RingRacers/src
MascaraSnake 322831a448 Merge branch 'ideyagun' into 'master'
Ideyagun (resolves #406).

Closes #406

See merge request STJr/SRB2Internal!582
2019-12-03 02:15:26 -05:00
..
android
blua
djgppdos Better ping implementation. 2019-11-17 20:22:47 -05:00
dummy Some fixup 2019-07-22 22:01:05 -04:00
hardware Fixup compiling errors 2019-12-02 12:12:26 -05:00
locale Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'"" 2019-08-04 12:03:57 +01:00
sdl No longer allow showhud to toggle FPS counter or ping bar 2019-11-23 16:09:02 -05:00
win32 remove unused levelwipes 2019-11-18 19:22:46 -03:00
.gitignore
am_map.c INT32 -> boolean 2019-09-24 19:49:24 -03:00
am_map.h remove unused macros 2019-09-24 19:54:16 -03:00
Android.mk
apng.c
apng.h Remove references to old console ports that slipped in from the 2.1 source code a while back 2019-08-20 14:13:38 +01:00
asm_defs.inc
b_bot.c Fixup compiling errors 2019-12-02 12:12:26 -05:00
b_bot.h
byteptr.h
CMakeLists.txt Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
command.c Optimizations from LJ and generic functions 2019-11-13 14:26:28 -08:00
command.h Optimizations from LJ and generic functions 2019-11-13 14:26:28 -08:00
comptime.c
config.h.in Use zones.pk3 instead of zones.dta. 2019-09-29 05:31:50 +02:00
console.c Improved "HELP" command! 2019-10-15 13:36:04 +01:00
console.h
d_clisrv.c Correct two instances where "Zone" is forced uppercase. 2019-11-25 16:04:03 +00:00
d_clisrv.h Merge branch 'reset-rollangle' into 'master' 2019-11-18 14:11:32 -05:00
d_event.h
d_main.c Fix stuck closed captioning 2019-11-25 20:16:17 -03:00
d_main.h Revert "Render title map on connecting to server screen too" 2019-11-25 01:09:00 +01:00
d_net.c Replace ping command with a condensed and sorted version 2019-10-22 19:40:05 -07:00
d_net.h
d_netcmd.c Change the default value of cv_coopstarposts (as per #321), and make it NOT a cheat to change since the other options are in effect more restrictive. (Leaving cv_cooplives at its current value for now, though.) 2019-11-26 12:37:57 +00:00
d_netcmd.h Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
d_netfil.c Merge branch 'public_next' into 'master' 2019-11-18 15:39:41 -05:00
d_netfil.h
d_player.h Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
d_think.h
d_ticcmd.h
dehacked.c Merge branch 'minusflip' into 'master' 2019-11-25 16:43:49 -05:00
dehacked.h
doomdata.h Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
doomdef.h remove unused levelwipes 2019-11-18 19:22:46 -03:00
doomstat.h Do a whole bunch of cleanup for mapvisited and intermission related things. 2019-11-21 16:10:28 +00:00
doomtype.h Merge branch 'map-by-name' into 'master' 2019-11-13 13:45:36 -05:00
endian.h
f_finale.c Fix intro's BRITEGG/DARKEGG scale 2019-11-30 22:07:21 +08:00
f_finale.h Fix crossfades 2019-11-22 17:44:42 -03:00
f_wipe.c clarify comment 2019-11-22 17:50:05 -03:00
fastcmp.h
filesrch.c Mark new-style log names as loaded. 2019-09-20 17:43:41 +01:00
filesrch.h
g_game.c Fix screen buffer not being cleared if a map command is used during the intermission. 2019-11-29 15:25:55 +00:00
g_game.h fix RA fade 2019-11-23 18:15:09 -03:00
g_input.c Add scroll-wheel weapon changing to default controls 2019-10-13 15:19:31 +01:00
g_input.h
g_state.h Merge branch 'ending' into 'master' 2019-08-03 16:23:51 -04:00
hu_stuff.c Merge branch 'exit-move-lj' into 'master' 2019-11-18 15:10:15 -05:00
hu_stuff.h Merge branch 'titlecard-lowercase-support' into 'master' 2019-11-18 15:05:02 -05:00
i_addrinfo.c Merge branch 'public_next' into private 2019-08-08 23:41:19 -04:00
i_addrinfo.h
i_joy.h
i_net.h
i_sound.h Revert "Revert "Merge branch 'musicplus-aug2019-b' into 'master'"" 2019-08-04 12:03:57 +01:00
i_system.h
i_tcp.c New -port command line paramater 2019-10-13 20:04:45 -04:00
i_tcp.h
i_video.h
info.c Merge branch 'jumphood' into 'master' 2019-11-30 06:53:15 -05:00
