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(This commit does not compile. Sound test and tunes command code needs to be ported after this.) This is a big one. Here's the rundown: The old music system was very direct, much of the time just a proxy to the real sound API in i_sound.h. You could change the music on command, but there wasn't a consistent way to prevent some music from playing over others. P_RestoreMusic is one example of needing to address this problem. The jingles system was intended as another solution. Furthermore, sound test (Stereo) has its own needs. I am removing all of that. Music handling in general is now a very deliberate system, kind of similar to jingles. In the new system, "tunes" are registered. The tune stores info such as whether it should loop or fade out. Most of the configuration is intended to be initialized only ONCE. Tunes can be mapped to an actual music lump. They can be remapped at any time too. Tunes are also configured with a priority number. This determines which tune is heard, if multiple are supposed to be playing at a time. You can even tell a tune how long it should play, so it's unnecessary to track this with bespoke timers. |
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| .circleci | ||
| android | ||
| assets | ||
| cmake | ||
| debian-template | ||
| deployer | ||
| doc | ||
| extras | ||
| libs | ||
| src | ||
| thirdparty | ||
| tools | ||
| .clang-format | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| alias-bootstrap.sh | ||
| Android.mk | ||
| appveyor.yml | ||
| CMakeLists.txt | ||
| CMakePresets.json | ||
| comptime.bat | ||
| comptime.mk | ||
| comptime.props | ||
| comptime.sh | ||
| cpdebug.mk | ||
| debian_template.sh | ||
| Doxyfile | ||
| LICENSE | ||
| LICENSE-3RD-PARTY.txt | ||
| README.md | ||
| srb2-vc9.sln | ||
| srb2-vc10.sln | ||
| SRB2.cbp | ||
| Srb2.dev | ||
| srb2.png | ||
| SRB2_common.props | ||
| SRB2_Debug.props | ||
| SRB2_Release.props | ||
| srb2banner.png | ||
SRB2Kart
SRB2Kart is a kart racing mod based on the 3D Sonic the Hedgehog fangame Sonic Robo Blast 2, based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
- libopenmpt (Linux/OS X only)
Compiling
See SRB2 Wiki/Source code compiling. The compiling process for SRB2Kart is largely identical to SRB2.
Disclaimer
Kart Krew is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.