2023-06-29 19:37:22 -07:00
random-item.c Anti item farming: item box clarity 2023-09-12 16:26:40 -07:00
rideroid.c Obj_getPlayerOffRideroid: NULL check 2023-09-26 22:17:52 +01:00
ring-shooter.c Ring Shooter: Only P_SetTarget if player is in game 2023-07-18 15:29:32 +01:00
servant-hand.c Servant Hand: Refactor to use its own thinker 2023-07-18 15:45:49 +01:00
shadow.cpp Add R_CustomShadowZ, Obj_FakeShadowZ, Obj_HyudoroShadowZ; let Hyudoro shadow float while patrolling 2023-09-17 21:56:19 -07:00
shrink.c Shrink growtime 2x, global darkness when using shrink 2023-09-01 20:40:52 -07:00
sneaker-panel.c Add spawn rate arg to Sneaker Panel Spawners; allow sneaker panels to scale themselves redundantly 2023-08-27 14:01:23 +10:00
spb.c On higher gamespeeds, increase SPB target distance 2023-07-01 19:20:42 -07:00
super-flicky.cpp Super Flicky trackables 2023-07-30 00:48:59 -04:00
ufo.c Track-based bot difficulty 2023-09-23 03:28:43 +00:00
wpzothers.c Newly added object files: Fix trailing whitespace + EOF newline 2023-09-26 22:04:14 +01:00
wpzturbine.c Change turbine fast speed criteria from 133 to 200% 2023-10-07 09:56:19 +02:00