info.h Have Minus rotate in mid-air 2019-11-24 22:29:26 +08:00
keys.h
lua_baselib.c Merge branch 'master' into exit-move-lj 2019-11-15 19:35:47 +01:00
lua_blockmaplib.c Merge branch 'master' into newmenus 2019-08-01 18:36:42 -04:00
lua_consolelib.c Merge branch 'public_next' 2019-08-25 18:18:59 +01:00
lua_hook.h New intermission thinker hook 2019-10-13 20:50:46 -04:00
lua_hooklib.c Change this for consistency. 2019-10-14 21:47:20 -04:00
lua_hud.h lua 2019-11-18 13:50:44 -03:00
lua_hudlib.c lua 2019-11-18 13:50:44 -03:00
lua_infolib.c Optimise 2019-11-14 14:12:36 -03:00
lua_libs.h finish lua spriteinfo :] 2019-11-07 23:42:14 -03:00
lua_maplib.c Oh right, the keywords... 2019-10-27 14:26:29 -07:00
lua_mathlib.c Turn Color_Opposite into a 2D array to simplify usage somewhat. Also fix ColorOpposite for Lua 2019-08-12 14:00:26 +01:00
lua_mobjlib.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-10-28 14:29:10 -03:00
lua_playerlib.c Merge branch 'public_next' into 'master' 2019-11-18 15:39:41 -05:00
lua_script.c Merge branch 'mi-tinkers-with-lua-again' into 'master' 2019-10-25 15:27:55 -04:00
lua_script.h * Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases. 2019-07-30 17:57:57 +01:00
lua_skinlib.c Forgot to put these in Lua. (Not gonna make a fifth exe today just for this one change, though.) 2019-09-11 17:32:41 +01:00
lua_thinkerlib.c * Strip the word "function" from INLEVEL error messages, since they're now shared between access and function cases. 2019-07-30 17:57:57 +01:00
lzf.c
lzf.h
m_aatree.c
m_aatree.h
m_anigif.c
m_anigif.h
m_argv.c Merge branch 'public_next' into 'master' 2019-11-18 15:39:41 -05:00
m_argv.h
m_bbox.c
m_bbox.h
m_cheat.c Secret stuff. (I intend to keep candid discussion of this outside of any commits; you'll see me write up a comment describing what's going on here soon.) 2019-11-01 15:48:50 +00:00
m_cheat.h 2D toggle command 2019-09-06 20:51:39 -04:00
m_cond.c * Resolve #345. 2019-11-24 13:24:37 +00:00
m_cond.h Lots of changes 2019-10-15 22:54:21 -04:00
m_dllist.h
m_fixed.c
m_fixed.h Merge branch 'public_next' into 'master' 2019-11-18 15:39:41 -05:00
m_menu.c Don't flip P1 of a two-character save card, for aesthetique reasons. 2019-11-29 15:58:37 +00:00
m_menu.h Rename "secrets" to "extras". 2019-11-21 01:34:32 +01:00
m_misc.c Correct two instances where "Zone" is forced uppercase. 2019-11-25 16:04:03 +00:00
m_misc.h Merge branch 'public_next' into 'master' 2019-11-18 15:39:41 -05:00
m_queue.c
m_queue.h
m_random.c
m_random.h
m_swap.h () 2019-09-12 16:12:31 -03:00
Makefile Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-12 21:38:02 -03:00
Makefile.cfg Merge branch 'public_next' 2019-09-03 19:07:57 +01:00
md5.c
md5.h
mserv.c
mserv.h
p5prof.h
p_ceilng.c
p_enemy.c Fixup compiling errors 2019-12-02 12:12:26 -05:00
p_floor.c There's some whitespace... 2019-11-07 14:56:42 -08:00
p_inter.c Merge branch 'deadstuff' into 'master' 2019-11-26 17:24:17 -05:00
p_lights.c
p_local.h Fix camera not being flipped when camera is stopped due to game design hack reasons (resolves #383). 2019-11-27 13:37:03 +00:00
p_map.c Move the fireball despawn to later so its target/tracer isn't nulled until AFTER the enemy it touches is killed, allowing for correct point delivery (resolves #373). 2019-11-26 17:56:42 +00:00
p_maputl.c lmao I forgot the backside FOF 2019-10-21 14:44:16 -07:00
p_maputl.h Add openfloorrover and openceilingrover vars so that PIT_CheckLine can update tmfloorrover and tmceilingrover properly via P_LineOpening 2019-08-01 18:56:00 +01:00
p_mobj.c Fixup compiling errors 2019-12-02 12:12:26 -05:00
p_mobj.h Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
p_polyobj.c Remove commented out P_CheckSector calls and add extra comments explaining the situation 2019-08-15 14:21:19 +01:00
p_polyobj.h
p_pspr.h
p_saveg.c Merge remote-tracking branch 'origin/master' into rotsprite_i 2019-11-14 12:49:03 -03:00
p_saveg.h
