mirror of
https://github.com/KartKrewDev/RingRacers.git
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No description
- Previous order:
- K_HandleLapIncrement
- K_UpdateAllPlayerPositions
- Sets player->position
- !! Relies on player->exiting
- Set lap points
- !! Based on player->position
- Set latestlap
- P_DoPlayerExit
- Set player->exiting
- K_UpdateAllPlayerPositions
- Sets player->position
- Relies on player->exiting
- Overwrites latestlap if not set
- K_InitPlayerTally
- Based on lap points
- New order:
- K_HandleLapIncrement
- Set latestlap
- If ending last lap, P_DoPlayerExit
- Set player->exiting
- K_UpdateAllPlayerPositions
- Sets player->position
- Relies on player->exiting
- Overwrites latestlap if not set
- [NO LONGER INITS TALLY]
- OTHERWISE, K_UpdateAllPlayerPositions
- Sets player->position
- Relies on player->exiting
- Set lap points
- Based on player->position
- P_PlayerAfterThink
- If player is exiting and no tally, K_InitPlayerTally
Hopefully you can see the magnitude of the gordian knot I had to untangle to fix this
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|---|---|---|
| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| src | ||
| thirdparty | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.sh | ||
| debian_template.sh | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2.png | ||
| srb2banner.png | ||
| vcpkg-configuration.json | ||
| vcpkg.json | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.