p_setup.c Fixup compiling errors 2019-12-02 12:12:26 -05:00
p_setup.h Optimize texture/patch/png/flat flat caching 2019-10-20 20:24:03 -07:00
p_sight.c
p_slopes.c Fix all our landing woes. (For now.) 2019-08-10 16:06:59 +01:00
p_slopes.h
p_spec.c Prevent exit sectors having any effect whatsoever outside of platform gametypes (resolve #396). 2019-11-29 19:11:17 +00:00
p_spec.h
p_telept.c * Store gravflip (resolves #206) and destscale in starposts. (Using the same field, taking advantage of the fact that object scale will always be positive!) 2019-09-07 22:12:47 +01:00
p_tick.c Resolve #378, because I knew as soon as I saw that issue name that it was my fault. 2019-11-27 09:03:21 +00:00
p_tick.h Merge branch 'master' into newmenus 2019-08-01 18:36:42 -04:00
p_user.c Merge branch 'ideyagun' into 'master' 2019-12-03 02:15:26 -05:00
r_bsp.c Make polyobjects agree with sector lighting/colormap like a FOF. 2019-08-22 22:30:36 +01:00
r_bsp.h
r_data.c Accidental missing (void) 2019-11-15 18:53:32 -03:00
r_data.h add r_patch.c 2019-10-28 15:28:42 -03:00
r_defs.h Prevent Knuckles latching onto horizon special linedefs. 2019-11-23 14:20:41 +00:00
r_draw.c Metal Sonic battle improvements. 2019-10-29 23:11:12 +00:00
r_draw.h Add new dashmode colormap 2019-10-21 04:37:56 +08:00
r_draw8.c Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_draw16.c
r_local.h
r_main.c Disable the GL sprite shadows behind a #define. 2019-11-17 22:18:46 +00:00
r_main.h Disable the GL sprite shadows behind a #define. 2019-11-17 22:18:46 +00:00
r_patch.c Deobfuscate the R_ParseSpriteInfo call 2019-11-14 19:56:26 -08:00
r_patch.h Optimise 2019-11-14 14:12:36 -03:00
r_plane.c fix missing mmx check 2019-11-22 17:30:53 -03:00
r_plane.h Revert "Revert "Merge branch 'flats-png_port' into 'master'"" 2019-09-09 15:05:17 -04:00
r_portal.c
r_portal.h
r_segs.c Prevent Knuckles latching onto horizon special linedefs. 2019-11-23 14:20:41 +00:00
r_segs.h
r_sky.c
r_sky.h
r_splats.c
r_splats.h
r_state.h Better fades 2019-09-09 23:31:48 -03:00
r_things.c Courteousy of fickle, an adjustment to papersprite rendering that prevents the object's x1 and x2 being slightly off where they should be. Not perfect, but absolutely better than it was! 2019-11-24 16:42:13 +00:00
r_things.h Hopefully the last time this week I'll ever touch these files 2019-11-06 20:41:55 -03:00
s_sound.c Clean up music error messages 2019-11-30 11:53:45 -05:00
s_sound.h Fix stuck closed captioning 2019-11-25 20:16:17 -03:00
screen.c fix showfps with st_translucency 2019-11-23 18:41:28 -03:00
screen.h Better ping implementation. 2019-11-17 20:22:47 -05:00
sounds.c Make Cobalt-picked sound effect audible from far away, like the original. 2019-11-29 20:04:14 +00:00
sounds.h Restore old sound effect 2019-11-17 21:33:59 -03:00
st_stuff.c Actually, wait; this is way better and cleaner. 2019-11-29 20:41:13 +00:00
st_stuff.h missing prototype 2019-11-18 15:13:31 -03:00
strcasestr.c Fix strcasestr SIGSEGV in the case of only upper case strchr returning NULL 2019-11-19 11:16:17 -08:00
string.c Use a superior strcasestr 2019-10-27 14:23:13 -07:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c
tables.h
tmap.nas
tmap.s
tmap_asm.s
tmap_mmx.nas
tmap_vc.nas
v_video.c Fix Continue sprites not working for custom characters (incorrect SPR2_XTRA bounds check). 2019-11-25 18:52:38 +00:00
v_video.h fix showfps with st_translucency 2019-11-23 18:41:28 -03:00
vid_copy.s
w_wad.c Merge branch 'public_next' into 'master' 2019-11-18 15:39:41 -05:00
w_wad.h Allow PNG graphics to be used as patches 2019-09-11 16:59:28 -03:00
y_inter.c Do a whole bunch of cleanup for mapvisited and intermission related things. 2019-11-21 16:10:28 +00:00
y_inter.h Do a whole bunch of cleanup for mapvisited and intermission related things. 2019-11-21 16:10:28 +00:00
z_zone.c Add overflow checks so we I_Error instead of death crash into oblivion 2019-10-28 00:40:25 -07:00
z_zone.h